- 08 Jan, 2020 1 commit
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stuartmorgan authored
Moves the checks that projects have been configured for desktop to a lower level, where they will cover more codepaths (e.g., 'run'), and improves them to check for native build projects, rather than just directories, to catch cases where the directory exists (e.g., due to accidental creation of generated files). Also adds links to the error messages pointing to instructions on adding desktop support to a project. Fixes #47145
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- 06 Jan, 2020 1 commit
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Jonah Williams authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 19 Nov, 2019 1 commit
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Alexandre Ardhuin authored
* implicit-casts:false on flutter_tools/lib * address review comments * use castStringKeyedMap * introduce {bool,string,strings}Arg * fix ci
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- 28 Oct, 2019 1 commit
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Jonah Williams authored
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- 10 Oct, 2019 1 commit
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Jonah Williams authored
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- 11 Sep, 2019 1 commit
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stuartmorgan authored
Moves files generated in windows/flutter/ as part of the build to an ephemeral/ subdirectory, matching the approach used on macOS (and in the future, Windows). Adds that directory to the generated properties file to minimize hard-coding of paths in the project.
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- 21 Aug, 2019 1 commit
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stuartmorgan authored
When building in profile or release mode on desktop, add a prominent warning that it's actually a debug build. This is to help address issues with people being unaware of the current state of builds due to following third-party guides rather than official documentation. macOS is not included since PRs are in flight for macOS release support.
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- 01 Aug, 2019 1 commit
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GroovinChip authored
* Improve Windows build failure message * Undo dartfmt to match source formatting * Removed prompt to file new issue per PR change request
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- 29 Jul, 2019 1 commit
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Zachary Anderson authored
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- 16 Jul, 2019 1 commit
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Todd Volkert authored
Slight cleanup of file locations in flutter_tools to make it easier to see which files are responsible for data reporting.
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- 01 Jul, 2019 1 commit
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stuartmorgan authored
- Adds desktop projects to ApplicationPackageStore - Plumbs target overrides through the desktop builds
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- 07 Jun, 2019 1 commit
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Zachary Anderson authored
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- 06 Jun, 2019 1 commit
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stuartmorgan authored
Moves the logic for finding vcvars64.bat to a new VisualStudio class that encapsulates finding, and providing information about, VisualStudio installations. Adds a validator for it, and runs it for Windows workflows in doctor.
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- 30 May, 2019 1 commit
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stuartmorgan authored
The props file used in the Windows build didn't include the local engine build flags when applicable.
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- 29 May, 2019 3 commits
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stuartmorgan authored
Switch from building Runner.vcxproj to Runner.sln on Windows, to allow for multiple-project builds (e.g., separate plugin projects).
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stuartmorgan authored
Rather than hard-coding a set of locations to check, use vswhere (which is installed by VS 2017 and later), and construct the vcvars64.bat path relative to that. This will allow Windows builds to work without special configuration for people who have VS installed at a custom path. Also adds error logging with different messages for each failure point, so that rather than the not-very-informative 'failed to find vcvars64.bat' message, the failure will provide feedback about what to do. This is an interim solution; later this will be replaced by a VisualStudio class with associated validator to match the structure of the other toolchains. Fixes #33249
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stuartmorgan authored
Invoking msbuild with runInShell makes handling path escaping more error-prone, and substantially increases the chances of running into maximum path limits. This replaces the direct call with a .bat wrapper that calls vsvars64.bat then msbuild, and uses relative paths within the script to keep command lengths short. Fixes https://github.com/flutter/flutter/issues/32792
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- 15 May, 2019 1 commit
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stuartmorgan authored
Allows Windows builds to use the same structure and script as Linux builds now use, calling into tool_backend to manage copying resources to the project directory and building the bundle. Also switches from expecting name_update.bat to expecting flutter\exe_filename to be written during the build, as with the recent changes to the macOS build, to reduce the amount of boilerplate needed in a windows\ project directory.
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- 14 May, 2019 1 commit
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stuartmorgan authored
Eliminates the need for a build.bat in the Windows build workflow, adding preliminary support for building using msbuild. The handling of vcvars64.bat may be refined in the future, but this serves as a starting point.
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- 19 Apr, 2019 1 commit
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Jonah Williams authored
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- 18 Apr, 2019 2 commits
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Jonah Williams authored
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Jonah Williams authored
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