Unverified Commit 4e1bfca8 authored by stuartmorgan's avatar stuartmorgan Committed by GitHub

Streamline Windows build process (#32783)

Allows Windows builds to use the same structure and script as Linux
builds now use, calling into tool_backend to manage copying resources to
the project directory and building the bundle.

Also switches from expecting name_update.bat to expecting flutter\exe_filename
to be written during the build, as with the recent changes to the macOS build, to
reduce the amount of boilerplate needed in a windows\ project directory.
parent 3d93f24c
:: Copyright 2019 The Chromium Authors. All rights reserved.
:: Use of this source code is governed by a BSD-style license that can be
:: found in the LICENSE file.
@echo off
set FLUTTER_BIN_DIR=%FLUTTER_ROOT%\bin
set DART_BIN_DIR=%FLUTTER_BIN_DIR%\cache\dart-sdk\bin
"%DART_BIN_DIR%\dart" "%FLUTTER_ROOT%\packages\flutter_tools\bin\tool_backend.dart" %*
......@@ -5,7 +5,7 @@
import 'dart:io'; // ignore: dart_io_import.
import 'package:path/path.dart' as path; // ignore: package_path_import.
/// Executes the required flutter tasks for a linux build.
/// Executes the required flutter tasks for a desktop build.
Future<void> main(List<String> arguments) async {
final String targetPlatform = arguments[0];
final String buildMode = arguments[1];
......@@ -26,9 +26,9 @@ ERROR: Requested build with Flutter local engine at '$localEngine'
This engine is not compatible with FLUTTER_BUILD_MODE: '$buildMode'.
You can fix this by updating the LOCAL_ENGINE environment variable, or
by running:
flutter build linux --local-engine=host_$buildMode
flutter build <platform> --local-engine=host_$buildMode
or
flutter build linux --local-engine=host_${buildMode}_unopt
flutter build <platform> --local-engine=host_${buildMode}_unopt
========================================================================
''');
exit(1);
......@@ -39,6 +39,9 @@ or
case 'linux-x64':
cacheDirectory = 'linux/flutter';
break;
case 'windows-x64':
cacheDirectory = 'windows/flutter';
break;
default:
stderr.write('Unsupported target platform $targetPlatform');
exit(1);
......
......@@ -326,6 +326,8 @@ TargetPlatform getTargetPlatformForName(String platform) {
return TargetPlatform.darwin_x64;
case 'linux-x64':
return TargetPlatform.linux_x64;
case 'windows-x64':
return TargetPlatform.windows_x64;
case 'web':
return TargetPlatform.web;
}
......@@ -397,6 +399,11 @@ String getLinuxBuildDirectory() {
return fs.path.join(getBuildDirectory(), 'linux');
}
/// Returns the Windows build output directory.
String getWindowsBuildDirectory() {
return fs.path.join(getBuildDirectory(), 'windows');
}
/// Returns the Fuchsia build output directory.
String getFuchsiaBuildDirectory() {
return fs.path.join(getBuildDirectory(), 'fuchsia');
......
......@@ -596,15 +596,19 @@ class WindowsProject {
Directory get _editableDirectory => project.directory.childDirectory('windows');
Directory get _cacheDirectory => _editableDirectory.childDirectory('flutter');
/// Contains definitions for FLUTTER_ROOT, LOCAL_ENGINE, and more flags for
/// the build.
File get generatedPropertySheetFile => _editableDirectory.childDirectory('flutter').childFile('Generated.props');
File get generatedPropertySheetFile => _cacheDirectory.childFile('Generated.props');
// The MSBuild project file.
File get vcprojFile => _editableDirectory.childFile('Runner.vcxproj');
// Note: The name script file exists as a temporary shim.
File get nameScript => _editableDirectory.childFile('name_output.bat');
/// The file where the VS build will write the name of the built app.
///
/// Ideally this will be replaced in the future with inspection of the project.
File get nameFile => _cacheDirectory.childFile('exe_filename');
}
/// The Linux sub project.
......
......@@ -7,8 +7,6 @@ import 'package:meta/meta.dart';
import '../application_package.dart';
import '../base/common.dart';
import '../base/file_system.dart';
import '../base/io.dart';
import '../base/process_manager.dart';
import '../build_info.dart';
import '../project.dart';
......@@ -61,14 +59,16 @@ class BuildableWindowsApp extends WindowsApp {
@override
String executable(BuildMode buildMode) {
final ProcessResult result = processManager.runSync(<String>[
project.nameScript.path,
buildMode == BuildMode.debug ? 'debug' : 'release',
]);
if (result.exitCode != 0) {
throwToolExit('Failed to find Windows project name');
final File exeNameFile = project.nameFile;
if (!exeNameFile.existsSync()) {
throwToolExit('Failed to find Windows executable name');
}
return result.stdout.toString().trim();
return fs.path.join(
getWindowsBuildDirectory(),
'x64',
buildMode == BuildMode.debug ? 'Debug' : 'Release',
'Runner',
exeNameFile.readAsStringSync().trim());
}
@override
......
......@@ -14,10 +14,12 @@ import '../project.dart';
import 'msbuild_utils.dart';
/// Builds the Windows project using msbuild.
Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo) async {
Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {String target = 'lib/main.dart'}) async {
final Map<String, String> environment = <String, String>{
'FLUTTER_ROOT': Cache.flutterRoot,
'EXTRA_BUNDLE_FLAGS': buildInfo?.trackWidgetCreation == true ? '--track-widget-creation' : '',
'FLUTTER_TARGET': target,
'PROJECT_DIR': windowsProject.project.directory.path,
'TRACK_WIDGET_CREATION': (buildInfo?.trackWidgetCreation == true).toString(),
};
writePropertySheet(windowsProject.generatedPropertySheetFile, environment);
......
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