- 20 Jun, 2016 2 commits
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Todd Volkert authored
* System chrome overlay style fixes 1) Add a cache to avoid superfluous calls to the embedder 2) Coalesce calls to the embedder that are made in the same event loop 3) Move call site to material's AppBar from Title widget #4461
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Hans Muller authored
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- 19 Jun, 2016 1 commit
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Devon Carew authored
* bump out dep on the test package * add other pubspecs
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- 18 Jun, 2016 1 commit
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Adam Barth authored
Fixes #4553
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- 17 Jun, 2016 6 commits
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Ian Hickson authored
I broke them when refactoring images. Oops.
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Ali Ghassemi authored
Fixes #4169 and also now overscroll indicator is dismissed the moment user scrolls in the opposite direction (#4603) but the bounce overscroll that happens behind the scene and is clamped in the indicator is still problematic and needs to be fixed. However these fixes are orthogonal to that. Also closes #4127 as I verified the timeout feature (reduced the duration to 500ms to be closer to Android behaviour)
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Jason Simmons authored
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Ian Hickson authored
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Hans Muller authored
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Hans Muller authored
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- 16 Jun, 2016 14 commits
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Adam Barth authored
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Hans Muller authored
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Ali Ghassemi authored
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Hans Muller authored
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Matt Perry authored
The problem was that the Scaffold was getting a new key each time we navigated to the main page. The key influences where page state is stored, including the scroll offset. So for a single frame, the Scaffold incorrectly thinks the scroll offset is 0 and the app bar should be expanded. BUG=https://github.com/flutter/flutter/issues/4400
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Adam Barth authored
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Ian Hickson authored
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Phil Quitslund authored
Dead code, switch cleanup and `crypto` bump.
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Ian Hickson authored
Overview ======== This patch refactors images to achieve the following goals: * it allows references to unresolved assets to be passed around (previously, almost every layer of the system had to know about whether an image came from an asset bundle or the network or elsewhere, and had to manually interact with the image cache). * it allows decorations to use the same API for declaring images as the widget tree. It requires some minor changes to call sites that use images, as discussed below. Widgets ------- Change this: ```dart child: new AssetImage( name: 'my_asset.png', ... ) ``` ...to this: ```dart child: new Image( image: new AssetImage('my_asset.png'), ... ) ``` Decorations ----------- Change this: ```dart child: new DecoratedBox( decoration: new BoxDecoration( backgroundImage: new BackgroundImage( image: DefaultAssetBundle.of(context).loadImage('my_asset.png'), ... ), ... ), child: ... ) ``` ...to this: ```dart child: new DecoratedBox( decoration: new BoxDecoration( backgroundImage: new BackgroundImage( image: new AssetImage('my_asset.png'), ... ), ... ), child: ... ) ``` DETAILED CHANGE LOG =================== The following APIs have been replaced in this patch: * The `AssetImage` and `NetworkImage` widgets have been split in two, with identically-named `ImageProvider` subclasses providing the image-loading logic, and a single `Image` widget providing all the widget tree logic. * `ImageResource` is now `ImageStream`. Rather than configuring it with a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`. * `ImageCache.load` and `ImageCache.loadProvider` are replaced by `ImageCache.putIfAbsent`. The following APIs have changed in this patch: * `ImageCache` works in terms of arbitrary keys and caches `ImageStreamCompleter` objects using those keys. With the new model, you should never need to interact with the cache directly. * `Decoration` can now be `const`. The state has moved to the `BoxPainter` class. Instead of a list of listeners, there's now just a single callback and a `dispose()` method on the painter. The callback is passed in to the `createBoxPainter()` method. When invoked, you should repaint the painter. The following new APIs are introduced: * `AssetBundle.loadStructuredData`. * `SynchronousFuture`, a variant of `Future` that calls the `then` callback synchronously. This enables the asynchronous and synchronous (in-the-cache) code paths to look identical yet for the latter to avoid returning to the event loop mid-paint. * `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever. * `ImageConfiguration`, a class that describes parameters that configure the `AssetImage` resolver. The following APIs are entirely removed by this patch: * `AssetBundle.loadImage` is gone. Use an `AssetImage` instead. * `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor` used to handle. * `RawImageResource` and `AsyncImage` are gone. The following code-level changes are performed: * `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`, and `RawResourceImage`, lives in `image.dart`. * `DecoratedBox` and `Container` live in their own file now, `container.dart` (they reference `image.dart`). DIRECTIONS FOR FUTURE RESEARCH ============================== * The `ImageConfiguration` fields are mostly aspirational. Right now only `devicePixelRatio` and `bundle` are implemented. `locale` isn't even plumbed through, it will require work on the localisation logic. * We should go through and make `BoxDecoration`, `AssetImage`, and `NetworkImage` objects `const` where possible. * This patch makes supporting animated GIFs much easier. * This patch makes it possible to create an abstract concept of an "Icon" that could be either an image or a font-based glyph (using `IconData` or similar). (see https://github.com/flutter/flutter/issues/4494) RELATED ISSUES ============== Fixes https://github.com/flutter/flutter/issues/4500 Fixes https://github.com/flutter/flutter/issues/4495 Obsoletes https://github.com/flutter/flutter/issues/4496
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pq authored
# Conflicts: # packages/flutter/pubspec.yaml
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pq authored
Prep to get us ready to pull in a new dev SDK and bump our analyzer DEP. * updates `crypto` (required by fresh analyzer) * fixes newly flagged dead code warnings * fixes switches that fall through and don't return
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Adam Barth authored
I got confused about the sdk_ext directory.
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pq authored
Prep to get us ready to pull in a new dev SDK and bump our analyzer DEP. * updates `crypto` (required by fresh analyzer) * fixes newly flagged dead code warnings * fixes switches that fall through and don't return
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Adam Barth authored
I moved dart_ui.dart to an new path and forgot to update this reference.
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- 15 Jun, 2016 9 commits
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Adam Barth authored
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Hans Muller authored
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Devon Carew authored
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Ali Ghassemi authored
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Ali Ghassemi authored
FAB segue animation is done in scaffold and the consts are there.
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Devon Carew authored
* send application files to the observatory's devfs * update comment
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Eric Seidel authored
Fix the switch to match the Material Design spec.
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Eric Seidel authored
Our track and head were slightly off in size. These now exactly match the sizes in https://material.google.com/components/selection-controls.html#selection-controls-switch We took the liberty of assuming the head overlaps the edge of the track by 2 pixels (instead of the head and the track ending at the same point) which the provided designs were conflicted about. Huge thanks to @DaveShuckerow for noticing this issue! @abarth
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Ian Hickson authored
* Fix `flutter upgrade` * Fix builds on iOS
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- 14 Jun, 2016 7 commits
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Phil Quitslund authored
Add missing returns.
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pq authored
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pq authored
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pq authored
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Ian Hickson authored
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Hans Muller authored
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Hans Muller authored
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