1. 08 Oct, 2015 3 commits
  2. 07 Oct, 2015 7 commits
  3. 06 Oct, 2015 24 commits
  4. 05 Oct, 2015 6 commits
    • Hixie's avatar
      Fix Focus · fbf8174c
      Hixie authored
      Focus.at() and company should be on Focus, not FocusState.
      
      _notifyDescendants() was using the wrong runtimeType.
      
      Let InheritedWidget update the descendants during build.
      
      When you setState() during build, assert that you're not
      markNeedsBuild()ing someone who isn't a descendant.
      
      Typo in Widget.toString().
      fbf8174c
    • Viktor Lidholt's avatar
      ff3e6366
    • Ian Hickson's avatar
      Merge pull request #1490 from Hixie/navigator-ensure-pop · 48142d68
      Ian Hickson authored
      Handle a route being dismissed before being popped
      48142d68
    • Ian Hickson's avatar
      Merge pull request #1489 from Hixie/cleanup · 4913c4fc
      Ian Hickson authored
      Add more debugging information to Widgets.
      4913c4fc
    • Hixie's avatar
      Simplify the usage of Navigator's routes argument · 90a0f630
      Hixie authored
      (These are changes cherry-picked from in-flight branches since they are
      more independent and could be helpful even without those changes.)
      
      - Change RouteBuilder's signature to take a single argument in which the
        other fields are placed, so that we can keep iterating on those
        arguments without having to break compatibility each time. Also, this
        makes defining route builders much simpler (only one argument to
        ignore rather than a variable number).
      
      - Expose the next performance to RouteBuilders, since sometimes the
        route itself might not be where it's used.
      
      - Allow BuildContext to be used to walk children, just like it can for
        ancestors
      
      - Allow BuildContext to be used to get the Widget of the current
        BuildContext
      
      - Allow StatefulComponentElement to be referenced with a type
        specialisation so that you don't have to cast when you know what the
        type you're dealing with actually is.
      90a0f630
    • Viktor Lidholt's avatar
      Merge pull request #1492 from vlidholt/master · 3fb3ec5a
      Viktor Lidholt authored
      Handle removal of sprite physics bodies during the physics simulation
      3fb3ec5a