- 29 Apr, 2016 3 commits
-
-
Ian Hickson authored
Note that the /// part of the doc was published, only the // line was omitted. This means that we can safely put // comments between /// docs and the member they are documenting.
-
Adam Barth authored
Instead of using properties, TextPainter now receives min and max width as parameters to layout. Also, this patch integrates the intrinsic sizing logic into the main layout function, which satisfies all the existing uses cases.
-
Adam Barth authored
-
- 28 Apr, 2016 14 commits
-
-
Ian Hickson authored
Apps that didn't use [WidgetsApp] were not sending the `'Widgets completed first useful frame'` notification. This fixes that by making the code cleaner.
-
Adam Barth authored
-
Yegor authored
-
Devon Carew authored
-
Adam Barth authored
-
Adam Barth authored
Related to #3608
-
Devon Carew authored
* simplify the analysis benchmarking code * review comments
-
Adam Barth authored
-
Adam Barth authored
Fixes #3605
-
Adam Barth authored
This patch addresses late-breaking comments on previous patches.
-
Yegor authored
-
Adam Barth authored
We were returning instead of breaking out of the loop when we hit the last widget. Fixes #3593
-
Hans Muller authored
-
Adam Barth authored
Cassowary doesn't have any additional dependencies and this simplifies things. Fixes #2442
-
- 27 Apr, 2016 11 commits
-
-
Adam Barth authored
Some inherited widgets want to call this function direction, for example to notify children when a mutable model object changes. Exposing this function to subclasses of InheritedWidget is clear then forcing them to compute updateShouldNotify for mutable model objects.
-
Devon Carew authored
* rework flutter run * fix npe with --debug-port * connect to obs and exit when that conneciton closes * update todos
-
Adam Barth authored
Rather that importing `package:newton/newton.dart` you can `import package:flutter/physics.dart`. Fixes #2441
-
Adam Barth authored
These uses cases are now address by http.dart via http.readDataPipe.
-
Ian Hickson authored
-
Hans Muller authored
* Fixed TimePicker crash and added tests * Fixed TimePicker crash and added tests * fixed a Lint-O
-
Devon Carew authored
* move the material_gallery/demos.dart script * rename all_demos.dart to all.dart
-
Seth Ladd authored
* add import guidance to library-level docs * add import docs to other packages * fix review comment * clarify which libraries aren't meant to be directly imported
-
Devon Carew authored
-
Adam Barth authored
-
Adam Barth authored
This patch adds an option to Scaffold to disable resizing the body to avoid the window padding. This lets developers create layouts that are stable when the keyboard overlays the app. Fixes #3565
-
- 26 Apr, 2016 7 commits
-
-
Adam Barth authored
We had a math-o. Fixes #3563
-
Devon Carew authored
* add google analytics * send in the run target type * track device type targets * use the real GA code * review comments * rev to usage 2.0 * rev to 2.2.0 of usage; add tests * review comments
-
Adam Barth authored
Wait until the end of the microtask to tell gesture recognizers that they've won in the gesture arena. This lets recognizers dispose reject themselves at arbitrary times without triggering gestures in awkward call stacks. Fixes #3183
-
Devon Carew authored
* add a benchmarking mode to flutter analyze * change arg names
-
Adam Barth authored
Fixes #3186
-
Adam Barth authored
Fixes #3289
-
Adam Barth authored
-
- 25 Apr, 2016 5 commits
-
-
Adam Barth authored
Previously we were locking down the state even when calling layout in LazyBlock. Now we lock only when building children. Making this work well involved moving the catch out of lockState and into the few callers who actually wanted it. Fixes #3534
-
Adam Barth authored
-
Adam Barth authored
Handle the case of a null body in response.dart
-
Adam Barth authored
We're supposed to return a null string when the HTTP response doesn't have a body. Also handle the case of not having a headers map.
-
Jason Simmons authored
This is currently hidden for development use. It will select artifacts from the android_{Debug,Release}_Deploy output in a local engine build.
-