- 19 Mar, 2021 1 commit
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Jonah Williams authored
Adds the rest of the scaffolding for building a UWP application. The actual build functionality needs to be implemented, but could use buildWindows as an example (if it is going through cmake) #14967
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- 16 Feb, 2021 1 commit
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stuartmorgan authored
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- 27 Jan, 2021 1 commit
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Jonah Williams authored
* opt out the flutter tool * oops EOF * fix import * Update tool_backend.dart * Update daemon_client.dart * fix more
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- 22 Dec, 2020 1 commit
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J-P Nurmi authored
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- 15 Dec, 2020 1 commit
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Kenzie Schmoll authored
* Add text to --analyze-size command output to launch DevTools with size data.
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- 03 Dec, 2020 1 commit
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Jonah Williams authored
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- 14 Oct, 2020 1 commit
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Jenn Magder authored
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- 13 Oct, 2020 1 commit
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Jonah Williams authored
Remove "This is taking a long time" progress timeout and TimeoutConfiguration.
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- 12 Oct, 2020 5 commits
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Jonah Williams authored
Revert "[flutter_tools] reland: fold process resolution logic into the flutter tool (#67957)" (#67968) This reverts commit bd813879.
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Jonah Williams authored
Reland of #67669 The flutter tool has a number of crashes on stable where an ArgumentError is thrown due to the process manager not being able to resolve an executable. So that we can adjust/modify this logic, fold it into flutter and add some additional logging. caches the resolved executable per target directory, to avoid repeated look ups. Instead of throwing an argument error, attempts to run the executable as given if an exact path can't be found Accept files or symlinks for the executable path. user where/which to resolve path instead of package:process logic.
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Jonah Williams authored
This reverts commit 10c78c26.
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Jonah Williams authored
The flutter tool has a number of crashes on stable where an ArgumentError is thrown due to the process manager not being able to resolve an executable. Fold the resolution logic into the tool and use where/which instead of the package:process specific logic.
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Jonah Williams authored
HACKTOBERFEST
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- 17 Sep, 2020 1 commit
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stuartmorgan authored
Removes the template version from the Windows template; the API and tooling boundary will now be considered stable, so there will no longer be frequent breaking changes. Also updates the link for adding desktop support to a project for all three platforms to reflect the current location. Fixes https://github.com/flutter/flutter/issues/52748
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- 25 Aug, 2020 1 commit
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Jonah Williams authored
[flutter_tools] support code size tooling on iOS, linux, windows, macOS, and Android on Windows (#63610) Adds support for size analysis on iOS, macOS, linux, and Windows - using an uncompressed directory based approach. The output format is not currently specified. Adds support for size analysis on android on windows, switching to package:archive Updates the console format to display as a tree, allowing longer paths. Increases the number of dart libraries shown (to avoid only ever printing the flutter/dart:ui libraries, which dominate the size)
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- 14 Aug, 2020 1 commit
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stuartmorgan authored
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- 06 Jul, 2020 1 commit
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stuartmorgan authored
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
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- 28 May, 2020 1 commit
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stuartmorgan authored
Builds and bundles an 'app.so' containing AOT data, and downloads and packages the release/profile artifacts for those builds, rather than always using the debug artifacts. Fixes https://github.com/flutter/flutter/issues/38477 Fixes https://github.com/flutter/flutter/issues/39664
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- 26 Apr, 2020 1 commit
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Jonah Williams authored
- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release. - Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose - Automatically run pub get like other build commands
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- 23 Apr, 2020 1 commit
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Jonah Williams authored
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- 25 Mar, 2020 2 commits
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Jenn Magder authored
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Jenn Magder authored
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- 23 Mar, 2020 1 commit
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stuartmorgan authored
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant. Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable. Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes. Fixes #30704
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- 10 Mar, 2020 1 commit
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Jonah Williams authored
Updates VisualStudio and VisualStudioValidator to use constructors instead of global injection. Updates VisualStudio test cases to prefer FakeProcessManager Updates build_windows test to work without injected VisualStudio
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- 06 Mar, 2020 1 commit
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Jenn Magder authored
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- 13 Feb, 2020 2 commits
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stuartmorgan authored
Generates a Property Sheet for Windows builds containing link and include path information for any included plugins. This allows automating part of the process of integrating plugins into the build that is currently manual. To support this change, refactored msbuild_utils into a PropertySheet class so that it can be used to make different property sheets.
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stuartmorgan authored
This makes ephemeral symlinks to each plugin, for use by build systems. This is similar to the logic implemented in the Podfile on iOS and macOS, but managed internally to the Flutter tool. Exploration for addressing #32719 and #32720 Related to #41146
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- 08 Jan, 2020 1 commit
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stuartmorgan authored
Moves the checks that projects have been configured for desktop to a lower level, where they will cover more codepaths (e.g., 'run'), and improves them to check for native build projects, rather than just directories, to catch cases where the directory exists (e.g., due to accidental creation of generated files). Also adds links to the error messages pointing to instructions on adding desktop support to a project. Fixes #47145
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- 06 Jan, 2020 1 commit
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Jonah Williams authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 19 Nov, 2019 1 commit
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Alexandre Ardhuin authored
* implicit-casts:false on flutter_tools/lib * address review comments * use castStringKeyedMap * introduce {bool,string,strings}Arg * fix ci
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- 28 Oct, 2019 1 commit
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Jonah Williams authored
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- 10 Oct, 2019 1 commit
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Jonah Williams authored
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- 11 Sep, 2019 1 commit
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stuartmorgan authored
Moves files generated in windows/flutter/ as part of the build to an ephemeral/ subdirectory, matching the approach used on macOS (and in the future, Windows). Adds that directory to the generated properties file to minimize hard-coding of paths in the project.
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- 21 Aug, 2019 1 commit
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stuartmorgan authored
When building in profile or release mode on desktop, add a prominent warning that it's actually a debug build. This is to help address issues with people being unaware of the current state of builds due to following third-party guides rather than official documentation. macOS is not included since PRs are in flight for macOS release support.
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- 01 Aug, 2019 1 commit
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GroovinChip authored
* Improve Windows build failure message * Undo dartfmt to match source formatting * Removed prompt to file new issue per PR change request
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- 29 Jul, 2019 1 commit
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Zachary Anderson authored
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- 16 Jul, 2019 1 commit
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Todd Volkert authored
Slight cleanup of file locations in flutter_tools to make it easier to see which files are responsible for data reporting.
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- 01 Jul, 2019 1 commit
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stuartmorgan authored
- Adds desktop projects to ApplicationPackageStore - Plumbs target overrides through the desktop builds
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- 07 Jun, 2019 1 commit
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Zachary Anderson authored
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