- 04 Sep, 2015 16 commits
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Chinmay Garde authored
Setup mac target for Fitness app
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Chinmay Garde authored
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Viktor Lidholt authored
Improvements to demo game
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Adam Barth authored
They're just as crazy in this system as they are in the web.
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Hans Muller authored
``` enum DismissDirection { vertical, horizontal, left, right, up, down } ``` To only enable dismissing to the right create the `Dismissable` with `direction: DismissDirection.right`. By default direction is `DismissDirection.horizontal` (left or right). Updated the card_collection "Swipe Away" demo with a drawer that can be used to select one of the three X axis dismiss directions. Currently the MixedViewport class doesn't support horizontal scrolling, so the demo doesn't support the X axis dismiss directions.
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Viktor Lidholt authored
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Viktor Lidholt authored
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Viktor Lidholt authored
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Viktor Lidholt authored
Demo game improvements
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Adam Barth authored
Events should bubble up the tree
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Ian Fischer authored
Error out on start if nothing started.
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Alex Fandrianto authored
(optional param default value + newlines)
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Adam Barth authored
Previously we reversed the event path by mistake before dispatching events.
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Alex Fandrianto authored
widget is actively ignoring or not by changing a boolean instead of the tree structure. ignoring defaults to true.
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Ian Fischer authored
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Adam Barth authored
defaultHitTestChildren should return whether it hit something
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- 03 Sep, 2015 24 commits
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Adam Barth authored
Some clients want to know whether they hit their children.
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Viktor Lidholt authored
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Viktor Lidholt authored
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Viktor Lidholt authored
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Hans Muller authored
Fix minor problems in _ScrollGestureRecognizer, Dismissable, lerpColor Alternating scroll gestures would sometimes be ignored because _ScrollGestureRecognizer didn't always reset its _state when the pointer[s] went up. A Dismissable dismiss triggered by a drag and then a fling could cause the next attempt to drag-dismiss to fail. Fixed the definition of lerpColor().
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Viktor Lidholt authored
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Hans Muller authored
Alternating scroll gestures would sometimes be ignored because _ScrollGestureRecognizer didn't always reset its _state when the pointer[s] went up. A Dismissable dismiss triggered by a drag and then a fling could cause the next attempt to drag-dimiss to fail. Fixed the definition of lerpColor().
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Viktor Lidholt authored
Adds power bar and movements to boss fights in demo game
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Viktor Lidholt authored
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Adam Barth authored
These functions are now in sky:dart.
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Adam Barth authored
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Adam Barth authored
RenderFlex should handle overconstrainted constraints
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Adam Barth authored
Disable reparent during sync
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Andrew Wilson authored
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Adam Barth authored
This feature is causing a bug because the widget tree isn't correctly synchronized with the render tree.
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Adam Barth authored
Rather than reading out the maxWidth, we should call constrainWidth to factor in the minWidth, which might be bigger.
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Ian Fischer authored
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Ian Fischer authored
Change documentation for how to log using sky_tool
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Adam Barth authored
Actually make the raw examples work again
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Adam Barth authored
In my previous patch, I forgot to fill in the other diagonal entries in the device transform matrix.
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Ian Fischer authored
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Ian Fischer authored
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Adam Barth authored
Remove all clients of sky.view.picture
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Adam Barth authored
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