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abdullh.alsoleman
Front-End
Commits
e749bea1
Commit
e749bea1
authored
Sep 03, 2015
by
Viktor Lidholt
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Plain Diff
Adds constraint for aligning with another node in sprites
parent
dbda2725
Changes
2
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2 changed files
with
35 additions
and
0 deletions
+35
-0
constraint.dart
packages/flutter_sprites/lib/constraint.dart
+31
-0
util.dart
packages/flutter_sprites/lib/util.dart
+4
-0
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packages/flutter_sprites/lib/constraint.dart
View file @
e749bea1
...
...
@@ -70,3 +70,34 @@ class ConstraintRotationToNode extends Constraint {
node
.
rotation
=
_dampenRotation
(
node
.
rotation
,
target
,
dampening
);
}
}
class
ConstraintPositionToNode
extends
Constraint
{
ConstraintPositionToNode
(
this
.
targetNode
,
{
this
.
dampening
,
this
.
offset
:
Offset
.
zero
});
final
Node
targetNode
;
final
Offset
offset
;
final
double
dampening
;
void
constrain
(
Node
node
,
double
dt
)
{
Point
targetPosition
;
if
(
targetNode
.
spriteBox
!=
node
.
spriteBox
||
node
.
parent
==
null
)
{
// The target node is in another sprite box or has been removed
return
;
}
if
(
targetNode
.
parent
==
node
.
parent
)
{
targetPosition
=
targetNode
.
position
;
}
else
{
targetPosition
=
node
.
parent
.
convertPointFromNode
(
Point
.
origin
,
targetNode
);
}
if
(
offset
!=
null
)
targetPosition
+=
offset
;
if
(
dampening
==
null
)
node
.
position
=
targetPosition
;
else
node
.
position
=
GameMath
.
filterPoint
(
node
.
position
,
targetPosition
,
dampening
);
}
}
packages/flutter_sprites/lib/util.dart
View file @
e749bea1
...
...
@@ -101,4 +101,8 @@ class GameMath {
static
double
filter
(
double
a
,
double
b
,
double
filterFactor
)
{
return
(
a
*
(
1
-
filterFactor
))
+
b
*
filterFactor
;
}
static
Point
filterPoint
(
Point
a
,
Point
b
,
double
filterFactor
)
{
return
new
Point
(
filter
(
a
.
x
,
b
.
x
,
filterFactor
),
filter
(
a
.
y
,
b
.
y
,
filterFactor
));
}
}
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