- 22 Dec, 2020 1 commit
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J-P Nurmi authored
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- 15 Dec, 2020 1 commit
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Kenzie Schmoll authored
* Add text to --analyze-size command output to launch DevTools with size data.
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- 03 Dec, 2020 1 commit
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Jonah Williams authored
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- 15 Oct, 2020 1 commit
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Alexandre Ardhuin authored
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- 13 Oct, 2020 1 commit
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Jonah Williams authored
This class is entirely superseded by the application package factory. Only drive and install use it, and removing it from drive will allow use-application-binary support.
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- 12 Oct, 2020 1 commit
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Jonah Williams authored
Fixes #61772 tool exit if there is no file at the path provided when building/running with sksl
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- 08 Oct, 2020 1 commit
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Jenn Magder authored
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- 05 Oct, 2020 1 commit
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Jenn Magder authored
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- 17 Sep, 2020 1 commit
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stuartmorgan authored
Removes the template version from the Windows template; the API and tooling boundary will now be considered stable, so there will no longer be frequent breaking changes. Also updates the link for adding desktop support to a project for all three platforms to reflect the current location. Fixes https://github.com/flutter/flutter/issues/52748
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- 27 Aug, 2020 1 commit
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Jonah Williams authored
* [flutter_tools] add analytics to code size, add more testing * add gradle case * Update build_macos_test.dart * move analytics to code size tooling * Update analyze_size.dart * fix analysis
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- 14 Aug, 2020 1 commit
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stuartmorgan authored
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- 06 Jul, 2020 1 commit
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stuartmorgan authored
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
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- 09 Jun, 2020 1 commit
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Jonah Williams authored
Adds support for --bundle-sksl-path to windows, linux, macOS, and iOS. Fixes #53115
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- 04 Jun, 2020 1 commit
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Jonah Williams authored
Also combines experiments into extraGenSnapshot/ExtraFrontEndOptions. Allows providing --no-sound-null-safety to allow out of order migration and running.
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- 28 May, 2020 1 commit
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stuartmorgan authored
Builds and bundles an 'app.so' containing AOT data, and downloads and packages the release/profile artifacts for those builds, rather than always using the debug artifacts. Fixes https://github.com/flutter/flutter/issues/38477 Fixes https://github.com/flutter/flutter/issues/39664
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- 27 May, 2020 1 commit
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Jonah Williams authored
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- 06 May, 2020 1 commit
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Zachary Anderson authored
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- 23 Apr, 2020 1 commit
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Jonah Williams authored
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- 23 Mar, 2020 1 commit
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stuartmorgan authored
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant. Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable. Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes. Fixes #30704
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- 10 Mar, 2020 1 commit
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Jonah Williams authored
Updates VisualStudio and VisualStudioValidator to use constructors instead of global injection. Updates VisualStudio test cases to prefer FakeProcessManager Updates build_windows test to work without injected VisualStudio
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- 27 Jan, 2020 1 commit
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Dan Field authored
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- 17 Jan, 2020 1 commit
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Anthony authored
[a11y] Make sure RenderFractionalTranslation updates its semantics after the translation field is set (#48985)
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- 16 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 08 Jan, 2020 1 commit
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stuartmorgan authored
Moves the checks that projects have been configured for desktop to a lower level, where they will cover more codepaths (e.g., 'run'), and improves them to check for native build projects, rather than just directories, to catch cases where the directory exists (e.g., due to accidental creation of generated files). Also adds links to the error messages pointing to instructions on adding desktop support to a project. Fixes #47145
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- 06 Jan, 2020 1 commit
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Jonah Williams authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 24 Nov, 2019 1 commit
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Alexandre Ardhuin authored
* implicit-casts:false on flutter_tools * use castStringKeyedMap * address review comments * address review comments * fix issues after rebase
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- 28 Oct, 2019 1 commit
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Jonah Williams authored
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- 23 Oct, 2019 1 commit
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Jonah Williams authored
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- 22 Oct, 2019 2 commits
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Jonah Williams authored
This reverts commit 3597bae6.
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Ian Hickson authored
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- 11 Oct, 2019 1 commit
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Ian Hickson authored
...because otherwise, processes that think they're manipulating your filesystem will be doing crazy things the test is ignoring, leading to (at best) failures and (at worst) flakes or disk corruption.
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- 02 Oct, 2019 1 commit
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Ian Hickson authored
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- 27 Sep, 2019 1 commit
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Alexandre Ardhuin authored
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- 11 Sep, 2019 1 commit
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stuartmorgan authored
Moves files generated in windows/flutter/ as part of the build to an ephemeral/ subdirectory, matching the approach used on macOS (and in the future, Windows). Adds that directory to the generated properties file to minimize hard-coding of paths in the project.
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- 02 Sep, 2019 1 commit
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Jonah Williams authored
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- 21 Aug, 2019 1 commit
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stuartmorgan authored
When building in profile or release mode on desktop, add a prominent warning that it's actually a debug build. This is to help address issues with people being unaware of the current state of builds due to following third-party guides rather than official documentation. macOS is not included since PRs are in flight for macOS release support.
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- 22 Jul, 2019 3 commits
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Jonah Williams authored
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Jonah Williams authored
This reverts commit bd52a78c.
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Jonah Williams authored
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