- 07 Oct, 2019 1 commit
-
- 05 Oct, 2019 1 commit
-
-
Ian Hickson authored
This reverts commit 3024053c.
-
- 04 Oct, 2019 1 commit
-
-
Jonah Williams authored
-
- 16 Sep, 2019 1 commit
-
-
stuartmorgan authored
Moves the generated config into that directory. Matches the structure of the other desktop projects. Also fixes #40265
-
- 13 Sep, 2019 1 commit
-
-
stuartmorgan authored
On macOS and iOS, the build mode is converted to lowercase in the Flutter-side script, allowing projects to pass configuration names directly. This adds the same behavior to the tool_backend.dart script currently used by Windows and Linux, so that Windows builds can do the same (since the default configuration names used by VS, as in Xcode, start with a capital letter).
-
- 11 Sep, 2019 1 commit
-
-
stuartmorgan authored
Moves files generated in windows/flutter/ as part of the build to an ephemeral/ subdirectory, matching the approach used on macOS (and in the future, Windows). Adds that directory to the generated properties file to minimize hard-coding of paths in the project.
-
- 01 Jul, 2019 1 commit
-
-
stuartmorgan authored
- Adds desktop projects to ApplicationPackageStore - Plumbs target overrides through the desktop builds
-
- 15 May, 2019 1 commit
-
-
stuartmorgan authored
Allows Windows builds to use the same structure and script as Linux builds now use, calling into tool_backend to manage copying resources to the project directory and building the bundle. Also switches from expecting name_update.bat to expecting flutter\exe_filename to be written during the build, as with the recent changes to the macOS build, to reduce the amount of boilerplate needed in a windows\ project directory.
-
- 11 May, 2019 1 commit
-
-
Jonah Williams authored
-