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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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import 'dart:ui';

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import 'package:flutter/foundation.dart';
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import 'package:flutter/rendering.dart';
import 'package:flutter_test/flutter_test.dart';

import 'rendering_tester.dart';

void main() {
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  TestRenderingFlutterBinding.ensureInitialized();

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  test('non-painted layers are detached', () {
    RenderObject boundary, inner;
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    final RenderOpacity root = RenderOpacity(
      child: boundary = RenderRepaintBoundary(
        child: inner = RenderDecoratedBox(
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          decoration: const BoxDecoration(),
        ),
      ),
    );
    layout(root, phase: EnginePhase.paint);
    expect(inner.isRepaintBoundary, isFalse);
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    expect(inner.debugLayer, null);
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    expect(boundary.isRepaintBoundary, isTrue);
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    expect(boundary.debugLayer, isNotNull);
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    expect(boundary.debugLayer!.attached, isTrue); // this time it painted...
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    root.opacity = 0.0;
    pumpFrame(phase: EnginePhase.paint);
    expect(inner.isRepaintBoundary, isFalse);
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    expect(inner.debugLayer, null);
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    expect(boundary.isRepaintBoundary, isTrue);
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    expect(boundary.debugLayer, isNotNull);
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    expect(boundary.debugLayer!.attached, isFalse); // this time it did not.
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    root.opacity = 0.5;
    pumpFrame(phase: EnginePhase.paint);
    expect(inner.isRepaintBoundary, isFalse);
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    expect(inner.debugLayer, null);
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    expect(boundary.isRepaintBoundary, isTrue);
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    expect(boundary.debugLayer, isNotNull);
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    expect(boundary.debugLayer!.attached, isTrue); // this time it did again!
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  });
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  test('updateSubtreeNeedsAddToScene propagates Layer.alwaysNeedsAddToScene up the tree', () {
    final ContainerLayer a = ContainerLayer();
    final ContainerLayer b = ContainerLayer();
    final ContainerLayer c = ContainerLayer();
    final _TestAlwaysNeedsAddToSceneLayer d = _TestAlwaysNeedsAddToSceneLayer();
    final ContainerLayer e = ContainerLayer();
    final ContainerLayer f = ContainerLayer();

    // Tree structure:
    //        a
    //       / \
    //      b   c
    //     / \
    // (x)d   e
    //   /
    //  f
    a.append(b);
    a.append(c);
    b.append(d);
    b.append(e);
    d.append(f);

    a.debugMarkClean();
    b.debugMarkClean();
    c.debugMarkClean();
    d.debugMarkClean();
    e.debugMarkClean();
    f.debugMarkClean();

    expect(a.debugSubtreeNeedsAddToScene, false);
    expect(b.debugSubtreeNeedsAddToScene, false);
    expect(c.debugSubtreeNeedsAddToScene, false);
    expect(d.debugSubtreeNeedsAddToScene, false);
    expect(e.debugSubtreeNeedsAddToScene, false);
    expect(f.debugSubtreeNeedsAddToScene, false);

    a.updateSubtreeNeedsAddToScene();

    expect(a.debugSubtreeNeedsAddToScene, true);
    expect(b.debugSubtreeNeedsAddToScene, true);
    expect(c.debugSubtreeNeedsAddToScene, false);
    expect(d.debugSubtreeNeedsAddToScene, true);
    expect(e.debugSubtreeNeedsAddToScene, false);
    expect(f.debugSubtreeNeedsAddToScene, false);
  });

  test('updateSubtreeNeedsAddToScene propagates Layer._needsAddToScene up the tree', () {
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    final ContainerLayer a = ContainerLayer();
    final ContainerLayer b = ContainerLayer();
    final ContainerLayer c = ContainerLayer();
    final ContainerLayer d = ContainerLayer();
    final ContainerLayer e = ContainerLayer();
    final ContainerLayer f = ContainerLayer();
    final ContainerLayer g = ContainerLayer();
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    final List<ContainerLayer> allLayers = <ContainerLayer>[a, b, c, d, e, f, g];
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    // The tree is like the following where b and j are dirty:
    //        a____
    //       /     \
    //   (x)b___    c
    //     / \  \   |
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    //    d   e  f  g(x)
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    a.append(b);
    a.append(c);
    b.append(d);
    b.append(e);
    b.append(f);
    c.append(g);

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    for (final ContainerLayer layer in allLayers) {
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      expect(layer.debugSubtreeNeedsAddToScene, true);
    }

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    for (final ContainerLayer layer in allLayers) {
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      layer.debugMarkClean();
    }

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    for (final ContainerLayer layer in allLayers) {
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      expect(layer.debugSubtreeNeedsAddToScene, false);
    }

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    b.markNeedsAddToScene();
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    a.updateSubtreeNeedsAddToScene();

    expect(a.debugSubtreeNeedsAddToScene, true);
    expect(b.debugSubtreeNeedsAddToScene, true);
    expect(c.debugSubtreeNeedsAddToScene, false);
    expect(d.debugSubtreeNeedsAddToScene, false);
    expect(e.debugSubtreeNeedsAddToScene, false);
    expect(f.debugSubtreeNeedsAddToScene, false);
    expect(g.debugSubtreeNeedsAddToScene, false);
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    g.markNeedsAddToScene();
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    a.updateSubtreeNeedsAddToScene();

    expect(a.debugSubtreeNeedsAddToScene, true);
    expect(b.debugSubtreeNeedsAddToScene, true);
    expect(c.debugSubtreeNeedsAddToScene, true);
    expect(d.debugSubtreeNeedsAddToScene, false);
    expect(e.debugSubtreeNeedsAddToScene, false);
    expect(f.debugSubtreeNeedsAddToScene, false);
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    expect(g.debugSubtreeNeedsAddToScene, true);

    a.buildScene(SceneBuilder());
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    for (final ContainerLayer layer in allLayers) {
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      expect(layer.debugSubtreeNeedsAddToScene, false);
    }
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  });

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  test('follower layers are always dirty', () {
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    final LayerLink link = LayerLink();
    final LeaderLayer leaderLayer = LeaderLayer(link: link);
    final FollowerLayer followerLayer = FollowerLayer(link: link);
    leaderLayer.debugMarkClean();
    followerLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
    followerLayer.updateSubtreeNeedsAddToScene();
    expect(followerLayer.debugSubtreeNeedsAddToScene, true);
  });
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  test('switching layer link of an attached leader layer should not crash', () {
    final LayerLink link = LayerLink();
    final LeaderLayer leaderLayer = LeaderLayer(link: link);
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    final RenderView view = RenderView(configuration: const ViewConfiguration(), window: RendererBinding.instance.window);
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    leaderLayer.attach(view);
    final LayerLink link2 = LayerLink();
    leaderLayer.link = link2;
    // This should not crash.
    leaderLayer.detach();
    expect(leaderLayer.link, link2);
  });

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  test('layer link attach/detach order should not crash app.', () {
    final LayerLink link = LayerLink();
    final LeaderLayer leaderLayer1 = LeaderLayer(link: link);
    final LeaderLayer leaderLayer2 = LeaderLayer(link: link);
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    final RenderView view = RenderView(configuration: const ViewConfiguration(), window: RendererBinding.instance.window);
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    leaderLayer1.attach(view);
    leaderLayer2.attach(view);
    leaderLayer2.detach();
    leaderLayer1.detach();
    expect(link.leader, isNull);
  });

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  test('leader layers not dirty when connected to follower layer', () {
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    final ContainerLayer root = ContainerLayer()..attach(Object());

    final LayerLink link = LayerLink();
    final LeaderLayer leaderLayer = LeaderLayer(link: link);
    final FollowerLayer followerLayer = FollowerLayer(link: link);

    root.append(leaderLayer);
    root.append(followerLayer);

    leaderLayer.debugMarkClean();
    followerLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
    followerLayer.updateSubtreeNeedsAddToScene();
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    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);
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  });

  test('leader layers are not dirty when all followers disconnects', () {
    final ContainerLayer root = ContainerLayer()..attach(Object());
    final LayerLink link = LayerLink();
    final LeaderLayer leaderLayer = LeaderLayer(link: link);
    root.append(leaderLayer);

    // Does not need add to scene when nothing is connected to link.
    leaderLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);

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    // Connecting a follower does not require adding to scene
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    final FollowerLayer follower1 = FollowerLayer(link: link);
    root.append(follower1);
    leaderLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
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    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);
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    final FollowerLayer follower2 = FollowerLayer(link: link);
    root.append(follower2);
    leaderLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
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    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);
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    // Disconnecting one follower, still does not needs add to scene.
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    follower2.remove();
    leaderLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
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    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);
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    // Disconnecting all followers goes back to not requiring add to scene.
    follower1.remove();
    leaderLayer.debugMarkClean();
    leaderLayer.updateSubtreeNeedsAddToScene();
    expect(leaderLayer.debugSubtreeNeedsAddToScene, false);
  });

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  test('LeaderLayer.applyTransform can be called after retained rendering', () {
    void expectTransform(RenderObject leader) {
      final LeaderLayer leaderLayer = leader.debugLayer! as LeaderLayer;
      final Matrix4 expected = Matrix4.identity()
        ..translate(leaderLayer.offset.dx, leaderLayer.offset.dy);
      final Matrix4 transformed = Matrix4.identity();
      leaderLayer.applyTransform(null, transformed);
      expect(transformed, expected);
    }

    final LayerLink link = LayerLink();
    late RenderLeaderLayer leader;
    final RenderRepaintBoundary root = RenderRepaintBoundary(
      child:RenderRepaintBoundary(
        child: leader = RenderLeaderLayer(link: link),
      ),
    );
    layout(root, phase: EnginePhase.composite);

    expectTransform(leader);

    // Causes a repaint, but the LeaderLayer of RenderLeaderLayer will be added
    // as retained and LeaderLayer.addChildrenToScene will not be called.
    root.markNeedsPaint();
    pumpFrame(phase: EnginePhase.composite);

    // The LeaderLayer.applyTransform call shouldn't crash.
    expectTransform(leader);
  });

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  test('depthFirstIterateChildren', () {
    final ContainerLayer a = ContainerLayer();
    final ContainerLayer b = ContainerLayer();
    final ContainerLayer c = ContainerLayer();
    final ContainerLayer d = ContainerLayer();
    final ContainerLayer e = ContainerLayer();
    final ContainerLayer f = ContainerLayer();
    final ContainerLayer g = ContainerLayer();

    final PictureLayer h = PictureLayer(Rect.zero);
    final PictureLayer i = PictureLayer(Rect.zero);
    final PictureLayer j = PictureLayer(Rect.zero);

    // The tree is like the following:
    //        a____
    //       /     \
    //      b___    c
    //     / \  \   |
    //    d   e  f  g
    //   / \        |
    //  h   i       j
    a.append(b);
    a.append(c);
    b.append(d);
    b.append(e);
    b.append(f);
    d.append(h);
    d.append(i);
    c.append(g);
    g.append(j);

    expect(
      a.depthFirstIterateChildren(),
      <Layer>[b, d, h, i, e, f, c, g, j],
    );

    d.remove();
    //        a____
    //       /     \
    //      b___    c
    //       \  \   |
    //        e  f  g
    //              |
    //              j
    expect(
      a.depthFirstIterateChildren(),
      <Layer>[b, e, f, c, g, j],
    );
  });

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  void checkNeedsAddToScene(Layer layer, void Function() mutateCallback) {
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    layer.debugMarkClean();
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    layer.updateSubtreeNeedsAddToScene();
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    expect(layer.debugSubtreeNeedsAddToScene, false);
    mutateCallback();
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    layer.updateSubtreeNeedsAddToScene();
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    expect(layer.debugSubtreeNeedsAddToScene, true);
  }

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  List<String> _getDebugInfo(Layer layer) {
    final DiagnosticPropertiesBuilder builder = DiagnosticPropertiesBuilder();
    layer.debugFillProperties(builder);
    return builder.properties
        .where((DiagnosticsNode node) => !node.isFiltered(DiagnosticLevel.info))
        .map((DiagnosticsNode node) => node.toString()).toList();
  }

  test('ClipRectLayer prints clipBehavior in debug info', () {
    expect(_getDebugInfo(ClipRectLayer()), contains('clipBehavior: Clip.hardEdge'));
    expect(
      _getDebugInfo(ClipRectLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
      contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
    );
  });

  test('ClipRRectLayer prints clipBehavior in debug info', () {
    expect(_getDebugInfo(ClipRRectLayer()), contains('clipBehavior: Clip.antiAlias'));
    expect(
      _getDebugInfo(ClipRRectLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
      contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
    );
  });

  test('ClipPathLayer prints clipBehavior in debug info', () {
    expect(_getDebugInfo(ClipPathLayer()), contains('clipBehavior: Clip.antiAlias'));
    expect(
      _getDebugInfo(ClipPathLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
      contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
    );
  });

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  test('PictureLayer prints picture, raster cache hints in debug info', () {
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    final PictureRecorder recorder = PictureRecorder();
    final Canvas canvas = Canvas(recorder);
    canvas.drawPaint(Paint());
    final Picture picture = recorder.endRecording();
    final PictureLayer layer = PictureLayer(const Rect.fromLTRB(0, 0, 1, 1));
    layer.picture = picture;
    layer.isComplexHint = true;
    layer.willChangeHint = false;
    final List<String> info = _getDebugInfo(layer);
    expect(info, contains('picture: ${describeIdentity(picture)}'));
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    expect(info, isNot(contains('engine layer: ${describeIdentity(null)}')));
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    expect(info, contains('raster cache hints: isComplex = true, willChange = false'));
  });

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  test('Layer prints engineLayer if it is not null in debug info', () {
    final ConcreteLayer layer = ConcreteLayer();
    List<String> info = _getDebugInfo(layer);
    expect(info, isNot(contains('engine layer: ${describeIdentity(null)}')));

    layer.engineLayer = FakeEngineLayer();
    info = _getDebugInfo(layer);
    expect(info, contains('engine layer: ${describeIdentity(layer.engineLayer)}'));
  });

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  test('mutating PictureLayer fields triggers needsAddToScene', () {
    final PictureLayer pictureLayer = PictureLayer(Rect.zero);
    checkNeedsAddToScene(pictureLayer, () {
      final PictureRecorder recorder = PictureRecorder();
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      Canvas(recorder);
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      pictureLayer.picture = recorder.endRecording();
    });

    pictureLayer.isComplexHint = false;
    checkNeedsAddToScene(pictureLayer, () {
      pictureLayer.isComplexHint = true;
    });

    pictureLayer.willChangeHint = false;
    checkNeedsAddToScene(pictureLayer, () {
      pictureLayer.willChangeHint = true;
    });
  });

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  const Rect unitRect = Rect.fromLTRB(0, 0, 1, 1);
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  test('mutating PerformanceOverlayLayer fields triggers needsAddToScene', () {
    final PerformanceOverlayLayer layer = PerformanceOverlayLayer(
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      overlayRect: Rect.zero,
      optionsMask: 0,
      rasterizerThreshold: 0,
      checkerboardRasterCacheImages: false,
      checkerboardOffscreenLayers: false,
    );
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    checkNeedsAddToScene(layer, () {
      layer.overlayRect = unitRect;
    });
  });

  test('mutating OffsetLayer fields triggers needsAddToScene', () {
    final OffsetLayer layer = OffsetLayer();
    checkNeedsAddToScene(layer, () {
      layer.offset = const Offset(1, 1);
    });
  });

  test('mutating ClipRectLayer fields triggers needsAddToScene', () {
    final ClipRectLayer layer = ClipRectLayer(clipRect: Rect.zero);
    checkNeedsAddToScene(layer, () {
      layer.clipRect = unitRect;
    });
    checkNeedsAddToScene(layer, () {
      layer.clipBehavior = Clip.antiAliasWithSaveLayer;
    });
  });

  test('mutating ClipRRectLayer fields triggers needsAddToScene', () {
    final ClipRRectLayer layer = ClipRRectLayer(clipRRect: RRect.zero);
    checkNeedsAddToScene(layer, () {
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      layer.clipRRect = RRect.fromRectAndRadius(unitRect, Radius.zero);
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    });
    checkNeedsAddToScene(layer, () {
      layer.clipBehavior = Clip.antiAliasWithSaveLayer;
    });
  });

  test('mutating ClipPath fields triggers needsAddToScene', () {
    final ClipPathLayer layer = ClipPathLayer(clipPath: Path());
    checkNeedsAddToScene(layer, () {
      final Path newPath = Path();
      newPath.addRect(unitRect);
      layer.clipPath = newPath;
    });
    checkNeedsAddToScene(layer, () {
      layer.clipBehavior = Clip.antiAliasWithSaveLayer;
    });
  });

  test('mutating OpacityLayer fields triggers needsAddToScene', () {
    final OpacityLayer layer = OpacityLayer(alpha: 0);
    checkNeedsAddToScene(layer, () {
      layer.alpha = 1;
    });
    checkNeedsAddToScene(layer, () {
      layer.offset = const Offset(1, 1);
    });
  });

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  test('mutating ColorFilterLayer fields triggers needsAddToScene', () {
    final ColorFilterLayer layer = ColorFilterLayer(
      colorFilter: const ColorFilter.mode(Color(0xFFFF0000), BlendMode.color),
    );
    checkNeedsAddToScene(layer, () {
      layer.colorFilter = const ColorFilter.mode(Color(0xFF00FF00), BlendMode.color);
    });
  });

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  test('mutating ShaderMaskLayer fields triggers needsAddToScene', () {
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    const Gradient gradient = RadialGradient(colors: <Color>[Color(0x00000000), Color(0x00000001)]);
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    final Shader shader = gradient.createShader(Rect.zero);
    final ShaderMaskLayer layer = ShaderMaskLayer(shader: shader, maskRect: Rect.zero, blendMode: BlendMode.clear);
    checkNeedsAddToScene(layer, () {
      layer.maskRect = unitRect;
    });
    checkNeedsAddToScene(layer, () {
      layer.blendMode = BlendMode.color;
    });
    checkNeedsAddToScene(layer, () {
      layer.shader = gradient.createShader(unitRect);
    });
  });

  test('mutating BackdropFilterLayer fields triggers needsAddToScene', () {
    final BackdropFilterLayer layer = BackdropFilterLayer(filter: ImageFilter.blur());
    checkNeedsAddToScene(layer, () {
      layer.filter = ImageFilter.blur(sigmaX: 1.0);
    });
  });

  test('mutating PhysicalModelLayer fields triggers needsAddToScene', () {
    final PhysicalModelLayer layer = PhysicalModelLayer(
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      clipPath: Path(),
      elevation: 0,
      color: const Color(0x00000000),
      shadowColor: const Color(0x00000000),
    );
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    checkNeedsAddToScene(layer, () {
      final Path newPath = Path();
      newPath.addRect(unitRect);
      layer.clipPath = newPath;
    });
    checkNeedsAddToScene(layer, () {
      layer.elevation = 1;
    });
    checkNeedsAddToScene(layer, () {
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      layer.color = const Color(0x00000001);
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    });
    checkNeedsAddToScene(layer, () {
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      layer.shadowColor = const Color(0x00000001);
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    });
  });
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  test('ContainerLayer.toImage can render interior layer', () {
    final OffsetLayer parent = OffsetLayer();
    final OffsetLayer child = OffsetLayer();
    final OffsetLayer grandChild = OffsetLayer();
    child.append(grandChild);
    parent.append(child);

    // This renders the layers and generates engine layers.
    parent.buildScene(SceneBuilder());

    // Causes grandChild to pass its engine layer as `oldLayer`
    grandChild.toImage(const Rect.fromLTRB(0, 0, 10, 10));

    // Ensure we can render the same scene again after rendering an interior
    // layer.
    parent.buildScene(SceneBuilder());
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  }, skip: isBrowser); // TODO(yjbanov): `toImage` doesn't work on the Web: https://github.com/flutter/flutter/issues/49857
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  test('PictureLayer does not let you call dispose unless refcount is 0', () {
    PictureLayer layer = PictureLayer(Rect.zero);
    expect(layer.debugHandleCount, 0);
    layer.dispose();
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    expect(layer.debugDisposed, true);
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    layer = PictureLayer(Rect.zero);
    final LayerHandle<PictureLayer> handle = LayerHandle<PictureLayer>(layer);
    expect(layer.debugHandleCount, 1);
    expect(() => layer.dispose(), throwsAssertionError);
    handle.layer = null;
    expect(layer.debugHandleCount, 0);
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    expect(layer.debugDisposed, true);
    expect(() => layer.dispose(), throwsAssertionError); // already disposed.
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  });

  test('Layer append/remove increases/decreases handle count', () {
    final PictureLayer layer = PictureLayer(Rect.zero);
    final ContainerLayer parent = ContainerLayer();
    expect(layer.debugHandleCount, 0);
    expect(layer.debugDisposed, false);

    parent.append(layer);
    expect(layer.debugHandleCount, 1);
    expect(layer.debugDisposed, false);

    layer.remove();
    expect(layer.debugHandleCount, 0);
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    expect(layer.debugDisposed, true);
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  });

  test('Layer.dispose disposes the engineLayer', () {
    final Layer layer = ConcreteLayer();
    final FakeEngineLayer engineLayer = FakeEngineLayer();
    layer.engineLayer = engineLayer;
    expect(engineLayer.disposed, false);
    layer.dispose();
    expect(engineLayer.disposed, true);
    expect(layer.engineLayer, null);
  });

  test('Layer.engineLayer (set) disposes the engineLayer', () {
    final Layer layer = ConcreteLayer();
    final FakeEngineLayer engineLayer = FakeEngineLayer();
    layer.engineLayer = engineLayer;
    expect(engineLayer.disposed, false);
    layer.engineLayer = null;
    expect(engineLayer.disposed, true);
  });

  test('PictureLayer.picture (set) disposes the picture', () {
    final PictureLayer layer = PictureLayer(Rect.zero);
    final FakePicture picture = FakePicture();
    layer.picture = picture;
    expect(picture.disposed, false);
    layer.picture = null;
    expect(picture.disposed, true);
  });

  test('PictureLayer disposes the picture', () {
    final PictureLayer layer = PictureLayer(Rect.zero);
    final FakePicture picture = FakePicture();
    layer.picture = picture;
    expect(picture.disposed, false);
    layer.dispose();
    expect(picture.disposed, true);
  });

  test('LayerHandle disposes the layer', () {
    final ConcreteLayer layer = ConcreteLayer();
    final ConcreteLayer layer2 = ConcreteLayer();

    expect(layer.debugHandleCount, 0);
    expect(layer2.debugHandleCount, 0);

    final LayerHandle<ConcreteLayer> holder = LayerHandle<ConcreteLayer>(layer);
    expect(layer.debugHandleCount, 1);
    expect(layer.debugDisposed, false);
    expect(layer2.debugHandleCount, 0);
    expect(layer2.debugDisposed, false);

    holder.layer = layer;
    expect(layer.debugHandleCount, 1);
    expect(layer.debugDisposed, false);
    expect(layer2.debugHandleCount, 0);
    expect(layer2.debugDisposed, false);

    holder.layer = layer2;
    expect(layer.debugHandleCount, 0);
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    expect(layer.debugDisposed, true);
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    expect(layer2.debugHandleCount, 1);
    expect(layer2.debugDisposed, false);

    holder.layer = null;
    expect(layer.debugHandleCount, 0);
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    expect(layer.debugDisposed, true);
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    expect(layer2.debugHandleCount, 0);
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    expect(layer2.debugDisposed, true);
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    expect(() => holder.layer = layer, throwsAssertionError);
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  });
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  test('OpacityLayer does not push an OffsetLayer if there are no children', () {
    final OpacityLayer layer = OpacityLayer(alpha: 128);
    final FakeSceneBuilder builder = FakeSceneBuilder();
    layer.addToScene(builder);
    expect(builder.pushedOpacity, false);
    expect(builder.pushedOffset, false);
    expect(builder.addedPicture, false);
    expect(layer.engineLayer, null);

    layer.append(PictureLayer(Rect.largest)..picture = FakePicture());

    builder.reset();
    layer.addToScene(builder);

    expect(builder.pushedOpacity, true);
    expect(builder.pushedOffset, false);
    expect(builder.addedPicture, true);
    expect(layer.engineLayer, isA<FakeOpacityEngineLayer>());

    builder.reset();

    layer.alpha = 200;
    expect(layer.engineLayer, isA<FakeOpacityEngineLayer>());

    layer.alpha = 255;
    expect(layer.engineLayer, null);

    builder.reset();
    layer.addToScene(builder);

    expect(builder.pushedOpacity, false);
    expect(builder.pushedOffset, true);
    expect(builder.addedPicture, true);
    expect(layer.engineLayer, isA<FakeOffsetEngineLayer>());

    layer.alpha = 200;
    expect(layer.engineLayer, null);

    builder.reset();
    layer.addToScene(builder);

    expect(builder.pushedOpacity, true);
    expect(builder.pushedOffset, false);
    expect(builder.addedPicture, true);
    expect(layer.engineLayer, isA<FakeOpacityEngineLayer>());
  });
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  test('OpacityLayer dispose its engineLayer if there are no children', () {
    final OpacityLayer layer = OpacityLayer(alpha: 128);
    final FakeSceneBuilder builder = FakeSceneBuilder();
    layer.addToScene(builder);
    expect(layer.engineLayer, null);

    layer.append(PictureLayer(Rect.largest)..picture = FakePicture());
    layer.addToScene(builder);
    expect(layer.engineLayer, isA<FakeOpacityEngineLayer>());

    layer.removeAllChildren();
    layer.addToScene(builder);
    expect(layer.engineLayer, null);
  });
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}

class FakeEngineLayer extends Fake implements EngineLayer {
  bool disposed = false;

  @override
  void dispose() {
    assert(!disposed);
    disposed = true;
  }
}

class FakePicture extends Fake implements Picture {
  bool disposed = false;

  @override
  void dispose() {
    assert(!disposed);
    disposed = true;
  }
}

class ConcreteLayer extends Layer {
  @override
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  void addToScene(SceneBuilder builder) {}
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}

class _TestAlwaysNeedsAddToSceneLayer extends ContainerLayer {
  @override
  bool get alwaysNeedsAddToScene => true;
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}
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class FakeSceneBuilder extends Fake implements SceneBuilder {
  void reset() {
    pushedOpacity = false;
    pushedOffset = false;
    addedPicture = false;
  }

  bool pushedOpacity = false;
  @override
  OpacityEngineLayer pushOpacity(int alpha, {Offset? offset = Offset.zero, OpacityEngineLayer? oldLayer}) {
    pushedOpacity = true;
    return FakeOpacityEngineLayer();
  }

  bool pushedOffset = false;
  @override
  OffsetEngineLayer pushOffset(double x, double y, {OffsetEngineLayer? oldLayer}) {
    pushedOffset = true;
    return FakeOffsetEngineLayer();
  }

  bool addedPicture = false;
  @override
  void addPicture(Offset offset, Picture picture, {bool isComplexHint = false, bool willChangeHint = false}) {
    addedPicture = true;
  }

  @override
  void pop() {}
}

class FakeOpacityEngineLayer extends FakeEngineLayer implements OpacityEngineLayer {}

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class FakeOffsetEngineLayer extends FakeEngineLayer implements OffsetEngineLayer {}