- 26 Aug, 2015 12 commits
-
-
Adam Barth authored
Fixes #829
-
Adam Barth authored
Sector demo is broken because of compositor changes
-
Adam Barth authored
We need to implement visitChildren for the RenderObjects in the sector demo. Also, add a test. Fixes #790
-
Viktor Lidholt authored
Fixes issues in sprite constraints
-
Collin Jackson authored
Add date picker to widgets library and teach fitness app to use it
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Hixie authored
This still leaves Flex and FlexDirection available. At some point once people have transitioned to Row/Column we should rename Flex to _Flex and stop reexporting FlexDirection from basic.dart.
-
Adam Barth authored
-
Adam Barth authored
Add a basic test for Mimic tree movement
-
- 25 Aug, 2015 28 commits
-
-
Adam Barth authored
-
Collin Jackson authored
Also, add an example for the date picker
-
Ian Fischer authored
Change Fitness app id
-
Viktor Lidholt authored
-
Ian Fischer authored
-
Collin Jackson authored
-
Viktor Lidholt authored
-
Adam Barth authored
This test just exercises Align to make sure it can sync.
-
Viktor Lidholt authored
Moves sky sprites to its own package
-
Viktor Lidholt authored
-
Hixie authored
-
Adam Barth authored
-
Adam Barth authored
Introduce Align widget for aligning children.
-
Adam Barth authored
Properly track mimics that move in the tree
-
Hixie authored
-
Adam Barth authored
We weren't telling the new mimicable that we wanted to start mimicing it.
-
Viktor Lidholt authored
Updates to demo game
-
Viktor Lidholt authored
-
Eric Seidel authored
@abarth
-
Adam Barth authored
Don't freeze devicePixelRatio at startup
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Adam Barth authored
We were making local copies of the listener maps, but we were actually iterating the underlying sets. Now we make local copies of the sets. Fixes #803
-
Adam Barth authored
I removed these functions by mistake in my previous patch.
-
Adam Barth authored
When we start, we might not have initialized the devicePixelRatio value. The value will be initialized by the time we paint, so now we update the value every time we paint.
-
Adam Barth authored
Use sky.SceneBuilder to upload Layer tree to C++
-
Adam Barth authored
We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
-