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abdullh.alsoleman
Front-End
Commits
dec2689c
Commit
dec2689c
authored
Aug 25, 2015
by
Viktor Lidholt
Browse files
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Plain Diff
Adds swarms of enemies to demo game
parent
dcd17aef
Changes
2
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Showing
2 changed files
with
64 additions
and
20 deletions
+64
-20
game_demo.dart
examples/game/lib/game_demo.dart
+1
-0
game_demo_node.dart
examples/game/lib/game_demo_node.dart
+63
-20
No files found.
examples/game/lib/game_demo.dart
View file @
dec2689c
library
game
;
import
'dart:async'
;
import
'dart:math'
as
math
;
import
'dart:sky'
as
sky
;
import
'sprites.dart'
;
...
...
examples/game/lib/game_demo_node.dart
View file @
dec2689c
...
...
@@ -3,6 +3,9 @@ part of game;
final
double
_gameSizeWidth
=
320.0
;
double
_gameSizeHeight
=
320.0
;
final
double
_chunkSpacing
=
640.0
;
final
int
_chunksPerLevel
=
5
;
final
bool
_drawDebug
=
false
;
class
GameDemoNode
extends
NodeWithSize
{
...
...
@@ -164,7 +167,6 @@ class GameDemoNode extends NodeWithSize {
}
int
_chunk
=
0
;
double
_chunkSpacing
=
640.0
;
void
addObjects
()
{
...
...
@@ -181,21 +183,24 @@ class GameDemoNode extends NodeWithSize {
if
(
chunk
==
0
)
{
// Leave the first chunk empty
return
;
}
else
if
(
chunk
==
1
)
{
addLevelAsteroids
(
10
,
yPos
,
0.0
);
}
else
{
addLevelAsteroids
(
9
+
chunk
,
yPos
,
0.5
);
}
}
void
addLevelAsteroids
(
int
numAsteroids
,
double
yPos
,
double
distribution
)
{
for
(
int
i
=
0
;
i
<
numAsteroids
;
i
++)
{
GameObjectType
type
=
(
randomDouble
()
<
distribution
)
?
GameObjectType
.
asteroidBig
:
GameObjectType
.
asteroidSmall
;
Point
pos
=
new
Point
(
randomSignedDouble
()
*
160.0
,
yPos
+
_chunkSpacing
*
randomDouble
());
_objectFactory
.
addGameObject
(
type
,
pos
);
chunk
-=
1
;
int
level
=
chunk
~/
_chunksPerLevel
;
int
part
=
chunk
%
_chunksPerLevel
;
if
(
part
==
0
)
{
_objectFactory
.
addAsteroids
(
10
+
level
*
4
,
yPos
,
0.0
+
(
level
*
0.2
).
clamp
(
0.0
,
0.7
));
}
else
if
(
part
==
1
)
{
_objectFactory
.
addSwarm
(
4
+
level
*
2
,
yPos
);
}
else
if
(
part
==
2
)
{
_objectFactory
.
addAsteroids
(
10
+
level
*
4
,
yPos
,
0.0
+
(
level
*
0.2
).
clamp
(
0.0
,
0.7
));
}
else
if
(
part
==
3
)
{
_objectFactory
.
addAsteroids
(
10
+
level
*
4
,
yPos
,
0.0
+
(
level
*
0.2
).
clamp
(
0.0
,
0.7
));
}
else
if
(
part
==
4
)
{
_objectFactory
.
addAsteroids
(
10
+
level
*
4
,
yPos
,
0.0
+
(
level
*
0.2
).
clamp
(
0.0
,
0.7
));
}
_objectFactory
.
addGameObject
(
GameObjectType
.
movingEnemy
,
new
Point
(
0.0
,
yPos
+
160.0
));
}
void
fire
()
{
...
...
@@ -434,20 +439,41 @@ class MovingEnemy extends Obstacle {
constraints
=
[
new
ConstraintRotationToMovement
(
0.0
,
0.5
)];
}
final
double
_swirlSpacing
=
80.0
;
_addRandomSquare
(
List
<
Offset
>
offsets
,
double
x
,
double
y
)
{
double
xMove
=
(
randomDouble
()
<
0.5
)
?
_swirlSpacing
:
-
_swirlSpacing
;
double
yMove
=
(
randomDouble
()
<
0.5
)
?
_swirlSpacing
:
-
_swirlSpacing
;
if
(
randomDouble
()
<
0.5
)
{
offsets
.
add
(
new
Offset
(
x
,
y
));
offsets
.
add
(
new
Offset
(
xMove
+
x
,
y
));
offsets
.
add
(
new
Offset
(
xMove
+
x
,
yMove
+
y
));
offsets
.
add
(
new
Offset
(
x
,
yMove
+
y
));
offsets
.
add
(
new
Offset
(
x
,
y
));
}
else
{
offsets
.
add
(
new
Offset
(
x
,
y
));
offsets
.
add
(
new
Offset
(
x
,
y
+
yMove
));
offsets
.
add
(
new
Offset
(
xMove
+
x
,
yMove
+
y
));
offsets
.
add
(
new
Offset
(
xMove
+
x
,
y
));
offsets
.
add
(
new
Offset
(
x
,
y
));
}
}
void
setupActions
()
{
List
<
Offset
>
offsets
=
[
new
Offset
(-
160.0
,
160.0
),
new
Offset
(-
80.0
,
-
160.0
),
new
Offset
(
0.0
,
160.0
),
new
Offset
(
80.0
,
-
160.0
),
new
Offset
(
160.0
,
160.0
)];
List
<
Offset
>
offsets
=
[];
_addRandomSquare
(
offsets
,
-
_swirlSpacing
,
0.0
);
_addRandomSquare
(
offsets
,
_swirlSpacing
,
0.0
);
offsets
.
add
(
new
Offset
(-
_swirlSpacing
,
0.0
));
List
<
Point
>
points
=
[];
for
(
Offset
offset
in
offsets
)
{
points
.
add
(
position
+
offset
);
}
ActionSpline
spline
=
new
ActionSpline
((
a
)
=>
position
=
a
,
points
,
4.0
);
ActionSpline
spline
=
new
ActionSpline
((
a
)
=>
position
=
a
,
points
,
6.0
);
spline
.
tension
=
0.7
;
actions
.
run
(
new
ActionRepeatForever
(
spline
));
}
...
...
@@ -467,6 +493,23 @@ class GameObjectFactory {
Map
<
String
,
SoundEffect
>
sounds
;
Level
level
;
void
addAsteroids
(
int
numAsteroids
,
double
yPos
,
double
distribution
)
{
for
(
int
i
=
0
;
i
<
numAsteroids
;
i
++)
{
GameObjectType
type
=
(
randomDouble
()
<
distribution
)
?
GameObjectType
.
asteroidBig
:
GameObjectType
.
asteroidSmall
;
Point
pos
=
new
Point
(
randomSignedDouble
()
*
160.0
,
yPos
+
_chunkSpacing
*
randomDouble
());
addGameObject
(
type
,
pos
);
}
}
void
addSwarm
(
int
numEnemies
,
double
yPos
)
{
for
(
int
i
=
0
;
i
<
numEnemies
;
i
++)
{
double
spacing
=
math
.
max
(
_chunkSpacing
/
(
numEnemies
+
1.0
),
80.0
);
double
y
=
yPos
+
_chunkSpacing
/
2.0
-
(
numEnemies
-
1
)
*
spacing
/
2.0
+
i
*
spacing
;
addGameObject
(
GameObjectType
.
movingEnemy
,
new
Point
(
0.0
,
y
));
}
}
void
addGameObject
(
GameObjectType
type
,
Point
pos
)
{
GameObject
obj
;
if
(
type
==
GameObjectType
.
asteroidBig
)
...
...
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