- 15 Sep, 2017 1 commit
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Ian Hickson authored
* Allow FloatingActionButton to not have a heroTag. * Allow FloatingActionButton to not have a child. * Allow Tooltip to not have a child. * Improve the debug output of the default FloatingActionButton hero tag. * Improve the error message in the Hero clashing-tag case. * Improve the debug output of the Hero widget. * Improve the debug output of gesture-related widgets. * Minor improvements to documentation. * Fix some typos in comments. * Fix some style nits.
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- 27 May, 2017 1 commit
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Ian Hickson authored
Minor fixes throughout, e.g. removing trailing commas from the end of sample code expressions, changing headings to "sample code" more consistently, removing stale todos, fix typos in a private method name, minor grammar fixes, added some clarifications to CircularProgressIndicator, LinearProgressIndicator, CrossAxisAlignment, added some cross-references to various members, made it slightly clearer that layout algorithms are implementation details. Clarified "elevation" throughout. Added docs to InkResponse and InkWell. Added sample code for: SliverAppBar, Card, ListTile, EdgeInsets, Row, Column, CustomScrollView, ListView, SliverFixedExtentList, and SliverGrid. Fixes #10317. Fixes #10316. Fixes #10267. (sort of, see comment therein) Fixes #9331. (sort of, see comment therein) Fixes #9407. (sort of, see comment therein)
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- 21 May, 2017 1 commit
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xster authored
Moved everything icons related except the material icon button and the materialicon font list to widget
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- 03 May, 2017 1 commit
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/9342
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- 13 Apr, 2017 1 commit
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Ian Hickson authored
I can't figure out if this is genius or a giant hack. This lets you use DefaultTextStyle.merge and IconTheme.merge without specifying a BuildContext. It automatically merges in at the appropriate place in the tree using a Builder widget.
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- 11 Apr, 2017 1 commit
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xster authored
Rename State.config to State.widget Rename State.didUpdateConfig to State.didUpdateWidget Renamed all State subclasses' local variables named config to something else
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- 23 Feb, 2017 1 commit
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Alexandre Ardhuin authored
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- 20 Jan, 2017 1 commit
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Michael Goderbauer authored
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- 19 Nov, 2016 1 commit
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Ian Hickson authored
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- 10 Nov, 2016 1 commit
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Chris Bracken authored
These define a TextTheme and IconTheme that contrast with the accent colour brightness. Also adjust default accentColorBrightness to match Material spec examples (dark text/icons on teal in Dark theme). Update material components to use accentTextTheme, accentIconTheme: * DatePicker selection * Floating action button icon * TimePicker selection * Slider label text
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- 03 Nov, 2016 1 commit
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Ian Hickson authored
Based on P5's experience
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- 23 Oct, 2016 1 commit
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Wyatt Arent authored
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- 02 Aug, 2016 1 commit
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Adam Barth authored
Previously we were resizing a paragraph of text during the animation. Now we animate the text and the image separately. Also, add a default hero tag for FloatingActionButton so that it animates as part of the hero transition as well.
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- 22 Jul, 2016 1 commit
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Adam Barth authored
If the scaffold is new and has a floating action button, we skip the entrance animation for the fab. Fixes #4445
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- 21 Jun, 2016 1 commit
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Ian Hickson authored
Anywhere that accepted IconData now accepts either an Icon or an ImageIcon. Places that used to take an IconData in an `icon` argument, notably IconButton and DrawerItem, now take a Widget in that slot. You can wrap the value that used to be passed in in an Icon constructor to get the same result. Icon itself now takes the icon as a positional argument, for brevity. ThemeData now has an iconTheme as well as a primaryIconTheme, the same way it has had a textTheme and primaryTextTheme for a while. IconTheme.of() always returns a value now (though that value itself may have nulls in it). It defaults to the ThemeData.iconTheme. IconThemeData.fallback() is a new method that returns an icon theme data structure with all fields filled in. IconTheme.merge() is a new constructor that takes a context and creates a widget that mixes in the new values with the inherited values. Most places that introduced an IconTheme widget now use IconTheme.merge. IconThemeData.merge and IconThemeData.copyWith act in a way analogous to the similarly-named members of TextStyle. ImageIcon is introduced. It acts like Icon but takes an ImageProvider instead of an IconData. Also: Fix the analyzer to actually check the stocks app.
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- 15 Jun, 2016 1 commit
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Ali Ghassemi authored
FAB segue animation is done in scaffold and the consts are there.
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- 12 Jun, 2016 1 commit
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Adam Barth authored
We now use the `@required` annotation to encourage developers to explicitly set onPressed and onChanged callbacks to null when that would disable the widget. Fixes #287
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- 07 Jun, 2016 1 commit
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Todd Volkert authored
Fixes 3544
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- 02 Jun, 2016 1 commit
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Adam Barth authored
Previously the floating action button would disappear during transitions. Now we animate properly. I've also centralized the animation in Scaffold instead of spreading it across the Scaffold and the FloatingActionButton. Fixes #1718
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- 25 May, 2016 1 commit
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Adam Barth authored
For consistency. Fixes #4142
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- 27 Apr, 2016 1 commit
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Ian Hickson authored
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- 22 Apr, 2016 1 commit
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Adam Barth authored
Fixes #3501
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- 12 Apr, 2016 1 commit
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Adam Barth authored
Now past halfway though material.dart by files.
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- 07 Apr, 2016 1 commit
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Adam Barth authored
Also, clean up a few interfaces that looked awkward when writing docs.
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- 01 Apr, 2016 1 commit
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Adam Barth authored
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- 31 Mar, 2016 1 commit
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Adam Barth authored
Also, fill out other documentation for these widgets. Fixes #967
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- 18 Mar, 2016 2 commits
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Adam Barth authored
This patch adds a consistent, simple description for the common pattern of having a single child widget.
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Ian Hickson authored
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 12 Mar, 2016 1 commit
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Adam Barth authored
This patch renames StatelessComponent to StatelessWidget and StatefulComponent to StatefulWidget. Fixes #2308
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- 02 Mar, 2016 1 commit
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Adam Barth authored
This enum doesn't make sense anymore now that we can arbitrarily colorize icons. Instead, we just use a Color, which is both simpler and can be interpolated during animations. Fixes #1279
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- 26 Feb, 2016 1 commit
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Adam Barth authored
We don't need these keys. Also, improve style in several places. Fixes #2225
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- 14 Feb, 2016 1 commit
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Ian Hickson authored
Fixes https://github.com/flutter/flutter/issues/1331 Hopefully this will be enough to start with. If this continues to be a point of confusion we can see about adding more documentation or changing the API somehow.
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 20 Jan, 2016 2 commits
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Adam Barth authored
This patch removes Performance and AnimationValue now that we've ported the framework over to AnimationController and Tween. This patch also cleans up the names of the AnimationController classes now that they don't have to avoid conflicts with the old animation API. Specifically, I've made the following renames: * Animated -> Animation * Evaluatable -> Animatable * PerformanceStatus -> AnimationStatus This patch is just renames and moving code around. There aren't any changes in behavior.
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Adam Barth authored
This patch moves Navigator and related code over to using AnimationController.
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- 12 Jan, 2016 1 commit
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Hans Muller authored
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- 14 Dec, 2015 1 commit
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Devon Carew authored
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- 01 Dec, 2015 1 commit
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Ian Hickson authored
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- 18 Nov, 2015 1 commit
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Hans Muller authored
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec. The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html. The "level" property (many classes) is now called "elevation", to match the Material spec. BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
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