- 11 Aug, 2015 1 commit
-
-
Eric Seidel authored
Fixes https://github.com/domokit/sky_engine/issues/540 @abarth
-
- 10 Aug, 2015 24 commits
-
-
Ian Fischer authored
Hello world pubspec
-
Ian Fischer authored
-
Ian Fischer authored
Address book pubspec
-
Adam Barth authored
Simplify SkPicture
-
Ian Fischer authored
-
Adam Barth authored
This patch simplifies the SkPicture we generate for Skia. Instead of drawing everything into a nested SkPicture, we now draw everything into the top-level picture, which requires us to apply the device scale factor in Dart.
-
Ian Fischer authored
-
Ian Fischer authored
Move main.dart to lib/main.dart for the game
-
Ian Fischer authored
-
Eric Seidel authored
This required me wrapping the new Activity APIs as well as adding the missing pubspec.yaml @abarth
-
Viktor Lidholt authored
Adds new Layer class to sprites
-
mpcomplete authored
Fix tab indicator animation so it doesn't snap to the previous tab.
-
Adam Barth authored
-
Matt Perry authored
If you tap multiple tabs in a row, the tab animation used to snap to the last selected tab when starting a new animation. Fix that. Also use the BuilderTransition so we don't have to rebuild the tab bar every frame.
-
Ian Fischer authored
Minedigger pubspec
-
Ian Fischer authored
-
Ian Fischer authored
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Viktor Lidholt authored
-
Adam Barth authored
Optimize circular clips slightly
-
Adam Barth authored
This patch avoids creating weak references on every paint call by caching the Path object between paints.
-
Matt Perry authored
Just infer it from the sign of the velocity. That's what odeon does.
-
Viktor Lidholt authored
-
- 08 Aug, 2015 5 commits
-
-
Ian Fischer authored
Move examples to the root
-
Adam Barth authored
Fix asserts related to image drawing.
-
Adam Barth authored
There were two problems: 1) When starting the mimic, we put up a bad frame because although we set the `begin` value of the animation, we were building using the current `value`, which hadn't been updated. 2) When stoping the mimic, we'd dirty a component during didUnmount, which wouldn't get cleaned until the next frame. Now we're sure to clean all the components before leaving flushBuild.
-
Ian Fischer authored
-
Andrew Wilson authored
-
- 07 Aug, 2015 10 commits
-
-
Adam Barth authored
-
Adam Barth authored
Also, make RenderStack support negative positions with clipping so that we can expand objects that are partially offscreen.
-
Ian Fischer authored
First example pubspec
-
Ian Fischer authored
-
Hans Muller authored
-
Ian Fischer authored
-
Ian Fischer authored
Specify local build paths when using sky_tool.
-
Ian Fischer authored
directory to support using sky_tool with local builds.
-
Adam Barth authored
-
Adam Barth authored
Add a --checked argument to sky_tool start
-