1. 31 Aug, 2020 1 commit
    • Jonah Williams's avatar
      [semantics] avoid sync* and excessive list copies (#64879) · 09a9671e
      Jonah Williams authored
      Previous benchmarks have established the performance of sync*. Additionally, why allocate a list when you don't need to? Since these APIs are private, they can be re-arranged a bit to avoid creating as many lists. Will probably not have a large effect on benchmarks
      09a9671e
  2. 27 Aug, 2020 1 commit
  3. 21 Aug, 2020 1 commit
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  9. 14 Jul, 2020 2 commits
  10. 16 Jun, 2020 1 commit
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  14. 26 Feb, 2020 1 commit
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  23. 04 Dec, 2019 1 commit
  24. 03 Dec, 2019 1 commit
  25. 27 Nov, 2019 2 commits
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
    • Ian Hickson's avatar
      f87c5102
  26. 14 Nov, 2019 1 commit
  27. 24 Sep, 2019 3 commits
  28. 16 Aug, 2019 3 commits
    • Yegor's avatar
      Teach render objects to reuse engine layers (#36402) · 34c69265
      Yegor authored
      Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
      34c69265
    • brandondiamond's avatar
      c161ac89
    • Tom Robinson's avatar
      Change RenderObject.getTransformTo to include ancestor. (#37652) · 0b3f2f61
      Tom Robinson authored
      
      getTransformTo now includes ancestor in the transform it returns, except
      for if ancestor is the root view, ensuring that the transform remains in
      logical pixel space.
      0b3f2f61
  29. 07 Aug, 2019 1 commit
  30. 11 Jul, 2019 1 commit
  31. 09 Jul, 2019 2 commits
  32. 03 Jul, 2019 1 commit
  33. 02 Jul, 2019 1 commit