- 26 May, 2016 11 commits
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Devon Carew authored
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Hans Muller authored
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Adam Barth authored
We weren't listening to the decorations to see when they loaded. Fixes #4185
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Todd Volkert authored
This reverts commit 8f69cccc.
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Ian Hickson authored
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Adam Barth authored
The new version has an API change. Also, up our SDK requirements to be a bit more realistic.
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Devon Carew authored
* dissallow -release mode on emulators * have the help text print the default mode
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Adam Barth authored
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Todd Volkert authored
Fixes #4186
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Alfred Morgan authored
* fixed issue #4179 bin/flutter fails when linked with relative symlink * fixed issue #4179 bin/flutter fails when linked with relative symlink * My second attempt at following symlinks correctly
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Adam Barth authored
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- 25 May, 2016 8 commits
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Jason Simmons authored
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Seth Ladd authored
* compress text assets for docs, when uploading * reorder args * ensure old files are deleted * recurse on the cp * set source path correctly
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Adam Barth authored
This passes the information through Xcode to the `flutter build aot` call via the environment so that it picks up the right artifacts. Fixes #4186
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Todd Volkert authored
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Adam Barth authored
This reverts commit d4d74d9c.
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Adam Barth authored
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Adam Barth authored
Address feedback from material design team. Fixes #4144 Fixes #4145 Fixes #4146
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Adam Barth authored
For consistency. Fixes #4142
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- 24 May, 2016 11 commits
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Adam Barth authored
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Adam Barth authored
Fixes #4114
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https://github.com/dart-lang/sdk/issues/26362Adam Barth authored
When building AOT, we now run `pub get` instead of printing an error telling the user to run `pub get`. We can remove this code once the bug reference above is fixed (should be a couple days).
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Todd Volkert authored
* iOS tools cleanup 1) Fix `flutter install` on both device and simulator to refer to the actual bundle and not just the .generated folder 2) Fix `flutter run` on device to actually run vs just installing Still TODO: 1) Discovered that isAppInstalled on iOS simulator always reports true, meaning it'll never actually try to install the app. Fixes #3947 Fixes #1823
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Adam Barth authored
The app.a wasn't getting pulled into the main executable because we weren't referencing any of its symbols. Instead, create a dylib that can be packaged with the application and loaded at runtime.
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Hans Muller authored
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Adam Barth authored
This patch teaches flutter build aot to build `app.a` for use with the Dart interpreter.
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Adam Barth authored
Currently only android-arm and ios are supported target platforms.
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Hans Muller authored
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Adam Barth authored
On iOS, we use Xcode to build a static library that contains the precompiled code. This code is currently unused, but it will be used by the new Xcode harness to factor out as much complexity as possible into the flutter tool.
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Hans Muller authored
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- 23 May, 2016 10 commits
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Ian Hickson authored
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Ian Hickson authored
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Ian Hickson authored
Our microbenchmarks now run on real devices.
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Devon Carew authored
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Hans Muller authored
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Chinmay Garde authored
Wire up ios-profile and ios-release. Switching between debug, profile and release starts the build process from scratch. (#4063)
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Devon Carew authored
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Devon Carew authored
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Devon Carew authored
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Hans Muller authored
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