1. 03 Oct, 2020 1 commit
  2. 30 Sep, 2020 1 commit
  3. 31 Aug, 2020 1 commit
  4. 06 Jul, 2020 1 commit
    • stuartmorgan's avatar
      Switch Windows to CMake (#60629) · 4b120501
      stuartmorgan authored
      * First pass at CMake files; untested
      
      * First pass of adding CMake generation logic on Windows
      
      * Misc fixes
      
      * Get bundling working, start incoprorating CMake build into tool
      
      * Fix debug, exe name.
      
      * Add resources
      
      * Move cmake.dart
      
      * Rip out all the vcxproj/solution plumbing
      
      * Fix plugin cmake generation
      
      * Build with cmake rather than calling VS directly
      
      * Adjust Windows plugin template to match standard header directory structure
      
      * Pass config selection when building
      
      * Partially fix multi-config handling
      
      * Rev template version
      
      * Share the CMake generation instead of splitting it out
      
      * VS build/run cycle works, with slightly awkward requirement to always build all
      
      * Update manifest
      
      * Plugin template fixes
      
      * Minor adjustments
      
      * Build install as part of build command, instead of separately
      
      * Test cleanup
      
      * Update Linux test for adjusted generated CMake approach
      
      * Plugin test typo fix
      
      * Add missing stub file for project test
      
      * Add a constant for VS generator
      4b120501
  5. 30 Jun, 2020 1 commit
  6. 24 Jun, 2020 1 commit
  7. 23 Jun, 2020 1 commit
  8. 18 Jun, 2020 2 commits
    • James D. Lin's avatar
      [flutter tools] Change the desktop device names and IDs (#58812) · bdbe6774
      James D. Lin authored
      In google3, the Linux device is always available, and it has confused
      people who run the Flutter doctor and see
      "• Linux • Linux • linux-x64 • Linux" listed.
      
      Rename the Linux device name to "Linux desktop" and the device ID to
      be "linux". Make similar changes to the Windows and macOS
      devices for consistency.  This is also  consistent with the web
      devices.
      
      The device ID change shouldn't be break -d usage since that does a
      case-insensitive prefix match.
      bdbe6774
    • stuartmorgan's avatar
      Specify encoding for vswhere output (#59607) · e85655c4
      stuartmorgan authored
      On Windows, Process.run assumes the output uses the system codepage by default. This allows specifying it in our wrapper, and sets the encoding for vswhere to UTF-8 since we're passing a flag that forces it to use UTF-8 output.
      
      Fixes #53515
      e85655c4
  9. 08 Jun, 2020 1 commit
    • Jonah Williams's avatar
      [flutter_tools] only restrict devices based on arch + buildMode, not emulator status (#58887) · 4f88ed1d
      Jonah Williams authored
      instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
      
      This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64
      4f88ed1d
  10. 05 Jun, 2020 1 commit
    • stuartmorgan's avatar
      Don't require a specific Windows 10 SDK (#58713) · 94b7ff24
      stuartmorgan authored
      Current versions of the Windows desktop build files don't require a specific Windows 10 SDK version, but doctor still checks for one since vswhere doesn't allow for flexible queries. This has been a common source of issues for people setting up on Windows for the first time, because the current VS installer by default only includes a newer version of the SDK than what doctor is looking for.
      
      This removes the vswhere SDK check, and instead uses a manual check for SDKs. Since this uses undocumented (although fairly widely used, so relatively unlikely to change) registry information, the check is non-fatal, so that builds can progress even if the SDK isn't found by doctor; in practice, it's very unlikely that someone would install the C++ Windows development workload but remove the selected-by-default SDK from the install.
      
      Now that all requirements are default, the instructions when missing VS have been simplified so that they no longer list individual components, and instead just say to include default items.
      
      Fixes #50487
      94b7ff24
  11. 18 May, 2020 1 commit
  12. 06 May, 2020 1 commit
  13. 22 Apr, 2020 1 commit
  14. 16 Mar, 2020 1 commit
  15. 10 Mar, 2020 1 commit
  16. 03 Mar, 2020 1 commit
  17. 25 Feb, 2020 1 commit
    • stuartmorgan's avatar
      Automatically add plugin projects to Windows .sln (#51246) · 22c80777
      stuartmorgan authored
      Adds utility code for managing list of plugin projects within a solution file, updating them as the plugins change.
      
      This is a prototype of an approach to solution-level portion of Windows plugin tooling; it may not be what the final plugin handling on Windows uses, but it makes things much better in the short term, and gives us a baseline to evaluate other possible solution management systems against.
      
      Part of #32719
      22c80777
  18. 13 Feb, 2020 1 commit
    • stuartmorgan's avatar
      Generate a Property Sheet for Windows plugins (#50740) · f4177a6d
      stuartmorgan authored
      Generates a Property Sheet for Windows builds containing link and include path
      information for any included plugins. This allows automating part of the process
      of integrating plugins into the build that is currently manual.
      
      To support this change, refactored msbuild_utils into a PropertySheet class so that
      it can be used to make different property sheets.
      f4177a6d
  19. 11 Feb, 2020 1 commit
  20. 15 Jan, 2020 1 commit
  21. 06 Jan, 2020 1 commit
  22. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  23. 24 Nov, 2019 1 commit
  24. 24 Oct, 2019 1 commit
  25. 23 Oct, 2019 1 commit
  26. 22 Oct, 2019 2 commits
  27. 11 Oct, 2019 1 commit
  28. 09 Oct, 2019 1 commit
  29. 04 Oct, 2019 1 commit
  30. 30 Sep, 2019 1 commit
  31. 27 Sep, 2019 1 commit
  32. 25 Sep, 2019 1 commit
  33. 24 Sep, 2019 1 commit
  34. 13 Sep, 2019 1 commit
  35. 12 Sep, 2019 3 commits
  36. 11 Sep, 2019 1 commit