1. 29 Jul, 2021 2 commits
  2. 28 Jul, 2021 1 commit
  3. 27 Jul, 2021 1 commit
  4. 26 Jul, 2021 1 commit
  5. 22 Jul, 2021 2 commits
  6. 20 Jul, 2021 1 commit
    • Greg Spencer's avatar
      Modify key info generation for new iOS key code. (#83439) · 2cb685e1
      Greg Spencer authored
      The (new, not yet used) code gen for iOS was setting up a std::map from key codes to logical and physical key codes, but it was using uint32_t, which isn't big enough to hold the Flutter key codes.
      
      Also, iOS needs to be able to filter out function keys, so I added a function key set.
      2cb685e1
  7. 14 Jul, 2021 1 commit
    • Tong Mu's avatar
      New scheme for keyboard logical key ID (#85121) · c8d0b1d9
      Tong Mu authored
      This PR updates the ID used by logical keyboard keys.
      
      The logical key ID is still composed of 2 parts: 32 bits of value, and 8 bits of plane. But the assignment of planes has been drastically changed. HID plane is removed, and unprintable plane and Flutter plane are added. This is to reflect the new generation method for logical key IDs. Now keys that are defined by Flutter but not by dom_key_data are placed into the Flutter plane, including numpad keys, sided modifier keys, and gamepad keys. The values for platform planes have also been adjusted.
      
      The generation script and README have been updated accordingly as well.
      
      A new file, test_utils/key_codes.h is now generated to assist engine unit testing.
      
      All lists generated by the script are now sorted by the key.
      c8d0b1d9
  8. 09 Jul, 2021 1 commit
  9. 01 Jul, 2021 1 commit
  10. 30 Jun, 2021 1 commit
  11. 23 Jun, 2021 1 commit
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  14. 14 Jun, 2021 1 commit
  15. 03 Jun, 2021 1 commit
  16. 02 Jun, 2021 2 commits
  17. 01 Jun, 2021 1 commit
  18. 27 May, 2021 1 commit
  19. 26 May, 2021 1 commit
    • Greg Spencer's avatar
      Add iOS key map generation, make macOS var naming consistent with repo (#83146) · 6b087c74
      Greg Spencer authored
      This adds iOS key map generation that uses std::maps. It uses std::maps because on iOS if we use NSDictionaries, then when XCode loads the dylib, the initialization of those status NSDictionaries hasn't yet occurred, and it crashes the app. std::maps have a well-defined static behavior, and are correctly initialized.
      
      I also made the naming of variables, fields, etc. consistent for macOS. We variously had macosFoo, macOSFoo, and macOsFoo. I eliminated macOsFoo and macosFoo, since the rest of the repo uses macOSFoo for lowerCamelCase names (with only a few exceptions). I used iOSFoo for iOS.
      6b087c74
  20. 21 May, 2021 1 commit
  21. 13 May, 2021 1 commit
  22. 11 May, 2021 2 commits
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  26. 28 Apr, 2021 1 commit
  27. 22 Apr, 2021 1 commit
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  29. 01 Apr, 2021 1 commit
  30. 28 Mar, 2021 1 commit
  31. 27 Mar, 2021 1 commit
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  33. 24 Mar, 2021 2 commits
  34. 06 Mar, 2021 1 commit
  35. 03 Mar, 2021 1 commit