- 14 Jan, 2016 3 commits
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Ian Hickson authored
Tweaks near Material, BoxDecoration, implicit animations.
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Ian Hickson authored
Some more asserts and toString info. Reorder some code to group lerp-related functions.
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Seth Ladd authored
clarify that start defaults to checked
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- 13 Jan, 2016 11 commits
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Adam Barth authored
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Adam Barth authored
Handle degenerate transforms better
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Adam Barth authored
No you can't hit things inside degenerate transforms. Tranforming from global coordaintes to degenerate local coordinates gives you Point.origin. Also, upgrade vector_math to get a better invert constructor. Fixes #1161 Fixes #1224
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Adam Barth authored
Remove clamp() in favour of double.clamp()
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Seth Ladd authored
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Devon Carew authored
fixes to flutter analyze for the latest dev sdk
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Devon Carew authored
don't listen for chromium messages to the adb log
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Devon Carew authored
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Devon Carew authored
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Eric Seidel authored
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Eric Seidel authored
Fixes #1213.
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- 12 Jan, 2016 23 commits
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Adam Barth authored
Also, update callers of deprecated methods.
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Hans Muller authored
Floating Action Button transitions When the scaffold's floating action button (FAB) is replaced the old FAB shrinks to zero and then the new one grows to its full size. When a FAB is shown, its child spins into place. This is all intended to be a good approximation of the "Lateral Screens" section of the material design spec. The fab.dart example is included as stop gap until the gallery and other demos have been updated.
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Hans Muller authored
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Seth Ladd authored
starter app now has a button that does something
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Seth Ladd authored
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Adam Barth authored
Fix time picker
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Adam Barth authored
We were painting the contents of the RRect clip at the wrong offset. This patch makes RRect match Rect and Path clips. Fixes #1194
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Eric Seidel authored
Teach analyze how to print out the total time spent
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Eric Seidel authored
Makes it more obvious that flutter analyze takes a long time. @Hixie
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Adam Barth authored
Fixes #961
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Ian Hickson authored
Provide a safe time to update a WidgetToRenderBoxAdapter
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Ian Hickson authored
If you change the RenderObject tree between frames, you'll assert if you subsequently hit test. So e.g. if you get two button presses back to back, and you mutate the tree synchronously in response to the first one, the second will assert. This adds an onBuild callback to WidgetToRenderBoxAdapter to make it easier to do the updates at the right time, i.e., during widget build. It'll be called whenever you rebuild the WidgetToRenderBoxAdapter itself, so all you have to do to use it is call setState() on whoever is building the WidgetToRenderBoxAdapter.
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Adam Barth authored
Stop passing bogus bounds to SceneBuilder
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Ian Hickson authored
Fixed the RaisedButton shadow issue
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Adam Barth authored
We no longer need to pass bounds to SceneBuilder. Instead, the compositor computes these bounds itself from the RTrees in the SkPictures.
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Adam Barth authored
ShaderMask needs to play nicely with compositing
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Ian Hickson authored
The onHighlightChanged callback was being given "true" every time instead of the actual value.
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Adam Barth authored
This patch adds ShaderLayer and makes ShaderMask use it. Fixes #1155
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Adam Barth authored
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Ian Hickson authored
Transition callers from 'concat' to 'transform'
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Adam Barth authored
Add reference to "mojo:media_service" in sound.dart
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Alex Fandrianto authored
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Alex Fandrianto authored
Related: https://github.com/domokit/mojo/issues/614 Flutter can play sounds using this package. However, when Mojo Shell is running Flutter, it lacks the necessary media service. This patch creates a hook to the mojo binary `media_service.mojo`. If Mojo Shell is built with this media service, then it will be able to play sounds when running Flutter.
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- 11 Jan, 2016 3 commits
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Adam Barth authored
RenderPerformanceOverlay needs alwaysNeedsCompositing
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Adam Barth authored
The performance overlay is always drawn using the compositor. We should tell the rest of the system that it's going to make a composited layer. Fixes #1177
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Adam Barth authored
Use a named argument for Widget children
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