1. 31 Jan, 2020 1 commit
  2. 28 Jan, 2020 2 commits
  3. 24 Jan, 2020 2 commits
  4. 22 Jan, 2020 1 commit
  5. 15 Jan, 2020 1 commit
  6. 09 Jan, 2020 1 commit
  7. 07 Jan, 2020 2 commits
  8. 06 Jan, 2020 1 commit
  9. 23 Dec, 2019 1 commit
  10. 19 Dec, 2019 3 commits
  11. 09 Dec, 2019 1 commit
  12. 06 Dec, 2019 1 commit
  13. 05 Dec, 2019 2 commits
  14. 03 Dec, 2019 1 commit
  15. 02 Dec, 2019 1 commit
    • Tong Mu's avatar
      Improve MouseTracker lifecycle: Move checks to post-frame (#44631) · afb8f382
      Tong Mu authored
      This PR rewrites MouseTracker's lifecycle, so that mouse callbacks are all triggered in post frame, instead of the current one where some are triggered during the build phase. This PR also changes the onExit callback to MouseRegion, RenderMouseRegion, and MouseTrackerAnnotation, so that it is no longer triggered on dispose.
      afb8f382
  16. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  17. 26 Nov, 2019 1 commit
  18. 22 Nov, 2019 1 commit
  19. 20 Nov, 2019 1 commit
  20. 16 Nov, 2019 1 commit
  21. 11 Nov, 2019 1 commit
  22. 06 Nov, 2019 1 commit
  23. 29 Oct, 2019 1 commit
    • Pieter van Loon's avatar
      Improved ios 13 scrollbar fidelity (#41799) · 0120c414
      Pieter van Loon authored
      Drag from the right is no more
      Longpress is now only 100ms instead of 500
      Added optional duration field to longpressgesturerecognizer
      Added controller field to material scrollbar api
      Haptic feedback only triggers when scrollbar is fully expanded
      Added haptic feedback when releasing the scrollbar after dragging it
      0120c414
  24. 18 Oct, 2019 1 commit
  25. 14 Oct, 2019 1 commit
  26. 11 Oct, 2019 1 commit
  27. 10 Oct, 2019 4 commits
  28. 02 Oct, 2019 1 commit
  29. 26 Sep, 2019 2 commits
    • Kristin Ho's avatar
      Prevent PointerEnter[or Exit]Event from erasing event.down value (#40637) (#41332) · 034358e3
      Kristin Ho authored
      * MouseRegion documentation claimed that onEnter and onExit
        would track entry and exit regardless of whether the pointer was
        down or up
      * It did such, but when grabbing the value of `event.down` from
        the passed event, the value was always `false`
      * PointerEnterEvent and PointerExitEvent were overriding the value
        passed from PointerEvent in constructors, even if the value was true
        e.g. in invocations of .fromMouseEvent((PointerMoveEvent...))
      * This change now passes the value along to PointerEnter/ExitEvents
        while providing it a default of false, and updates documentation
      
      Fixes #40637
      034358e3
    • Greg Spencer's avatar
      Fix mouse hover to not schedule a frame for every mouse move. (#41014) · 05097916
      Greg Spencer authored
      This fixes the mouse hover code to not schedule frames with every mouse move.
      
      Before this, it would schedule a post frame callback, and then schedule a frame immediately, even if there was nothing that needed to be updated. Now it will schedule checks for mouse position updates synchronously, unless there's a new annotation, and skip scheduling a new frame in all cases. It has to be async in the case of a new annotation (i.e. a new MouseRegion is added), since when the annotation is added, it hasn't yet painted, and it can't hit test against the new layer until after the paint, so in that case it schedules a post frame callback, but since it's already building a frame when it does that, it doesn't need to schedule a frame.
      
      The code also used to do mouse position checks for all mice if only one mouse changed position. I fixed this part too, so that it will only check position for the mouse that changed.
      05097916
  30. 24 Sep, 2019 1 commit