1. 14 Feb, 2017 1 commit
  2. 28 Jan, 2017 1 commit
  3. 23 Jan, 2017 1 commit
  4. 09 Dec, 2016 1 commit
  5. 19 Nov, 2016 1 commit
  6. 22 Sep, 2016 1 commit
  7. 19 Sep, 2016 1 commit
  8. 29 Aug, 2016 1 commit
    • Ian Hickson's avatar
      Fix some hero observer bugs (#5633) · dd2251ec
      Ian Hickson authored
      1: If a route is already dismissed when it's popped, there's no point
      trying to animate heroes, because it's going to be gone before the
      heroes code can look at it.
      
      2: If a hero animation finishes just as a new one is starting, we
      previously blew away the state for the starting one. Now we correctly
      segregate the "starting up quest" variables from the "actively ongoing
      quest" variables.
      dd2251ec
  9. 27 Aug, 2016 1 commit
  10. 25 Aug, 2016 1 commit
  11. 20 Aug, 2016 1 commit
  12. 19 Aug, 2016 2 commits
  13. 15 Aug, 2016 1 commit
  14. 05 Aug, 2016 1 commit
  15. 04 Aug, 2016 2 commits
  16. 22 Jul, 2016 1 commit
    • Adam Barth's avatar
      Improve compositing strategy for Shrine (#5014) · 39e75921
      Adam Barth authored
      This patch includes a number of improvements:
      
       * Material page routes now put a repaint boundary inside their transition so
         they don't repaint during the transition.
       * Heroes that are on a quest now get a repaint boundary so we repaint them
         individually.
       * I've hoisted the transparent material for the product items up in the widget
         tree, which doesn't affect performance but makes the ink splashes reach the
         edge of the product cards.
       * I've changed the repaint rainbow visualization to make it easier to see
         what's going on.
      39e75921
  17. 21 Jul, 2016 1 commit
  18. 27 Jun, 2016 1 commit
    • Adam Barth's avatar
      Change how navigator prevents redundant operations (#4769) · 2af668f8
      Adam Barth authored
      * Change how navigator prevents redundant operations
      
      Instead of requiring transactions, we now cancel all active pointers that are
      interacting with the navigator and absorb future pointers until we get a chance
      to build. This approach isn't perfect (e.g., events that trigger off the
      cancelled pointers could still interact with the navigator), but it should be
      better than the current transaction-based approach.
      
      Fixes #4716
      
      * Remove openTransaction
      
      * test
      
      * fixup
      2af668f8
  19. 22 Apr, 2016 1 commit
  20. 18 Mar, 2016 2 commits
  21. 14 Mar, 2016 1 commit
  22. 12 Mar, 2016 4 commits
  23. 06 Mar, 2016 1 commit
  24. 27 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove AnimationDirection · 3bbeee7b
      Adam Barth authored
      This concept is now private to AnimationController. All the clients actually
      want the AnimationStatus.
      3bbeee7b
  25. 26 Feb, 2016 1 commit
  26. 11 Feb, 2016 1 commit
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  27. 24 Jan, 2016 1 commit
  28. 20 Jan, 2016 3 commits
    • Adam Barth's avatar
      Remove Performance and AnimatedValue · b988a875
      Adam Barth authored
      This patch removes Performance and AnimationValue now that we've ported the
      framework over to AnimationController and Tween. This patch also cleans up the
      names of the AnimationController classes now that they don't have to avoid
      conflicts with the old animation API. Specifically, I've made the following
      renames:
      
       * Animated -> Animation
       * Evaluatable -> Animatable
       * PerformanceStatus -> AnimationStatus
      
      This patch is just renames and moving code around. There aren't any changes in
      behavior.
      b988a875
    • Adam Barth's avatar
      Port most of widgets to AnimationController · 24872f69
      Adam Barth authored
      I've left transitions and enter_exit_transition out of this patch, but I've
      converted the rest.
      24872f69
    • Adam Barth's avatar
      Switch Navigator over to using AnimationController · 6cea5dc8
      Adam Barth authored
      This patch moves Navigator and related code over to using
      AnimationController.
      6cea5dc8
  29. 14 Dec, 2015 1 commit
  30. 09 Dec, 2015 1 commit
    • Adam Barth's avatar
      Cleanup the global scope a bit: · 13f9e91f
      Adam Barth authored
      - Remove unused FocusChanged typedef.
      - Remove unused centerOfAttentionHeroTag.
      - Modernize static functions for interacting with Scrollable by moving them
        into the Scrollable class.
      13f9e91f
  31. 04 Dec, 2015 2 commits