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    • Andrew Kolos's avatar
      Speed up first asset load by using the binary-formatted asset manifest for... · e3db0488
      Andrew Kolos authored
      Speed up first asset load by using the binary-formatted asset manifest for image resolution (#118782)
      
      * add asset manifest bin loading and asset manifest api
      
      * use new api for image resolution
      
      * remove upfront smc data casting
      
      * fix typecasting issue
      
      * remove unused import
      
      * fix tests
      
      * lints
      
      * lints
      
      * fix import
      
      * fix outdated type name
      
      * restore AssetManifest docstrings
      
      * update test
      
      * update other test
      
      * make error message for invalid keys more useful
      e3db0488
  8. 26 Jan, 2023 1 commit
    • Todd Volkert's avatar
      Add more flexible image API (#118966) · b319938e
      Todd Volkert authored
      This updates the framework to provide higher level wrappers around ui.instantiateImageCodecWithSize(). Functionally, this doesn't change anything (other than deprecating the older loadBuffer() method in favor of loadImage()), but it sets the stage for a simpler change that will allow us to provide a more flexible way to load sized images.
      
      #118543
      b319938e
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