- 04 May, 2017 6 commits
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xster authored
* Remove all initial cocoapod traces from flutter create except Podfile * Make updateXcodeGeneratedProperties parameters named * review notes
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Hans Muller authored
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Ian Hickson authored
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Todd Volkert authored
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Ian Hickson authored
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Chris Bracken authored
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- 03 May, 2017 22 commits
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Hans Muller authored
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Todd Volkert authored
This message will be picked up by IntelliJ and shown to the user in a toast.
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xster authored
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Hans Muller authored
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Chris Bracken authored
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Todd Volkert authored
This reverts commit 9f5fa31e.
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Todd Volkert authored
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Chris Bracken authored
Brings hello_world and flutter_gallery Android code in line with the corresponding iOS code.
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Chris Bracken authored
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Ian Hickson authored
Also, I had a question about flutter_test matchers and our style guide says that when I have a question I should update the docs so I did that and then got a bit carried away.
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Ian Hickson authored
See https://github.com/flutter/flutter/issues/9726; for some reason the markdown in this file is getting misinterpreted.
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Ian Hickson authored
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Kyle Bradshaw authored
Fixes #9757
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/9342
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Ian Hickson authored
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Ian Hickson authored
Fixes https://github.com/flutter/flutter/issues/7988
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Ian Hickson authored
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xster authored
* Let printError print bold as well * review notes
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Todd Volkert authored
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Adam Barth authored
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Adam Barth authored
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- 02 May, 2017 12 commits
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Ian Hickson authored
Fixes https://github.com/flutter/flutter/issues/8476 More detailed list of changes in this patch: * Replaced the didTouch special logic with more generic logic that uses Activities instead. Now instead when you tap down the Scrollable calls `hold()` which begins a HoldScrollActivity which is a hybrid of DragStartDetails and IdleScrollActivity and can be canceled. When you let go, it gets canceled and that goes ballistic. * Make DragGestureRecognizer more aggressive about grabbing pointers, otherwise a second pointer in a situation with competing horizontal and vertical recognizers always gets taken by the other one. * Fixed the _GestureSemantics widget to call the "down" callbacks so that it follows the same pattern as "real" interactions. * Added tests for the above. * Added a hashCode to ScrollActivity.toString (and subclasses). * Added a toString to ScrollDragController, and include it in DragScrollActivity's toString. * s/coorindator/coordinator/ * Add a comment in DragStartDetails to distinguish it from the otherwise identical DragDownDetails, so we're not tempted to merge them.
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xster authored
* Don’t automatically pod setup if the user never did it * fix/add test * rename getters
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Devon Carew authored
* fix an issues with reloading when paused at a breakpoint * update docs
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Chris Bracken authored
Eliminates Gallery-specific hardcoding of app package and activity name in the test. Fixes breakage introduced with 1dc2d4eb due to main activity class now being MainActivity.
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Chris Bracken authored
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Adam Barth authored
If there is more than one action, then the AppBar should align the title to the left according to <https://material.io/guidelines/platforms/platform-adaptation.html#platform-adaptation-platform-recommendations>
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Michael Goderbauer authored
* Populate PUB_ENVIRONMENT for initial pub get * review comments * change order
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Adam Barth authored
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Devon Carew authored
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Ian Hickson authored
This splits the frame pipeline into two, beginFrame and drawFrame. As part of making this change I added some debugging hooks that helped debug the issues that came up: * I added debugPrintScheduleFrameStacks which prints a stack whenever a frame is actually scheduled, so you can see why frames are being scheduled. * I added some toString output to EditableText and RawKeyboardListener. * I added a scheduler_tester.dart library for scheduler library tests. * I changed the test framework to flush microtasks before pumping. * Some asserts that had the old string literal form were replaced by asserts with messages. I also fixed a few subtle bugs that this uncovered: * setState() now calls `ensureVisualUpdate`, rather than `scheduleFrame`. This means that calling it from an AnimationController callback does not actually schedule an extra redundant frame as it used to. * I corrected some documentation.
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Ian Hickson authored
* Adjust the defaults behaviour of scroll views. Now, primary scroll views scroll by default. Others only scroll if necessary. * apply suggested changes
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