-
Ian Hickson authored
This splits the frame pipeline into two, beginFrame and drawFrame. As part of making this change I added some debugging hooks that helped debug the issues that came up: * I added debugPrintScheduleFrameStacks which prints a stack whenever a frame is actually scheduled, so you can see why frames are being scheduled. * I added some toString output to EditableText and RawKeyboardListener. * I added a scheduler_tester.dart library for scheduler library tests. * I changed the test framework to flush microtasks before pumping. * Some asserts that had the old string literal form were replaced by asserts with messages. I also fixed a few subtle bugs that this uncovered: * setState() now calls `ensureVisualUpdate`, rather than `scheduleFrame`. This means that calling it from an AnimationController callback does not actually schedule an extra redundant frame as it used to. * I corrected some documentation.
e8c46927
Name |
Last commit
|
Last update |
---|---|---|
.idea | ||
bin | ||
dev | ||
examples | ||
packages | ||
.analysis_options | ||
.analysis_options_repo | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
CONTRIBUTING.md | ||
ISSUE_TEMPLATE.md | ||
LICENSE | ||
PATENTS | ||
README.md | ||
VERSION | ||
appveyor.yml |