1. 05 May, 2017 1 commit
  2. 23 Apr, 2017 1 commit
  3. 18 Apr, 2017 1 commit
  4. 12 Apr, 2017 1 commit
    • Ian Hickson's avatar
      Move Point to Offset (#9277) · bf017b79
      Ian Hickson authored
      * Manually fix every use of Point.x and Point.y
      
      Some of these were moved to dx/dy, but not all.
      
      * Manually convert uses of the old gradient API
      
      * Remove old reference to Point.
      
      * Mechanical changes
      
      I applied the following at the root of the Flutter repository:
      
      git ls-files -z | xargs -0 sed -i 's/\bPoint[.]origin\b/Offset.zero/g'
      git ls-files -z | xargs -0 sed -i 's/\bPoint[.]lerp\b/Offset.lerp/g'
      git ls-files -z | xargs -0 sed -i 's/\bnew Point\b/new Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\bconst Point\b/const Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\bstatic Point /static Offset /g'
      git ls-files -z | xargs -0 sed -i 's/\bfinal Point /final Offset /g'
      git ls-files -z | xargs -0 sed -i 's/^\( *\)Point /\1Offset /g'
      git ls-files -z | xargs -0 sed -i 's/ui[.]Point\b/ui.Offset/g'
      git ls-files -z | xargs -0 sed -i 's/(Point\b/(Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\([[{,]\) Point\b/\1 Offset/g'
      git ls-files -z | xargs -0 sed -i 's/@required Point\b/@required Offset/g'
      git ls-files -z | xargs -0 sed -i 's/<Point>/<Offset>/g'
      git ls-files -z | xargs -0 sed -i 's/[.]toOffset()//g'
      git ls-files -z | xargs -0 sed -i 's/[.]toPoint()//g'
      git ls-files -z | xargs -0 sed -i 's/\bshow Point, /show /g'
      git ls-files -z | xargs -0 sed -i 's/\bshow Point;/show Offset;/g'
      
      * Mechanical changes - dartdocs
      
      I applied the following at the root of the Flutter repository:
      
      git ls-files -z | xargs -0 sed -i 's/\ba \[Point\]/an [Offset]/g'
      git ls-files -z | xargs -0 sed -i 's/\[Point\]/[Offset]/g'
      
      * Further improvements and a test
      
      * Fix minor errors from rebasing...
      
      * Roll engine
      bf017b79
  5. 11 Apr, 2017 1 commit
    • xster's avatar
      Rename State.config to widget everywhere (#9273) · 89a7fdfc
      xster authored
      Rename State.config to State.widget
      Rename State.didUpdateConfig to State.didUpdateWidget
      Renamed all State subclasses' local variables named config to something else
      89a7fdfc
  6. 29 Mar, 2017 1 commit
  7. 16 Mar, 2017 1 commit
  8. 15 Mar, 2017 1 commit
  9. 04 Mar, 2017 1 commit
  10. 14 Feb, 2017 1 commit
  11. 28 Jan, 2017 1 commit
  12. 23 Jan, 2017 1 commit
  13. 09 Dec, 2016 1 commit
  14. 19 Nov, 2016 1 commit
  15. 22 Sep, 2016 1 commit
  16. 19 Sep, 2016 1 commit
  17. 29 Aug, 2016 1 commit
    • Ian Hickson's avatar
      Fix some hero observer bugs (#5633) · dd2251ec
      Ian Hickson authored
      1: If a route is already dismissed when it's popped, there's no point
      trying to animate heroes, because it's going to be gone before the
      heroes code can look at it.
      
      2: If a hero animation finishes just as a new one is starting, we
      previously blew away the state for the starting one. Now we correctly
      segregate the "starting up quest" variables from the "actively ongoing
      quest" variables.
      dd2251ec
  18. 27 Aug, 2016 1 commit
  19. 25 Aug, 2016 1 commit
  20. 20 Aug, 2016 1 commit
  21. 19 Aug, 2016 2 commits
  22. 15 Aug, 2016 1 commit
  23. 05 Aug, 2016 1 commit
  24. 04 Aug, 2016 2 commits
  25. 22 Jul, 2016 1 commit
    • Adam Barth's avatar
      Improve compositing strategy for Shrine (#5014) · 39e75921
      Adam Barth authored
      This patch includes a number of improvements:
      
       * Material page routes now put a repaint boundary inside their transition so
         they don't repaint during the transition.
       * Heroes that are on a quest now get a repaint boundary so we repaint them
         individually.
       * I've hoisted the transparent material for the product items up in the widget
         tree, which doesn't affect performance but makes the ink splashes reach the
         edge of the product cards.
       * I've changed the repaint rainbow visualization to make it easier to see
         what's going on.
      39e75921
  26. 21 Jul, 2016 1 commit
  27. 27 Jun, 2016 1 commit
    • Adam Barth's avatar
      Change how navigator prevents redundant operations (#4769) · 2af668f8
      Adam Barth authored
      * Change how navigator prevents redundant operations
      
      Instead of requiring transactions, we now cancel all active pointers that are
      interacting with the navigator and absorb future pointers until we get a chance
      to build. This approach isn't perfect (e.g., events that trigger off the
      cancelled pointers could still interact with the navigator), but it should be
      better than the current transaction-based approach.
      
      Fixes #4716
      
      * Remove openTransaction
      
      * test
      
      * fixup
      2af668f8
  28. 22 Apr, 2016 1 commit
  29. 18 Mar, 2016 2 commits
  30. 14 Mar, 2016 1 commit
  31. 12 Mar, 2016 4 commits
  32. 06 Mar, 2016 1 commit
  33. 27 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove AnimationDirection · 3bbeee7b
      Adam Barth authored
      This concept is now private to AnimationController. All the clients actually
      want the AnimationStatus.
      3bbeee7b
  34. 26 Feb, 2016 1 commit