1. 16 Apr, 2020 2 commits
  2. 15 Apr, 2020 2 commits
  3. 10 Apr, 2020 1 commit
  4. 09 Apr, 2020 3 commits
  5. 08 Apr, 2020 3 commits
  6. 07 Apr, 2020 2 commits
  7. 06 Apr, 2020 3 commits
    • Todd Volkert's avatar
      Don't checkout master in roll_dev (#54150) · de1e5729
      Todd Volkert authored
      de1e5729
    • Alexandre Ardhuin's avatar
    • stuartmorgan's avatar
      Restructure the Windows app template (#53600) · 2d623278
      stuartmorgan authored
      This moves the app template more toward being a more generic starting
      point for any Flutter application, eliminating some hard-code
      assumptions about there being a single window/engine pair that is
      directly bound to the life of the application:
      - Moves the runloop into its own class, making it capable of servicing
        any number of engine instances.
      - Moves the logic for setting up a window containing only a Flutter view
        into a window subclass for ease of re-use.
      - Makes quit-on-window-close an optional property. (Long term this
        should be even more generic, like a quit-when-last-window-closes
        option, but this is a short-term improvement that removes the binding
        between the runloop and the window).
      - Allows for multiple instances of Win32Window to exist without issues
        relating to the window class registration.
      
      Since there are getting to be a non-trivial number of files associated
      with the runner, this moves the source into a runner/ directory, as is
      already done on some other platforms.
      
      Note that creating multiple Flutter windows at the same time still
      doesn't work correctly even with this change, but this addresses some of
      the known issues, and makes it easier to test in the future (e.g., for
      debugging engine-level issues with multiple instances).
      
      Fixes #45397
      2d623278
  8. 05 Apr, 2020 1 commit
  9. 03 Apr, 2020 3 commits
  10. 01 Apr, 2020 1 commit
  11. 30 Mar, 2020 1 commit
  12. 26 Mar, 2020 1 commit
  13. 25 Mar, 2020 1 commit
  14. 24 Mar, 2020 1 commit
  15. 19 Mar, 2020 1 commit
  16. 18 Mar, 2020 2 commits
  17. 17 Mar, 2020 1 commit
  18. 16 Mar, 2020 1 commit
  19. 13 Mar, 2020 1 commit
    • Greg Spencer's avatar
      Add C++ code generation for key maps. (#50998) · 289deef8
      Greg Spencer authored
      This adds generation of some C++ keycode maps for various platforms.
      
      This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function.
      
      In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
      289deef8
  20. 12 Mar, 2020 1 commit
  21. 11 Mar, 2020 1 commit
  22. 10 Mar, 2020 2 commits
  23. 05 Mar, 2020 1 commit
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  25. 29 Feb, 2020 1 commit
  26. 26 Feb, 2020 1 commit
  27. 25 Feb, 2020 1 commit