- 10 Oct, 2015 1 commit
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Adam Barth authored
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- 02 Oct, 2015 1 commit
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Adam Barth authored
Fixes #1320
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- 01 Oct, 2015 3 commits
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Adam Barth authored
Fixes #1084
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Adam Barth authored
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Adam Barth authored
Now that we've ported all the widget tests to fn3, we don't need a separate fn3 directory.
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- 25 Sep, 2015 1 commit
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Adam Barth authored
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- 16 Sep, 2015 1 commit
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Adam Barth authored
This fixes an issue in the stocks app in horizontal mode where you could both scroll and drag the drawer at the same time.
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- 10 Sep, 2015 1 commit
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Adam Barth authored
That way the fling engages in the same direction as the scroll. For example, if you have a horizontal scroll nested inside a vertical scroll, the fling will take place in the same direction as the scroll.
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- 04 Sep, 2015 1 commit
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Hans Muller authored
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- 03 Sep, 2015 1 commit
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Hans Muller authored
Alternating scroll gestures would sometimes be ignored because _ScrollGestureRecognizer didn't always reset its _state when the pointer[s] went up. A Dismissable dismiss triggered by a drag and then a fling could cause the next attempt to drag-dimiss to fail. Fixed the definition of lerpColor().
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- 30 Aug, 2015 1 commit
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Adam Barth authored
If there are no other gestures in the arena, we should kick off the scroll gesture right away. This change pulled a refactoring of how we dispatch events to Widgets. Now we dispatch events to Widgets interleaved with their associated RenderObjects. (Previously we dispatched to all of the RenderObjects first.)
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