- 17 May, 2022 1 commit
-
-
Lau Ching Jun authored
-
- 26 Apr, 2022 1 commit
-
-
Jonah Williams authored
-
- 02 Nov, 2021 1 commit
-
-
Jenn Magder authored
-
- 20 Oct, 2021 1 commit
-
-
Chris Yang authored
-
- 12 Aug, 2021 1 commit
-
-
嘟囔 authored
-
- 28 Jun, 2021 1 commit
-
-
Jenn Magder authored
-
- 13 May, 2021 1 commit
-
-
Chris Bracken authored
Allow flutter run to work end-to-end with a UWP device. Uses win32/ffi for the actual launch of the application, injected via the native API class. This is structured to avoid a g3 dependency. Install and amuid require powershell scripts for now. Actually connecting to the observatory requires running a command in an elevated prompt. Instructions are presented to the user if a terminal is attached. This is a rebased version of https://github.com/flutter/flutter/pull/79684 by @jonahwilliams, updated to remove `NativeApi` and replace is with calls to `uwptool`. Part of https://github.com/flutter/flutter/issues/82085
-
- 31 Mar, 2021 1 commit
-
-
Jenn Magder authored
-
- 27 Jan, 2021 1 commit
-
-
Jonah Williams authored
* opt out the flutter tool * oops EOF * fix import * Update tool_backend.dart * Update daemon_client.dart * fix more
-
- 06 Jul, 2020 1 commit
-
-
stuartmorgan authored
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
-
- 06 Jan, 2020 1 commit
-
-
Jonah Williams authored
-
- 27 Nov, 2019 1 commit
-
-
Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
-
- 26 Aug, 2019 1 commit
-
-
stuartmorgan authored
Fix some places where Debug/Release was treated as a binary switch. Makes similar changes to Windows and Linux to simplify adding profile support to those platforms in the future. This means `--profile` builds will fail on Linux and Windows for now, but that's fine since they aren't actually supported, and unlike `--release` don't provide useful functionality at the native code level. Also fixes 'stopApp' always using Debug on macOS, to avoid showing an error when running Profile (or Release). Fixes #33203
-
- 15 May, 2019 1 commit
-
-
stuartmorgan authored
Allows Windows builds to use the same structure and script as Linux builds now use, calling into tool_backend to manage copying resources to the project directory and building the bundle. Also switches from expecting name_update.bat to expecting flutter\exe_filename to be written during the build, as with the recent changes to the macOS build, to reduce the amount of boilerplate needed in a windows\ project directory.
-
- 19 Apr, 2019 1 commit
-
-
Jonah Williams authored
-