- 13 Oct, 2016 1 commit
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Todd Volkert authored
Fixes #6283
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- 13 Sep, 2016 1 commit
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Dan Rubel authored
part of https://github.com/flutter/flutter/issues/5789
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- 09 Aug, 2016 1 commit
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Devon Carew authored
* make flutter run work with a pre-built apk * refactor to remove the buildDir param
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- 27 Jul, 2016 1 commit
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John McCutchan authored
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- 20 Jul, 2016 1 commit
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John McCutchan authored
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- 24 May, 2016 1 commit
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Todd Volkert authored
* iOS tools cleanup 1) Fix `flutter install` on both device and simulator to refer to the actual bundle and not just the .generated folder 2) Fix `flutter run` on device to actually run vs just installing Still TODO: 1) Discovered that isAppInstalled on iOS simulator always reports true, meaning it'll never actually try to install the app. Fixes #3947 Fixes #1823
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- 12 May, 2016 1 commit
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Jason Simmons authored
Artifacts from local engine builds will be found based on the --local-engine flag
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- 11 May, 2016 1 commit
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Jason Simmons authored
Host tools can be found in the artifact cache directory for the host platform. If a developer wants to use a local engine build instead, then provide an --engine-build flag that selects the specific engine build variant.
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- 27 Apr, 2016 1 commit
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Devon Carew authored
* rework flutter run * fix npe with --debug-port * connect to obs and exit when that conneciton closes * update todos
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- 21 Mar, 2016 2 commits
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Chinmay Garde authored
All artifacts for iOS are universal.
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Devon Carew authored
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- 17 Mar, 2016 1 commit
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Devon Carew authored
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- 14 Mar, 2016 3 commits
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Hixie authored
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Adam Barth authored
Instead, require an AndroidManifest.xml and always build an APK. Fixes #2517
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Ian Hickson authored
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- 12 Mar, 2016 1 commit
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Devon Carew authored
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- 11 Mar, 2016 1 commit
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Devon Carew authored
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- 08 Mar, 2016 1 commit
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John McCutchan authored
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- 26 Feb, 2016 1 commit
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Yegor Jbanov authored
flutter start's method of finding devices to run the app on is not suitable for flutter drive. This commit also refactors several tool services to allow mocking in unit tests.
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- 24 Feb, 2016 1 commit
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Devon Carew authored
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- 22 Feb, 2016 1 commit
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Devon Carew authored
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- 21 Feb, 2016 1 commit
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Devon Carew authored
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- 19 Feb, 2016 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
Use the project name to initialize the bundle name and identifier
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- 01 Feb, 2016 1 commit
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Collin Jackson authored
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- 22 Jan, 2016 1 commit
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Devon Carew authored
remove device type specific checks
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- 21 Dec, 2015 1 commit
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Devon Carew authored
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- 29 Nov, 2015 1 commit
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Adam Barth authored
1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
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- 10 Nov, 2015 1 commit
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Adam Barth authored
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- 31 Oct, 2015 1 commit
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Adam Barth authored
This flag builds a local FLX file and pushes that to the device instead of using an HTTP server.
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- 13 Oct, 2015 1 commit
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Adam Barth authored
Instead of calling through `pub` to invoke build, this patch refactors the build command so that it can be called directly.
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- 12 Oct, 2015 1 commit
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Adam Barth authored
This patch makes `flutter start` work without a clone of the engine git repository. Making this work pulled a relatively large refactor of how the commands interact with application packages and devices. Now commands that want to interact with application packages or devices inherit from a common base class that holds stores of those objects as members. In production, the commands download and connect to devices based on the build configuration stored on the FlutterCommandRunner. In testing, these fields are used to mock out the real application package and devices.
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