- 03 Jun, 2016 1 commit
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Adam Barth authored
This patch starts working through the missing dartdocs in widgets.dart.
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- 02 Jun, 2016 1 commit
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Adam Barth authored
All of the public APIs in rendering.dart now have dartdocs.
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- 01 Jun, 2016 1 commit
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Adam Barth authored
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- 31 May, 2016 1 commit
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Ian Hickson authored
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- 29 May, 2016 1 commit
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Adam Barth authored
We used to use this mechanism to paint scrollbars, but it's awkward. The new approach to scrollbars is much cleaner. This mechanism has no other clients, so we should remove it.
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- 27 May, 2016 1 commit
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Adam Barth authored
There are still many more left before rendering.dart is complete.
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- 26 May, 2016 1 commit
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Adam Barth authored
The new version has an API change. Also, up our SDK requirements to be a bit more realistic.
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- 12 May, 2016 1 commit
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pq authored
It's safe to remove the unneeded `void`s from setters since the blocking issues in the `always_declare_return_types` lint have been fixed (https://github.com/dart-lang/linter/). We can also safely flip the bit on `avoid_return_types_on_setters`.
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- 11 Apr, 2016 1 commit
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Ian Hickson authored
I ran into a case where I was setting minHeight=∞ and then calling layout() with that constraint, which is all kinds of bad. To try to catch this earlier, this patch now provides a way to catch constraints that are requiring infinite values. We don't _always_ check this because there are valid uses for BoxConstraints.biggest, e.g. as an additionalConstraint.
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- 09 Apr, 2016 1 commit
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Hans Muller authored
* Remove ScrollableListPainter
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- 06 Apr, 2016 1 commit
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Adam Barth authored
This patch adds dartdoc to LazyBlock. Also, this patch fixes the scrolling physics of LazyBlock. Previously, we updated a running simulation only when the change in scroll behavior changed the current scroll offset. Now we update running simulations every time the behavior changes because the simulation might depend on quantities other than the current scroll offset.
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- 28 Mar, 2016 1 commit
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Adam Barth authored
We can work around these in code rather than by post-processing the analyzer output.
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- 24 Mar, 2016 1 commit
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Kris Giesing authored
Fixes #2723
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 12 Mar, 2016 3 commits
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Adam Barth authored
Fixes #774
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Adam Barth authored
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Adam Barth authored
Fixes #581
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- 07 Mar, 2016 1 commit
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Hixie authored
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- 04 Mar, 2016 1 commit
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Adam Barth authored
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- 25 Feb, 2016 1 commit
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Hixie authored
Also: - add operator==/hashCode/toString to ViewportDimensions - add toString to BindingBase - add toString and debugFillDescription to ScrollBehavior - fix a bug in the RawGestureDetectorState's replaceGestureRecognizers - rename MixedViewport's onExtentsUpdate to onExtentChanged - replace ExtentsUpdateCallback with ValueChanged<double> - remove a microtask for dispatching scroll start, since it did not appear to have any purpose - added dartdocs to Instrumentation until I understood it - made all event dispatch in Instrumentation drain microtasks
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 10 Feb, 2016 1 commit
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Hixie authored
The asserting will continue until morale improves! * Convert all assert(*.isNormalized) checks to use the new debugAssertIsNormalized technology. * Convert CustomMultiChildLayout to use the new RenderingError technology to greatly improve the detail in errors you get when writing CustomMultiChildLayout delegates. * Add BoxConstraints.copyWith(). * Indent the descendants in the rendering exception data dump so that when you have multiple children it's clearer what's going on.
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- 09 Feb, 2016 3 commits
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Adam Barth authored
This patch teaches block how to anchor its scrolling to the end rather than the start. Fixes #136
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Adam Barth authored
These classes now share more code and have feature parity.
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Adam Barth authored
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- 06 Feb, 2016 2 commits
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Adam Barth authored
This patch includes documentation for transitions.dart and for scrollable.dart.
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Adam Barth authored
The virtual viewport machinery now handles all of these use cases. Previous clients of ScrollableWidgetList can use ScrollableLazyList instead.
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- 27 Jan, 2016 1 commit
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Hixie authored
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- 18 Jan, 2016 1 commit
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Ian Hickson authored
RenderBlock wasn't constraining the results. RenderPadding wasn't constraining the results (which matters especially when the constraints can't fit the padding in the first place). RenderViewport wasn't constraining the results. Add a test for the block case. To catch this kind of thing in the future, add some asserts to debugDoesMeetConstraints() that all four intrinsic functions return values that are within the constraints. RenderBlockViewport doesn't support returning intrinsics, so turn off the "no intrinsic support" asserts (and return zero) when we're doing this new assert. This new assert screwed up the custom layout classes' tests, so adjust those tests to ignore the callbacks invoked from these asserts. Add to the _debugReportException() method a short summary of the descendants of this node. It's important to have this information when debugging errors like these intrinsic constraints contract violations because often nodes just pass the values through to their child so you have to go several steps down to find the actual problem. Fixes https://github.com/flutter/flutter/issues/1210
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- 11 Jan, 2016 1 commit
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Adam Barth authored
We use the ScrollDirection for more than just scrolling. Fixes #151
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- 06 Jan, 2016 1 commit
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Adam Barth authored
This patch also changed ScrollableList2 to use an Iterable instead of an List for its children. This change lets clients map their underlying data lazily. If the clients actually have a concrete list, we skip the extra copy and grab the child list directly.
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- 05 Jan, 2016 3 commits
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Adam Barth authored
This patch implements the remaining missing features of ScrollableList2. It should now be nearly a drop-in replacement for ScrollableList. The next patch will switch callers over to the new machinery.
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Adam Barth authored
Almost none of the clients of ScrollDirection can handle scrolling in both directions. Fixes #151
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Adam Barth authored
ScrollableList2 uses the same pattern as ScrollableGrid, which requires the client to allocate widgets for every list item but doesn't inflate them unless they're actually needed for the view. It improves on the original ScrollableList by not requiring a rebuild of the whole visible portion of the list when scrolling. In fact, small scrolls can often be handled entirely by repainting.
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- 02 Jan, 2016 1 commit
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Adam Barth authored
Previously we used Position, which makes it harder to accumulate offsets when walking the render tree.
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- 11 Dec, 2015 1 commit
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Ian Hickson authored
Previously, applyPaintTransform() had to know how it was positioned in its parent, even though that's really the parent's responsibility. Now, applyPaintTransform() is given a child and applies the transform that it would give the child during paint. This makes it possible for applyPaintTransform() to work across coordinate system boundaries (e.g. box to sector, or view to box -- previously, view to box only worked because we explicitly skipped that step -- since view doesn't actually apply a transform, it doesn't really matter).
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- 09 Dec, 2015 1 commit
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Ian Hickson authored
Add BoxConstraints.isNormalized feature. Use this feature in asserts in all the intrinsic dimension methods, in various relevant BoxConstraints methods, and in layout(). Wrap the _DebugSize logic in BoxConstraints.constrain() in an assert block to avoid a branch in release mode. Remove the logic in BoxConstraints.isSatisfiedBy() that dealt with non-normalized values. Add BoxConstraints.normalize(). Make RenderCustomOneChildLayoutBox.performLayout() only set parentUsesSize on the child if the constraints aren't tight.
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- 07 Dec, 2015 1 commit
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Adam Barth authored
These docs are largely duplicated from the cooresponding rendering classes. I'm not sure how we can avoid repeating ourselves.
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- 19 Nov, 2015 1 commit
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Adam Barth authored
This patch simplifies PaintingContext with several goals: 1) We now call a callback instead of assuming the caller has a single child to paint. This change will let us handle render objects that wish to paint more than one child. 2) We now avoid creating lots of empty picture layers because we don't eagerly start recording pictures. Instead, we wait for the first caller to touch the canvas before creating the picture recorder. 3) We now are more consistent about which values have incorporated the painting offset.
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- 05 Nov, 2015 1 commit
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Adam Barth authored
Now a RenderBox is considered hit if one of its children are hit or it itself decides that it's hit. In particular, empty space inside a flex won't be hit because none of the children are located there and a RenderFlex doesn't consider itself hittable. Fixes #53 Fixes #1221
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