- 17 Aug, 2015 15 commits
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Eric Seidel authored
@abarth
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Collin Jackson authored
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Eric Seidel authored
Fix analyzer warnings
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Eric Seidel authored
We had a remarkable number of analyzer failures. I'll fix the bots to analyze across the whole project in a follow-up patch, that should prevent this in the future. @abarth
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Adam Barth authored
The name `root` is confusing because this value isn't the root of anything. It's just the associated `RenderObject` instance.
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Adam Barth authored
Add support for drag-and-drop
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Adam Barth authored
Widgets that want to receive drops should include a DropTarget in their build. Currently there's no widget for initiating a drag. Components can use the DragController directly. In the future, we'll probably want to add a Draggable that knows how to do some of this work automatically. Fixes #612
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Adam Barth authored
Trivial documentation for files in theme/.
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Adam Barth authored
Add a trivial README for the mojo/ directory in the SDK.
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Hixie authored
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Viktor Lidholt authored
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Hixie authored
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Eric Seidel authored
@abarth
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Viktor Lidholt authored
Adds a new ActionDelay class to sprites
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Viktor Lidholt authored
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- 14 Aug, 2015 17 commits
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Adam Barth authored
Don't grey out Sky code in Atom
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Adam Barth authored
For some reason having |packages| in this .gitignore file is causing Atom to grey out all the files in the Sky package. Moving the entry up to the root of the git repo fixes the issue.
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Chinmay Garde authored
Add iOS sky_app target for the fitness app example
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Chinmay Garde authored
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Hans Muller authored
Reset the Dimissable fade animation on slow flings
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Adam Barth authored
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Hans Muller authored
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Collin Jackson authored
Refactor RenderParagraph to do more work at the painting layer
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Collin Jackson authored
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Adam Barth authored
And use the service in mine_digger to notify the user when they flag a bomb.
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Adam Barth authored
Add a compositing update phase
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Adam Barth authored
We need to compute whether a RenderObject has a composited descendant so that we can decide whether to use canvas.saveLayer or to create a new composited layer while walking down the tree during painting. The compositing update walks the tree from the root only to places where the tree's structure has been mutated. In the common case during an animation loop, we won't need to visit any render object beyond the root.
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Adam Barth authored
This patch makes it easier to debug layerization issues.
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Adam Barth authored
Separating these notions makes them easier to work with because offset is relative to the parent layer whereas size is intrinsic to the layer itself. This patch fixes the underpainting bugs when compositing the stocks example.
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Adam Barth authored
This generalization will let us implement other alogorithims that need to walk the RenderObject tree.
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mpcomplete authored
Add a ValueAnimation helper class for AnimationPerfomance.
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Adam Barth authored
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- 13 Aug, 2015 8 commits
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Viktor Lidholt authored
Updates to game sound API
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Adam Barth authored
Add a compositing step to the lifecycle
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Adam Barth authored
Now we have the ability to draw multiple PictureLayers. We still squash all the pictures together into a single SkPicture for simplicity. In the future, we'll submit them to C++ separately and composite them on the GPU thread.
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Hans Muller authored
Adds CicularProgressIndicator and LinearProgressIndicator Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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Hans Muller authored
Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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Adam Barth authored
Expose longpress and showpress in Listener
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Viktor Lidholt authored
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Viktor Lidholt authored
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