1. 11 Feb, 2016 1 commit
    • Hixie's avatar
      Provide a Draggable that starts on drag · 8e279f32
      Hixie authored
      This lets it cooperate with other gestures like tap.
      
      The way I implemented this was to refactor the entire Draggable gesture
      logic to use a new kind of gesture detector called
      MultiDragGestureRecognizer. It works a bit like
      MultiTapGestureRecognizer but for drags.
      
      Also some tweaks to the velocity estimator.
      8e279f32
  2. 24 Jan, 2016 1 commit
  3. 14 Dec, 2015 1 commit
  4. 10 Dec, 2015 1 commit
  5. 05 Dec, 2015 1 commit
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
  6. 13 Nov, 2015 1 commit
    • Ian Hickson's avatar
      Fix tapcancel on slop. · c40cb176
      Ian Hickson authored
      Make sure to send tapcancel when the primary pointer fails because of
      slop, even if the gesture won by default.
      
      Also, minor cleanup and clarification of an invariant.
      c40cb176
  7. 05 Nov, 2015 1 commit
    • Hixie's avatar
      Make Draggable use gestures · 255ed0b9
      Hixie authored
      Draggable is now itself a gesture arena member. This means it won't
      conflict with other gesture recognisers in the same path.
      
      This also allows variants of Draggable that are triggered by other
      gestures.
      
      Also, some cleanup of DoubleTapGestureRecognizer, GestureDetector, and
      PrimaryPointerGestureRecognizer.
      
      Also, make MultiTapGestureRecognizer support a timeout for longpress.
      
      Also, make Draggable data be typed.
      
      Also, hide warnings about constructor warnings for now. Analyzer doesn't
      support them yet. (Have to do this on a per-line basis)
      
      Directions for future research:
       - animating the avatar (enter/exit transitions)
       - interaction with the navigator (canceling a drag on page navigation, etc)
       - double-tap draggable
      255ed0b9
  8. 04 Nov, 2015 1 commit
    • Hixie's avatar
      Gesture class hierarchy tune-up · ba3f60f8
      Hixie authored
      Make all the *GestureRecognizer classes inherit from a class called
      GestureRecognizer. Give the old GestureRecognizer a name that is more
      precise about its purpose. Remove the members of GestureArenaMember that
      aren't used by GestureArenas.
      ba3f60f8
  9. 03 Nov, 2015 1 commit
  10. 13 Oct, 2015 1 commit
  11. 12 Oct, 2015 1 commit
    • Hixie's avatar
      Lots of trivial warning fixes · f2cc43a4
      Hixie authored
      Add type annotations in many places.
      Fix some identifiers to have more lint-satisfying names.
      Make all operator==s consistent in style.
      Reorder some functions for consistency.
      Make ParentData no longer dynamic, and fix all the code around that.
      f2cc43a4
  12. 10 Oct, 2015 2 commits
  13. 09 Oct, 2015 1 commit
    • Hixie's avatar
      Relative paths in internal flutter libraries · 37bda251
      Hixie authored
      Now that you import a top-level file for each layer of the Flutter
      framework, within the framework we can use relative paths without being
      worried about the copy/pasta problem we used to have.
      37bda251
  14. 03 Oct, 2015 1 commit
  15. 02 Oct, 2015 1 commit
  16. 17 Sep, 2015 1 commit
    • Adam Barth's avatar
      Create gestures.dart · 41b8ffd6
      Adam Barth authored
      This patch is part of a sequence of patches towards fewer top-level libraries.
      In this patch, the gesture libraries are combined into one gestures.dart
      library.
      41b8ffd6
  17. 10 Sep, 2015 1 commit
    • Adam Barth's avatar
      Fold fling gesture into onDragEnd · 63101e49
      Adam Barth authored
      That way the fling engages in the same direction as the scroll. For example, if
      you have a horizontal scroll nested inside a vertical scroll, the fling will
      take place in the same direction as the scroll.
      63101e49
  18. 08 Sep, 2015 1 commit
  19. 30 Aug, 2015 1 commit
    • Adam Barth's avatar
      Scrolls should start immediately when possible · bef55951
      Adam Barth authored
      If there are no other gestures in the arena, we should kick off the scroll
      gesture right away. This change pulled a refactoring of how we dispatch events
      to Widgets. Now we dispatch events to Widgets interleaved with their associated
      RenderObjects. (Previously we dispatched to all of the RenderObjects first.)
      bef55951
  20. 28 Aug, 2015 2 commits