1. 23 Sep, 2016 1 commit
  2. 22 Sep, 2016 2 commits
    • Ian Hickson's avatar
      Update docs for benchmarks (#5999) · 92af333e
      Ian Hickson authored
      We changed how `flutter run --release` works (it quits without showing
      logs now, since it can't tell when the app closes).
      92af333e
    • Adam Barth's avatar
      Remove flutter_sprites (#5996) · d3efe7da
      Adam Barth authored
      This code is now in its own standalone library. The library is in a private git
      repository in the flutter organization because the code is unmaintained. If
      you're interested in using and maintaining this code, please contact
      flutter-dev@googlegroups.com for more information.
      d3efe7da
  3. 20 Sep, 2016 1 commit
  4. 09 Sep, 2016 1 commit
  5. 07 Sep, 2016 1 commit
  6. 18 Aug, 2016 1 commit
  7. 17 Aug, 2016 1 commit
  8. 05 Aug, 2016 3 commits
  9. 04 Aug, 2016 1 commit
  10. 29 Jul, 2016 2 commits
    • Dragoș Tiselice's avatar
      Added BorderRadius. (#5072) · f3444fcf
      Dragoș Tiselice authored
      * Added custom radii to RRect.
      
      This is the first commit towads an implementation of
      MergeableMaterial. It adds custom radii to RRect.
      
      * Renamed RRect constructors and added BorderRadius.
      
      BorderRadius is a class similar to EdgeInsets that lets you define
      all rounded corners of a rounded rectangle easily.
      f3444fcf
    • Ian Hickson's avatar
      Add a scrollbar to the license screen. (#5114) · 51f8fb99
      Ian Hickson authored
      And make Scrollbar work with LazyBlock.
      
      And an about box to the Stocks sample app.
      51f8fb99
  11. 07 Jul, 2016 1 commit
  12. 06 Jul, 2016 1 commit
  13. 21 Jun, 2016 2 commits
    • Hans Muller's avatar
    • Ian Hickson's avatar
      ImageIcon (#4649) · e502e9c8
      Ian Hickson authored
      Anywhere that accepted IconData now accepts either an Icon or an
      ImageIcon.
      
      Places that used to take an IconData in an `icon` argument, notably
      IconButton and DrawerItem, now take a Widget in that slot. You can wrap
      the value that used to be passed in in an Icon constructor to get the
      same result.
      
      Icon itself now takes the icon as a positional argument, for brevity.
      
      ThemeData now has an iconTheme as well as a primaryIconTheme, the same
      way it has had a textTheme and primaryTextTheme for a while.
      
      IconTheme.of() always returns a value now (though that value itself may
      have nulls in it). It defaults to the ThemeData.iconTheme.
      
      IconThemeData.fallback() is a new method that returns an icon theme data
      structure with all fields filled in.
      
      IconTheme.merge() is a new constructor that takes a context and creates
      a widget that mixes in the new values with the inherited values.
      
      Most places that introduced an IconTheme widget now use IconTheme.merge.
      
      IconThemeData.merge and IconThemeData.copyWith act in a way analogous to
      the similarly-named members of TextStyle.
      
      ImageIcon is introduced. It acts like Icon but takes an ImageProvider
      instead of an IconData.
      
      Also: Fix the analyzer to actually check the stocks app.
      e502e9c8
  14. 16 Jun, 2016 1 commit
    • Ian Hickson's avatar
      Refactor everything to do with images (#4583) · 2dfdc840
      Ian Hickson authored
      Overview
      ========
      
      This patch refactors images to achieve the following goals:
      
      * it allows references to unresolved assets to be passed
        around (previously, almost every layer of the system had to know about
        whether an image came from an asset bundle or the network or
        elsewhere, and had to manually interact with the image cache).
      
      * it allows decorations to use the same API for declaring images as the
        widget tree.
      
      It requires some minor changes to call sites that use images, as
      discussed below.
      
      Widgets
      -------
      
      Change this:
      
      ```dart
            child: new AssetImage(
              name: 'my_asset.png',
              ...
            )
      ```
      
      ...to this:
      
      ```dart
            child: new Image(
              image: new AssetImage('my_asset.png'),
              ...
            )
      ```
      
      Decorations
      -----------
      
      Change this:
      
      ```dart
            child: new DecoratedBox(
              decoration: new BoxDecoration(
                backgroundImage: new BackgroundImage(
                  image: DefaultAssetBundle.of(context).loadImage('my_asset.png'),
                  ...
                ),
                ...
              ),
              child: ...
            )
      ```
      
      ...to this:
      
      ```dart
            child: new DecoratedBox(
              decoration: new BoxDecoration(
                backgroundImage: new BackgroundImage(
                  image: new AssetImage('my_asset.png'),
                  ...
                ),
                ...
              ),
              child: ...
            )
      ```
      
      DETAILED CHANGE LOG
      ===================
      
      The following APIs have been replaced in this patch:
      
      * The `AssetImage` and `NetworkImage` widgets have been split in two,
        with identically-named `ImageProvider` subclasses providing the
        image-loading logic, and a single `Image` widget providing all the
        widget tree logic.
      
      * `ImageResource` is now `ImageStream`. Rather than configuring it with
        a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`.
      
      * `ImageCache.load` and `ImageCache.loadProvider` are replaced by
        `ImageCache.putIfAbsent`.
      
      The following APIs have changed in this patch:
      
      * `ImageCache` works in terms of arbitrary keys and caches
        `ImageStreamCompleter` objects using those keys. With the new model,
        you should never need to interact with the cache directly.
      
      * `Decoration` can now be `const`. The state has moved to the
        `BoxPainter` class. Instead of a list of listeners, there's now just a
        single callback and a `dispose()` method on the painter. The callback
        is passed in to the `createBoxPainter()` method. When invoked, you
        should repaint the painter.
      
      The following new APIs are introduced:
      
      * `AssetBundle.loadStructuredData`.
      
      * `SynchronousFuture`, a variant of `Future` that calls the `then`
        callback synchronously. This enables the asynchronous and
        synchronous (in-the-cache) code paths to look identical yet for the
        latter to avoid returning to the event loop mid-paint.
      
      * `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever.
      
      * `ImageConfiguration`, a class that describes parameters that configure
        the `AssetImage` resolver.
      
      The following APIs are entirely removed by this patch:
      
      * `AssetBundle.loadImage` is gone. Use an `AssetImage` instead.
      
      * `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor`
        used to handle.
      
      * `RawImageResource` and `AsyncImage` are gone.
      
      The following code-level changes are performed:
      
      * `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`,
        and `RawResourceImage`, lives in `image.dart`.
      
      * `DecoratedBox` and `Container` live in their own file now,
        `container.dart` (they reference `image.dart`).
      
      DIRECTIONS FOR FUTURE RESEARCH
      ==============================
      
      * The `ImageConfiguration` fields are mostly aspirational. Right now
        only `devicePixelRatio` and `bundle` are implemented. `locale` isn't
        even plumbed through, it will require work on the localisation logic.
      
      * We should go through and make `BoxDecoration`, `AssetImage`, and
        `NetworkImage` objects `const` where possible.
      
      * This patch makes supporting animated GIFs much easier.
      
      * This patch makes it possible to create an abstract concept of an
        "Icon" that could be either an image or a font-based glyph (using
        `IconData` or similar). (see
        https://github.com/flutter/flutter/issues/4494)
      
      RELATED ISSUES
      ==============
      
      Fixes https://github.com/flutter/flutter/issues/4500
      Fixes https://github.com/flutter/flutter/issues/4495
      Obsoletes https://github.com/flutter/flutter/issues/4496
      2dfdc840
  15. 13 Jun, 2016 2 commits
  16. 09 Jun, 2016 1 commit
  17. 08 Jun, 2016 1 commit
  18. 03 Jun, 2016 1 commit
  19. 02 Jun, 2016 2 commits
  20. 23 May, 2016 1 commit
  21. 12 May, 2016 1 commit
  22. 09 May, 2016 1 commit
  23. 01 May, 2016 2 commits
  24. 30 Apr, 2016 1 commit
    • Devon Carew's avatar
      Mega gallery (#3647) · 9497fb56
      Devon Carew authored
      * working on a large benchmark app
      
      * build a 100k saple app
      
      * print sizes of other libs; scale to 60k lines
      
      * test the generated app on travis
      9497fb56
  25. 22 Apr, 2016 1 commit
  26. 20 Apr, 2016 1 commit
    • Ian Hickson's avatar
      Hide routes from the API when they're not needed. (#3431) · 1b9476c4
      Ian Hickson authored
      The 'routes' table is a point of confusion with new developers. By
      providing a 'home' argument that sets the '/' route, we can delay the
      point at which we teach developers about 'routes' until the point where
      they want to have a second route.
      1b9476c4
  27. 16 Apr, 2016 1 commit
  28. 15 Apr, 2016 1 commit
  29. 06 Apr, 2016 1 commit
    • Adam Barth's avatar
      PopupMenuButton should lazily build menu items · 7ab122e5
      Adam Barth authored
      Previously, the client of PopupMenuButton needed to build all the menu times
      
      when building the PopupMenuButton. This can get expensive if, for example, each
      item in a scrollable list has a popup menu associated with it.
      
      Now the client passes a builder function to the PopupMenuButton that gets
      invoked only when its time to show the menu items.
      7ab122e5
  30. 05 Apr, 2016 2 commits
    • Adam Barth's avatar
      Adds a first draft of LazyBlock · 618e7e49
      Adam Barth authored
      LazyBlock is intended as a replacement for MixedViewport. Rather than
      
      maintaining a table of all the observed child sizes (like
      
      MixedViewport), LazyBlock works by dead reckoning the location of the
      
      children based on the existing viewport. This approach makes it easier
      
      to resize children because LazyBlock doesn't cache any additional
      
      information that would need to be invalidated.
      
      
      
      This patch contains a first draft of LazyBlock that works in a simple
      
      usage scenario. Subsequent patches will replace
      
      ScrollableMixedWidgetList with LazyBlock and port the existing
      
      ScrollableMixedWidgetList tests over to LazyBlock.
      
      
      
      Related to #3075
      618e7e49
    • Yegor's avatar
  31. 01 Apr, 2016 1 commit