1. 13 Oct, 2015 1 commit
  2. 10 Oct, 2015 3 commits
  3. 26 Sep, 2015 1 commit
  4. 21 Sep, 2015 1 commit
    • Adam Barth's avatar
      Remove EventDisposition · 051354ae
      Adam Barth authored
      All the use cases for EventDisposition are now addressed by the gesture
      detection system.
      051354ae
  5. 18 Sep, 2015 1 commit
    • Adam Barth's avatar
      Move theme into material.dart · 4467a268
      Adam Barth authored
      Also, introduce Colors and Typography to hold the material colors and the
      typography declarations. Previously we expected clients of these libraries to
      import them into a namespace, but that doesn't play nice with re-exporting them
      from material.dart.
      4467a268
  6. 19 Aug, 2015 1 commit
    • Adam Barth's avatar
      Add package:sky/rendering.dart · dea3a092
      Adam Barth authored
      Similar to widgets.dart, rendering.dart exports the entire rendering layer.
      Also, update the examples to use rendering.dart and widgets.dart. Also clean up
      some exports so that the examples have more sensible imports.
      dea3a092
  7. 17 Aug, 2015 1 commit
    • Eric Seidel's avatar
      Fix analyzer warnings · d5fe622a
      Eric Seidel authored
      We had a remarkable number of analyzer failures.
      
      I'll fix the bots to analyze across the whole project
      in a follow-up patch, that should prevent this
      in the future.
      
      @abarth
      d5fe622a
  8. 13 Aug, 2015 1 commit
  9. 08 Aug, 2015 1 commit
  10. 07 Aug, 2015 1 commit
    • Adam Barth's avatar
      Rename various text-related classes · 4a70cfed
      Adam Barth authored
       - Inline -> Pargraph. This class is actually a box, not an inline. It's really
         a wrapper for RenderParagraph, so Paragraph is the normal name.
      
       - InlineBase -> RenderInline. The name we used in C++ for the base class of
         all inlines was RenderInline, which removes the ugly "Base" suffix.
      
       - InlineText -> RenderText. Aligns this name with C++.
      
       - InlineStyle -> RenderStyled. Matches the foregoing pattern.
      4a70cfed
  11. 04 Aug, 2015 1 commit
    • James Robinson's avatar
      Teach event system about disposition and make 'consumed' disposition terminal · 53163f8b
      James Robinson authored
      This introduces the notion of event disposition and allows event
      targets (widgets and render objects) to consume events that should not
      be processed further. This is needed by the Switch component in the
      Drawer in the stocks example. The Switch is embedded in a DrawerItem.
      The Switch handles the gesture tap event to toggle its state and should
      handle pointer events to allow swiping and draw its own radial
      reaction. The DrawerItem also handles gesture taps to allow toggling
      the switch value when tapping anywhere on the drawer and to draw its
      own ink splash. When tapping on the switch, both the switch's render
      object and the DrawerItem's listener are in the event dispatch path.
      The Switch needs to signal in some fashion that it consumed the event
      so the DrawerItem does not also try to toggle the switch's state.
      53163f8b
  12. 28 Jul, 2015 2 commits
  13. 16 Jul, 2015 1 commit