- 19 Oct, 2015 15 commits
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Adam Barth authored
Instead of requiring clients to use ui.ColorFilter, we show show the ColorFilter class, similar to what we do for Color.
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Adam Barth authored
Convert Align to use FractionalOffset instead of two doubles
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Hixie authored
It turns out that an AnimatedContainer with a BoxDecoration would start animating every single time it was built, whether or not the container's decoration had changed.
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Adam Barth authored
It was confusing as to whether these were fractions or pixels. Fixes #1622
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Adam Barth authored
Remove ColorFilter widget
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Adam Barth authored
This widget is slow and not commonly used. The original reason we added it was to colorize images, but now that feature is built into the image and background image widgets. Fixes #1646
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Viktor Lidholt authored
Makes sprite physics bodies scalable
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Adam Barth authored
Remove old setFoo functions on Paint
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Adam Barth authored
We now just use Dart properties, which is more idiomatic.
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Viktor Lidholt authored
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Viktor Lidholt authored
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Adam Barth authored
Fixes #1669
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Adam Barth authored
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Adam Barth authored
They should be 0.0 when there's no offset. Fixes #1661
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Adam Barth authored
A MaterialList understands the sizing, padding, and scrollbar features of Material Design lists. Also, add CircleAvatar for showing the circular avatars that are commonly used in material lists.
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- 18 Oct, 2015 3 commits
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Ian Hickson authored
Reduce latency of low-volume debugPrint output
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Hixie authored
Add a AnimatedRelativeRectValue class for animating RelativeRects. Add a PositionedTransition class for animating Positioned using AnimatedRelativeRectValues. Add a test for PositionedTransition. Fix a math bug a RelativeRect found by the test. Fix a logic bug in the two ParentDataWidget classes found by the test. Specifically, they were marking the child dirty, rather than the parent. The parentData is for the parent's layout, not the child's, so they have to mark the parent dirty. (I didn't hoist this up to the superclass because ParentData could be used for painting, hit testing, accessibility, or any number of other things, and I didn't want to bake in the assumption that it needed markNeedsLayout.)
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Hixie authored
- truncate pixel values to 1dp since there's really no point being told the Size is 302.98732587287 by 648.28498579187. - describe more Widgets so that debugDumpApp() is more useful. - remove bufferValue from ProgressIndicator (cc @hansmuller) since it's not yet implemented. - half-hearted toString() for ThemeData. There's no point making a complete one, since it would cause line-wrap even on big monitors in debugDumpApp dumps, and you can easily get the actual values from a debugging if that's the issue. - flesh out BoxConstraints.toString() so that fully unconstrained and fully infinite constraints are called out explicitly. I experimented with adding even more special cases, e.g. calling out unconstrained widths with fixed heights, etc, but it made the output less readable. - remove a redundant _updateVariable() in AnimatedContainer (cc @abarth). - add more information to RenderView.toString().
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- 17 Oct, 2015 3 commits
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Hixie authored
If we haven't printed anything for a second, then reset the count of how much we've printed. I also reduced the amount of data to ~16kb until we pause because I saw some corruption even pausing 1 second every ~32kb. (Numbers are approximate because we're counting UTF-16 characters and some of the characters in the output are multiple bytes in UTF-8.)
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Ian Hickson authored
Sundry debugging aids and fixes
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Hixie authored
Introduce a class that can describe the metrics used in a Positioned widget, to enable easier manipulation and storage of the values, e.g. for animation purposes.
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- 16 Oct, 2015 16 commits
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Hixie authored
(These are all the debugging-related fixes and trivial typo fixes that I extracted out of my heroes branch.) Fix rendering.dart import order. Introduce a debugLabel for Performances so that when you create a performance, you can tag it so that if later you print it out, you can figure out which performance it is. Allow the progress of a PerformanceView to be determined (but not set). Allow subclasses of PerformanceView that are constants to be created by defining a constant constructor for PerformanceView. Introduce a debugPrint() method that throttles its output. This is a test to see if it resolves the problems people have been having with debugDumpRenderTree() et al having their output corrupted on Android. It turns out (according to some things I read On The Internets) that Android only has a 64KB kernel buffer for its logs and and if you output to it too fast, it'll drop data on the floor. If this does in fact reliably resolve this problem, we should probably move the fix over to C++ land (where "print" is implemented) so that any use of print is handled (avoiding the interleaving problem we have now if you use both debugPrint() and print()). Fix a bug with the debugging code for "size". In the specific case of a RenderBox having a parent that doesn't set parentUsesSize, then later the parent setting parentUsesSize but the child having its layout short-circuited (e.g. because the constraints didn't change), we didn't update the _DebugSize object to know that now it's ok that the size be used by the parent, and we'd assert. Also, allow a _DebugSize to be used to set the size of yourself. Previously you could only set your size from a regular Size or from your child's _DebugSize. Add more debugging information to various Widgets where it might be helpful. Make GlobalKey's toString() include the runtimeType so that when subclassing it the new class doesn't claim to be a GlobalKey instance. Include the Widget's key in the Element's description since we don't include it in the detailed description normally (it's in the name part). Fix a test that was returning null from a route.
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Hans Muller authored
Fix scrollable tabs, add basic unit test
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Collin Jackson authored
test harness for stocks app on iOS
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Hans Muller authored
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Hixie authored
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Hans Muller authored
Restored overlay_geometry example
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Viktor Lidholt authored
Adds teleporting methods for moving sprite kinematic bodies
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Hans Muller authored
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Viktor Lidholt authored
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Viktor Lidholt authored
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Hans Muller authored
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Viktor Lidholt authored
Animated sprite physics bodies now correctly transfers energy to dynamic bodies
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Adam Barth authored
The goal is to follow the guidelines in https://github.com/flutter/engine/blob/master/sky/specs/style-guide.md#packages Fixes #1638
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krisgiesing authored
Export new InputEvent classes from appropriate places
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Viktor Lidholt authored
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Viktor Lidholt authored
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- 15 Oct, 2015 3 commits
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Collin Jackson authored
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Hans Muller authored
It's OK to just specify the colors list.
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Viktor Lidholt authored
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