- 27 Sep, 2016 1 commit
-
-
Devon Carew authored
* fix devices test; print on test failure * mock out a call to Doctor
-
- 13 Sep, 2016 1 commit
-
-
Dan Rubel authored
part of https://github.com/flutter/flutter/issues/5789
-
- 01 Sep, 2016 1 commit
-
-
Dan Rubel authored
* improve device matching error message fixes https://github.com/flutter/flutter/issues/5675
-
- 30 Aug, 2016 1 commit
-
-
Dan Rubel authored
* fix getDeviceById to match exact name fixes https://github.com/flutter/flutter/issues/5508
-
- 11 Aug, 2016 1 commit
-
-
John McCutchan authored
-
- 09 Aug, 2016 1 commit
-
-
Devon Carew authored
* make flutter run work with a pre-built apk * refactor to remove the buildDir param
-
- 27 Jul, 2016 1 commit
-
-
John McCutchan authored
-
- 20 Jul, 2016 1 commit
-
-
John McCutchan authored
-
- 24 May, 2016 1 commit
-
-
Todd Volkert authored
* iOS tools cleanup 1) Fix `flutter install` on both device and simulator to refer to the actual bundle and not just the .generated folder 2) Fix `flutter run` on device to actually run vs just installing Still TODO: 1) Discovered that isAppInstalled on iOS simulator always reports true, meaning it'll never actually try to install the app. Fixes #3947 Fixes #1823
-
- 19 May, 2016 1 commit
-
-
Devon Carew authored
-
- 16 May, 2016 1 commit
-
-
Devon Carew authored
* allow per-command analytics suppression * rev the usage package dep
-
- 12 May, 2016 1 commit
-
-
Jason Simmons authored
Artifacts from local engine builds will be found based on the --local-engine flag
-
- 11 May, 2016 1 commit
-
-
Jason Simmons authored
Host tools can be found in the artifact cache directory for the host platform. If a developer wants to use a local engine build instead, then provide an --engine-build flag that selects the specific engine build variant.
-
- 03 May, 2016 2 commits
-
-
Devon Carew authored
* make the usage text more visible * update the look of the usage text
-
Devon Carew authored
* fix analysis errors * review comments; fix test * re-add an export for debugPrint
-
- 27 Apr, 2016 1 commit
-
-
Devon Carew authored
* rework flutter run * fix npe with --debug-port * connect to obs and exit when that conneciton closes * update todos
-
- 26 Apr, 2016 1 commit
-
-
Devon Carew authored
* add google analytics * send in the run target type * track device type targets * use the real GA code * review comments * rev to usage 2.0 * rev to 2.2.0 of usage; add tests * review comments
-
- 21 Mar, 2016 2 commits
-
-
Chinmay Garde authored
All artifacts for iOS are universal.
-
Devon Carew authored
-
- 17 Mar, 2016 1 commit
-
-
Devon Carew authored
-
- 14 Mar, 2016 3 commits
-
-
Hixie authored
-
Adam Barth authored
Instead, require an AndroidManifest.xml and always build an APK. Fixes #2517
-
Ian Hickson authored
-
- 12 Mar, 2016 1 commit
-
-
Devon Carew authored
-
- 11 Mar, 2016 1 commit
-
-
Devon Carew authored
-
- 10 Mar, 2016 2 commits
-
-
Devon Carew authored
-
Yegor Jbanov authored
-
- 08 Mar, 2016 1 commit
-
-
John McCutchan authored
-
- 03 Mar, 2016 1 commit
-
-
Devon Carew authored
-
- 26 Feb, 2016 2 commits
-
-
Devon Carew authored
-
Yegor Jbanov authored
flutter start's method of finding devices to run the app on is not suitable for flutter drive. This commit also refactors several tool services to allow mocking in unit tests.
-
- 24 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 22 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 21 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 19 Feb, 2016 2 commits
-
-
Chinmay Garde authored
-
Chinmay Garde authored
Use the project name to initialize the bundle name and identifier
-
- 17 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 13 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 10 Feb, 2016 1 commit
-
-
Devon Carew authored
-
- 01 Feb, 2016 1 commit
-
-
Collin Jackson authored
-