- 13 Aug, 2016 2 commits
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Devon Carew authored
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Adam Barth authored
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- 12 Aug, 2016 5 commits
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Todd Volkert authored
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Todd Volkert authored
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John McCutchan authored
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Adam Barth authored
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Hans Muller authored
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- 11 Aug, 2016 14 commits
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/5131
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Phil Quitslund authored
* Add Dart SDK to version info (#4986). Adds a new SDK line to the `flutter —version` output. * Prefer `Platform.version`. * Version text fixes.
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Dragoș Tiselice authored
MergeableMaterial is an animated container that knows how to merge separate slices of Material together.
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Dragoș Tiselice authored
Added a simple widget that automatically dispatches a LayoutChangedNotification when its child changes layout.
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Dragoș Tiselice authored
Added a flag that instructs Stack how to deal with overflowing children: they can either be clipped or not.
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Ian Hickson authored
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John McCutchan authored
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John McCutchan authored
- [x] Refactor view support into separate classes. - [x] Make the hot runner grab the main view and call runFromSource on it. - [x] Remove Device.needsDevFS (because it is always true).
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Adam Barth authored
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Ian Hickson authored
Changes in this patch: - iOS now uses a different scrollDrag constant than Android. - ScrollConfigurationDelegate now knows about target platforms. - ScrollBehaviors now know about target platforms. - RawInputLine now has to be told what platform it's targetting. - PageableList now has a concept of target platform. - make debugPrintStack filter its stack. - move debugPrintStack to `assertions.dart`. - add support for limiting the number of frames to debugPrintStack. - make defaultTargetPlatform default to android in test environments. - remove OverscrollStyle and MaterialApp's overscrollStyle argument. You can now control the overscroll style using Theme.platform. - the default scroll configuration is now private to avoid people relying on the defaultTargetPlatform getter in their subclasses (since they really should use Theme.of(context).platform). - fix some typos I noticed in some tests. - added a test for flinging scrollables, that checks that the behavior differs on the two target platforms. - made flingFrom and fling in the test API pump the frames. - added more docs to the test API. - made the TestAsyncUtils.guard() method report uncaught errors to help debug errors when using that API.
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John McCutchan authored
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Devon Carew authored
* send the base uri back to debuggers * add a fullRestart parameter to app.restart * add await
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John McCutchan authored
- [x] Update engine to bring in new snapshotter. - [x] Use the new snapshotter to quickly determine the minimal set of files necessary to run. - [x] On first DevFS sync, only sync files necessary to run the application. - [x] Fix a DevFS unit test failure. - [x] Include DevFS tests in all.dart.
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Ian Hickson authored
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- 10 Aug, 2016 6 commits
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Phil Quitslund authored
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John McCutchan authored
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Jason Simmons authored
Previously the FLX builder compressed assets only if they were not dynamically generated. This meant that the license file was not compressed.
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Hans Muller authored
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Chinmay Garde authored
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Ian Hickson authored
Also, add a "flutter build flx --report-licensed-packages" option for when you need to get the list of the packages affected by licenses.
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- 09 Aug, 2016 13 commits
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Jason Simmons authored
This can happen if you build an FLX in release mode for an app with no assets (such as the hello_world example)
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John McCutchan authored
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Devon Carew authored
* make flutter run work with a pre-built apk * refactor to remove the buildDir param
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Yegor authored
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John McCutchan authored
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John McCutchan authored
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Ian Hickson authored
...so that you can use hot reload mode to update assets.
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John McCutchan authored
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John McCutchan authored
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Adam Barth authored
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Devon Carew authored
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Devon Carew authored
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John McCutchan authored
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