- 11 Jun, 2020 1 commit
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Alexandre Ardhuin authored
* add language version 2.8 in packages/flutter * enable non-nullable analyzer flag
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- 10 Jun, 2020 1 commit
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Darren Austin authored
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- 04 Jun, 2020 1 commit
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Hans Muller authored
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- 02 Jun, 2020 1 commit
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Tong Mu authored
* Adds support for material state mouse cursor to InkWell and InkResponse * Set their default cursors to be MaterialStateMouseCursor.clickable.
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- 28 May, 2020 1 commit
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Tong Mu authored
* Adds default cursor and/or mouseCursor property to a number of widgets. * Adds `MaterialStateMouseCurrsor`.
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- 27 May, 2020 1 commit
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Greg Spencer authored
This adds a new navigationMode to the MediaQueryData that indicates how focusable controls should behave under different navigation modes, currently with two modes: NavigationMode.traditional, and NavigationMode.directional. It may seem like focusing a disabled control is not desirable, but this is useful for user interfaces that use DPAD navigation because if a control gets disabled, losing focus is disruptive to the user, and it is difficult to control where the focus will end up unless it is done explicitly.
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- 18 May, 2020 1 commit
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Alexandre Ardhuin authored
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- 14 May, 2020 1 commit
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Tong Mu authored
* Uses a special cursor value MouseCursor.defer to mark deferring. MouseTrackerAnnotation.cursor is now non-null. The mouseCursor argument of widgets or render objects can be null, which indicates using the default value. * Moves SystemMouseCursors.uncontrolled to MouseCursor.uncontrolled. * Changes how MouseCursor.debugDescription is defined. Previously MouseCursor.toString returns $runtimeType($debugDescription), while now it returns $debugDescription. Implementations of classes are updated, except for the ones of MouseCursor.defer and MouseCursor.uncontrolled are simply "defer" and "uncontrolled".
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- 11 May, 2020 1 commit
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Tong Mu authored
Adds the basic framework for the mouse cursor system. * Adds MouseRegion.cursor * Adds SystemMouseCursors * Adds mouseCursor to some widgets
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- 10 May, 2020 1 commit
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Tong Mu authored
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- 07 Apr, 2020 1 commit
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Greg Spencer authored
This updates the Action API in accordance with the design doc for the changes: flutter.dev/go/actions-and-shortcuts-design-revision Fixes #53276
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- 12 Feb, 2020 1 commit
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Jonah Williams authored
Revert "Revert "Reduced code duplication in ink_splash.dart, ink_ripple.dart (#49480)" (#50502)" (#50512) This reverts commit 9bc0e6a9.
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- 10 Feb, 2020 3 commits
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Jonah Williams authored
This reverts commit 90206427.
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Greg Spencer authored
This PR modifies the existing API docs samples to use DartPad so that all of the samples are now interactive apps on the API docs site. It also removes the restriction for the max width of the description area so that the dartpad region can expand horizontally. I updated the first paragraph on the API docs to indicate that Flutter is more than just mobile now (same text as the README.md at the top level). I modified a few of the examples so that they looked nicer, and fit better on the page. I added the sample description text above each DartPad instance, since that often defines the context of the example. I removed animations and images when they were redundant with the sample content. There were a few that made sense to keep, so I did.
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Prerak Mann authored
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- 08 Jan, 2020 1 commit
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Greg Spencer authored
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- 07 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 13 Dec, 2019 1 commit
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Alexandre Ardhuin authored
* implicit-casts:false in flutter/lib/src/material * address review comments
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- 05 Dec, 2019 1 commit
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Greg Spencer authored
This adds actions and shortcuts arguments to WidgetsApp (and MaterialApp and CupertinoApp) to allow developers to override the default mappings on an application, and to allow for a more complex definition of the default mappings. I've stopped using SelectAction here, in favor of using ActivateAction for all activations, but haven't removed it, to avoid a breaking change, and to allow a common base class for these types of actions. This is because some platforms use the same mapping (web) for both kinds of activations (both select and activate).
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 01 Nov, 2019 1 commit
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Greg Spencer authored
This adds accessors for WidgetsBinding.instance.focusManager and WidgetsBinding.instance.focusManager.primaryFocus so that they can be more easily found in IDEs and accessed. This adds a top level getter for WidgetsBinding.instance.focusManager.primaryFocus called primaryFocus, and a static accessor FocusManager.instance that returns WidgetsBinding.instance.focusManager.
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- 31 Oct, 2019 1 commit
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Greg Spencer authored
Makes sure that disabled InkWell/InkResponse and widgets that use them don't allow themselves to be focused. ListTile, PopupMenu, and Stepper were not setting canRequestFocus properly on the InkWell, and InkWell was allowing focus even if it was disabled (it was basically just relying on the containing widget to set canRequestFocus properly). Now InkWell must both be enabled (have an onTap or similar) and have canRequestFocus set to true.
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- 30 Oct, 2019 1 commit
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Greg Spencer authored
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213), with fixes for the web tests that weren't enabled in the master that it was synced to when I first landed it.
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- 28 Oct, 2019 2 commits
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Greg Spencer authored
Revert "Re-Land: Add focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43384)" (#43647) This reverts commit 8017f63b, since it breaks web tests.
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Greg Spencer authored
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213) No changes from original, except for finding the right RenderBox in dev/integration_tests/android_semantics_testing/test_driver/main_test.dart.
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- 23 Oct, 2019 2 commits
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Jonah Williams authored
Revert "Add focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213)" (#43367) This reverts commit 90006720.
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Greg Spencer authored
In order to enable keyboard navigation to more controls, I've added focus nodes to switches, checkboxes, and radio buttons. In addition, this change enables mouse hover over these controls. - Added tests for focus, hover, and shortcut activation for Checkbox, Radio, and Switch.
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- 15 Oct, 2019 1 commit
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Greg Spencer authored
This optimizes certain paths in the FocusManager, FocusNode, and FocusScopeNode classes in order to fix a regression in stock_animation_open_first_frame_average when I added more focus nodes to the tree to do focus traversal. Mainly I removed some remaining sync* iterators, and also started caching the computation of descendants and ancestors, since those are iterated over fairly often. This improves stock_animation_open_first_frame_average by about 2.8% overall (so about half of a 4.9% regression, both averaged over 10 runs). Addresses #42564
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- 10 Oct, 2019 1 commit
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Greg Spencer authored
This attempts to reland #40186 and #41220, that were reverted in #41945. The main modifications from the original PRs are that I predefine the shortcuts and actions maps instead of defining them inline in the build function, and I use a new mapEquals to do a deep comparison so that we don't rebuild modified things if the contents of the map haven't changed. I also eliminated an operator== and hashCode that were defined on the Actions widget, since widgets shouldn't have those. (it's too bad though: I get an 85% speedup if we leave this in! Too bad it prevents rebuilding of the children...) Fixes #40101
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- 04 Oct, 2019 1 commit
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Greg Spencer authored
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- 02 Oct, 2019 1 commit
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Greg Spencer authored
Adds an ActivateAction to controls that use InkWell. Make InkWell host the Focus for those controls, and add the top level binding to the ENTER key. This will make it possible to trigger a button using the enter key, and to get an ink response when the button is triggered. This is a breaking change because it moves the Focus widget into the InkWell. If you have a component that uses the InkWell directly and you used to wrap that InkWell in a Focus widget to give it its notion of focus, it will now not look for that Focus ancestor for its focus state anymore. In order to control focus on the InkWell, you need to give it a FocusNode directly, via the new focusNode parameter. This should not affect users of widgets like OutlineButton or FloatingActionButton and the like, since those have been modified in this PR.
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- 17 Sep, 2019 1 commit
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Alexandre Ardhuin authored
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- 16 Sep, 2019 1 commit
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MH Johnson authored
* Create 'center' template
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- 04 Sep, 2019 1 commit
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Greg Spencer authored
* Automatic focus highlight mode for FocusManager This re-lands the highlight mode change. * Review Changes
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- 21 Aug, 2019 1 commit
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Greg Spencer authored
This reverts commit a11d7314 because of a regression in flutter_gallery_ios32__transition_perf's 90th_percentile_frame_build_time_millis. Fixes #38860.
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- 16 Aug, 2019 1 commit
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Greg Spencer authored
This adds a FocusHighlightMode to the FocusManager that switches based on the type of input that has recently been received. The initial value is based on the platform, but is updated as soon as user input is received. There is also a FocusHighlightStrategy enum so that the developer can change the strategy to a fixed value if needed. The default is to automatically detect the mode based on the last type of user input. If they use a mouse or keyboard, it shows the focus highlights. If they use a touch interface, then the highlights disappear. This is consistent with the way that Android and Chrome work. The controls still receive focus, only the display of the highlight changes. Text fields show the focus highlight regardless of the focus highlight mode.
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- 01 Aug, 2019 1 commit
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Tong Mu authored
- Splits on{Enter,Hover,Exit} from Listener to MouseRegion. Deprecated API is kept for compatibility. - Splits on{Enter,Hover,Exit} from RenderPointerListener to RenderMouseRegion.
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- 25 May, 2019 1 commit
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Chris Bracken authored
Updates documentation and non-public API to use American spellings for consistency with the rest of the codebase. No changes to behaviour... other than how it's spelt.
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- 18 May, 2019 1 commit
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Greg Spencer authored
Disabled fields and buttons were responding to hover and focus changes, and they shouldn't.
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- 16 May, 2019 1 commit
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Greg Spencer authored
Until this change, Focus.of would return a FocusScopeNode if it found a FocusScope widget. This isn't really all that useful, and can easily lead to bad situations where many widgets think that the scope they are in (or the root scope!) is their indication of being focused. This changes Focus.of to throw an exception if it doesn't find a Focus widget before reaching the nearest FocusScope widget, or the root of the widget hierarchy. It also adds a nullOk optional bool to Focus.of so that if a caller expects to not find a Focus widget, it can deal with that as it sees fit. I modified InkWell to use this new behavior. This fixes an unreported issue that widgets using an InkWell will be drawn as focused the first time they are visited.
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