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abdullh.alsoleman
Front-End
Commits
10ae8698
Unverified
Commit
10ae8698
authored
Jun 04, 2020
by
Hans Muller
Committed by
GitHub
Jun 04, 2020
Browse files
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Plain Diff
Added MaterialStateProperty overlayColor to InkWell (#58650)
parent
bbe18f75
Changes
2
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Showing
2 changed files
with
199 additions
and
3 deletions
+199
-3
ink_well.dart
packages/flutter/lib/src/material/ink_well.dart
+41
-3
ink_well_test.dart
packages/flutter/test/material/ink_well_test.dart
+158
-0
No files found.
packages/flutter/lib/src/material/ink_well.dart
View file @
10ae8698
...
...
@@ -306,6 +306,7 @@ class InkResponse extends StatelessWidget {
this
.
focusColor
,
this
.
hoverColor
,
this
.
highlightColor
,
this
.
overlayColor
,
this
.
splashColor
,
this
.
splashFactory
,
this
.
enableFeedback
=
true
,
...
...
@@ -479,6 +480,31 @@ class InkResponse extends StatelessWidget {
/// * [splashFactory], which defines the appearance of the splash.
final
Color
highlightColor
;
/// Defines the ink response focus, hover, and splash colors.
///
/// This default null property can be used as an alternative to
/// [focusColor], [hoverColor], and [splashColor]. If non-null,
/// it is resolved against one of [MaterialState.focused],
/// [MaterialState.hovered], and [MaterialState.pressed]. It's
/// convenient to use when the parent widget can pass along its own
/// MaterialStateProperty value for the overlay color.
///
/// [MaterialState.pressed] triggers a ripple (an ink splash), per
/// the current Material Design spec. The [overlayColor] doesn't map
/// a state to [highlightColor] because a separate highlight is not
/// used by the current design guidelines. See
/// https://material.io/design/interaction/states.html#pressed
///
/// If the overlay color is null or resolves to null, then [focusColor],
/// [hoverColor], [splashColor] and their defaults are used instead.
///
/// See also:
///
/// * The Material Design specification for overlay colors and how they
/// to a component's state:
/// <https://material.io/design/interaction/states.html#anatomy>.
final
MaterialStateProperty
<
Color
>
overlayColor
;
/// The splash color of the ink response. If this property is null then the
/// splash color of the theme, [ThemeData.splashColor], will be used.
///
...
...
@@ -571,6 +597,7 @@ class InkResponse extends StatelessWidget {
focusColor:
focusColor
,
hoverColor:
hoverColor
,
highlightColor:
highlightColor
,
overlayColor:
overlayColor
,
splashColor:
splashColor
,
splashFactory:
splashFactory
,
enableFeedback:
enableFeedback
,
...
...
@@ -619,6 +646,7 @@ class _InkResponseStateWidget extends StatefulWidget {
this
.
focusColor
,
this
.
hoverColor
,
this
.
highlightColor
,
this
.
overlayColor
,
this
.
splashColor
,
this
.
splashFactory
,
this
.
enableFeedback
=
true
,
...
...
@@ -654,6 +682,7 @@ class _InkResponseStateWidget extends StatefulWidget {
final
Color
focusColor
;
final
Color
hoverColor
;
final
Color
highlightColor
;
final
MaterialStateProperty
<
Color
>
overlayColor
;
final
Color
splashColor
;
final
InteractiveInkFeatureFactory
splashFactory
;
final
bool
enableFeedback
;
...
...
@@ -760,13 +789,19 @@ class _InkResponseState extends State<_InkResponseStateWidget>
bool
get
wantKeepAlive
=>
highlightsExist
||
(
_splashes
!=
null
&&
_splashes
.
isNotEmpty
);
Color
getHighlightColorForType
(
_HighlightType
type
)
{
const
Set
<
MaterialState
>
focused
=
<
MaterialState
>{
MaterialState
.
focused
};
const
Set
<
MaterialState
>
hovered
=
<
MaterialState
>{
MaterialState
.
hovered
};
switch
(
type
)
{
// The pressed state triggers a ripple (ink splash), per the current
// Material Design spec. A separate highlight is no longer used.
// See https://material.io/design/interaction/states.html#pressed
case
_HighlightType
.
pressed
:
return
widget
.
highlightColor
??
Theme
.
of
(
context
).
highlightColor
;
case
_HighlightType
.
focus
:
return
widget
.
focusColor
??
Theme
.
of
(
context
).
focusColor
;
return
widget
.
overlayColor
?.
resolve
(
focused
)
??
widget
.
focusColor
??
Theme
.
of
(
context
).
focusColor
;
case
_HighlightType
.
hover
:
return
widget
.
hoverColor
??
Theme
.
of
(
context
).
hoverColor
;
return
widget
.
overlayColor
?.
resolve
(
hovered
)
??
widget
.
hoverColor
??
Theme
.
of
(
context
).
hoverColor
;
}
assert
(
false
,
'Unhandled
$_HighlightType
$type
'
);
return
null
;
...
...
@@ -839,7 +874,8 @@ class _InkResponseState extends State<_InkResponseStateWidget>
final
MaterialInkController
inkController
=
Material
.
of
(
context
);
final
RenderBox
referenceBox
=
context
.
findRenderObject
()
as
RenderBox
;
final
Offset
position
=
referenceBox
.
globalToLocal
(
globalPosition
);
final
Color
color
=
widget
.
splashColor
??
Theme
.
of
(
context
).
splashColor
;
const
Set
<
MaterialState
>
pressed
=
<
MaterialState
>{
MaterialState
.
pressed
};
final
Color
color
=
widget
.
overlayColor
?.
resolve
(
pressed
)
??
widget
.
splashColor
??
Theme
.
of
(
context
).
splashColor
;
final
RectCallback
rectCallback
=
widget
.
containedInkWell
?
widget
.
getRectCallback
(
referenceBox
)
:
null
;
final
BorderRadius
borderRadius
=
widget
.
borderRadius
;
final
ShapeBorder
customBorder
=
widget
.
customBorder
;
...
...
@@ -1180,6 +1216,7 @@ class InkWell extends InkResponse {
Color
focusColor
,
Color
hoverColor
,
Color
highlightColor
,
MaterialStateProperty
<
Color
>
overlayColor
,
Color
splashColor
,
InteractiveInkFeatureFactory
splashFactory
,
double
radius
,
...
...
@@ -1207,6 +1244,7 @@ class InkWell extends InkResponse {
focusColor:
focusColor
,
hoverColor:
hoverColor
,
highlightColor:
highlightColor
,
overlayColor:
overlayColor
,
splashColor:
splashColor
,
splashFactory:
splashFactory
,
radius:
radius
,
...
...
packages/flutter/test/material/ink_well_test.dart
View file @
10ae8698
...
...
@@ -120,6 +120,43 @@ void main() {
expect
(
inkFeatures
,
paints
..
rect
(
rect:
const
Rect
.
fromLTRB
(
350.0
,
250.0
,
450.0
,
350.0
),
color:
const
Color
(
0xff00ff00
)));
});
testWidgets
(
'ink well changes color on hover with overlayColor'
,
(
WidgetTester
tester
)
async
{
// Same test as 'ink well changes color on hover' except that the
// hover color is specified with the overlayColor parameter.
await
tester
.
pumpWidget
(
Material
(
child:
Directionality
(
textDirection:
TextDirection
.
ltr
,
child:
Center
(
child:
Container
(
width:
100
,
height:
100
,
child:
InkWell
(
overlayColor:
MaterialStateProperty
.
resolveWith
<
Color
>((
Set
<
MaterialState
>
states
)
{
if
(
states
.
contains
(
MaterialState
.
hovered
))
return
const
Color
(
0xff00ff00
);
if
(
states
.
contains
(
MaterialState
.
focused
))
return
const
Color
(
0xff0000ff
);
if
(
states
.
contains
(
MaterialState
.
pressed
))
return
const
Color
(
0xf00fffff
);
return
const
Color
(
0xffbadbad
);
// Shouldn't happen.
}),
onTap:
()
{
},
onLongPress:
()
{
},
onHover:
(
bool
hover
)
{
},
),
),
),
),
));
final
TestGesture
gesture
=
await
tester
.
createGesture
(
kind:
PointerDeviceKind
.
mouse
);
await
gesture
.
addPointer
();
addTearDown
(
gesture
.
removePointer
);
await
gesture
.
moveTo
(
tester
.
getCenter
(
find
.
byType
(
Container
)));
await
tester
.
pumpAndSettle
();
final
RenderObject
inkFeatures
=
tester
.
allRenderObjects
.
firstWhere
((
RenderObject
object
)
=>
object
.
runtimeType
.
toString
()
==
'_RenderInkFeatures'
);
expect
(
inkFeatures
,
paints
..
rect
(
rect:
const
Rect
.
fromLTRB
(
350.0
,
250.0
,
450.0
,
350.0
),
color:
const
Color
(
0xff00ff00
)));
});
testWidgets
(
'ink response changes color on focus'
,
(
WidgetTester
tester
)
async
{
FocusManager
.
instance
.
highlightStrategy
=
FocusHighlightStrategy
.
alwaysTraditional
;
final
FocusNode
focusNode
=
FocusNode
(
debugLabel:
'Ink Focus'
);
...
...
@@ -155,6 +192,127 @@ void main() {
..
rect
(
rect:
const
Rect
.
fromLTRB
(
350.0
,
250.0
,
450.0
,
350.0
),
color:
const
Color
(
0xff0000ff
)));
});
testWidgets
(
'ink response changes color on focus with overlayColor'
,
(
WidgetTester
tester
)
async
{
// Same test as 'ink well changes color on focus' except that the
// hover color is specified with the overlayColor parameter.
FocusManager
.
instance
.
highlightStrategy
=
FocusHighlightStrategy
.
alwaysTraditional
;
final
FocusNode
focusNode
=
FocusNode
(
debugLabel:
'Ink Focus'
);
await
tester
.
pumpWidget
(
Material
(
child:
Directionality
(
textDirection:
TextDirection
.
ltr
,
child:
Center
(
child:
Container
(
width:
100
,
height:
100
,
child:
InkWell
(
focusNode:
focusNode
,
overlayColor:
MaterialStateProperty
.
resolveWith
<
Color
>((
Set
<
MaterialState
>
states
)
{
if
(
states
.
contains
(
MaterialState
.
hovered
))
return
const
Color
(
0xff00ff00
);
if
(
states
.
contains
(
MaterialState
.
focused
))
return
const
Color
(
0xff0000ff
);
if
(
states
.
contains
(
MaterialState
.
pressed
))
return
const
Color
(
0xf00fffff
);
return
const
Color
(
0xffbadbad
);
// Shouldn't happen.
}),
highlightColor:
const
Color
(
0xf00fffff
),
onTap:
()
{
},
onLongPress:
()
{
},
onHover:
(
bool
hover
)
{
},
),
),
),
),
),
);
await
tester
.
pumpAndSettle
();
final
RenderObject
inkFeatures
=
tester
.
allRenderObjects
.
firstWhere
((
RenderObject
object
)
=>
object
.
runtimeType
.
toString
()
==
'_RenderInkFeatures'
);
expect
(
inkFeatures
,
paintsExactlyCountTimes
(
#rect
,
0
));
focusNode
.
requestFocus
();
await
tester
.
pumpAndSettle
();
expect
(
inkFeatures
,
paints
..
rect
(
rect:
const
Rect
.
fromLTRB
(
350.0
,
250.0
,
450.0
,
350.0
),
color:
const
Color
(
0xff0000ff
)));
});
testWidgets
(
'ink response splashColor matches splashColor parameter'
,
(
WidgetTester
tester
)
async
{
FocusManager
.
instance
.
highlightStrategy
=
FocusHighlightStrategy
.
alwaysTouch
;
final
FocusNode
focusNode
=
FocusNode
(
debugLabel:
'Ink Focus'
);
const
Color
splashColor
=
Color
(
0xffff0000
);
await
tester
.
pumpWidget
(
Material
(
child:
Directionality
(
textDirection:
TextDirection
.
ltr
,
child:
Center
(
child:
Focus
(
focusNode:
focusNode
,
child:
Container
(
width:
100
,
height:
100
,
child:
InkWell
(
hoverColor:
const
Color
(
0xff00ff00
),
splashColor:
splashColor
,
focusColor:
const
Color
(
0xff0000ff
),
highlightColor:
const
Color
(
0xf00fffff
),
onTap:
()
{
},
onLongPress:
()
{
},
onHover:
(
bool
hover
)
{
},
),
),
),
),
),
));
await
tester
.
pumpAndSettle
();
final
TestGesture
gesture
=
await
tester
.
startGesture
(
tester
.
getRect
(
find
.
byType
(
InkWell
)).
center
);
await
tester
.
pump
(
const
Duration
(
milliseconds:
200
));
// unconfirmed splash is well underway
final
RenderObject
inkFeatures
=
tester
.
allRenderObjects
.
firstWhere
((
RenderObject
object
)
=>
object
.
runtimeType
.
toString
()
==
'_RenderInkFeatures'
);
expect
(
inkFeatures
,
paints
..
circle
(
x:
50
,
y:
50
,
color:
splashColor
));
await
gesture
.
up
();
});
testWidgets
(
'ink response splashColor matches resolved overlayColor for MaterialState.pressed'
,
(
WidgetTester
tester
)
async
{
// Same test as 'ink response splashColor matches splashColor
// parameter' except that the splash color is specified with the
// overlayColor parameter.
FocusManager
.
instance
.
highlightStrategy
=
FocusHighlightStrategy
.
alwaysTouch
;
final
FocusNode
focusNode
=
FocusNode
(
debugLabel:
'Ink Focus'
);
const
Color
splashColor
=
Color
(
0xffff0000
);
await
tester
.
pumpWidget
(
Material
(
child:
Directionality
(
textDirection:
TextDirection
.
ltr
,
child:
Center
(
child:
Focus
(
focusNode:
focusNode
,
child:
Container
(
width:
100
,
height:
100
,
child:
InkWell
(
overlayColor:
MaterialStateProperty
.
resolveWith
<
Color
>((
Set
<
MaterialState
>
states
)
{
if
(
states
.
contains
(
MaterialState
.
hovered
))
return
const
Color
(
0xff00ff00
);
if
(
states
.
contains
(
MaterialState
.
focused
))
return
const
Color
(
0xff0000ff
);
if
(
states
.
contains
(
MaterialState
.
pressed
))
return
splashColor
;
return
const
Color
(
0xffbadbad
);
// Shouldn't happen.
}),
onTap:
()
{
},
onLongPress:
()
{
},
onHover:
(
bool
hover
)
{
},
),
),
),
),
),
));
await
tester
.
pumpAndSettle
();
final
TestGesture
gesture
=
await
tester
.
startGesture
(
tester
.
getRect
(
find
.
byType
(
InkWell
)).
center
);
await
tester
.
pump
(
const
Duration
(
milliseconds:
200
));
// unconfirmed splash is well underway
final
RenderObject
inkFeatures
=
tester
.
allRenderObjects
.
firstWhere
((
RenderObject
object
)
=>
object
.
runtimeType
.
toString
()
==
'_RenderInkFeatures'
);
expect
(
inkFeatures
,
paints
..
circle
(
x:
50
,
y:
50
,
color:
splashColor
));
await
gesture
.
up
();
});
testWidgets
(
"ink response doesn't change color on focus when on touch device"
,
(
WidgetTester
tester
)
async
{
FocusManager
.
instance
.
highlightStrategy
=
FocusHighlightStrategy
.
alwaysTouch
;
final
FocusNode
focusNode
=
FocusNode
(
debugLabel:
'Ink Focus'
);
...
...
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