- 05 Jan, 2017 1 commit
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Adam Barth authored
This patch changes the default appearance of Slider to not have the thumb be an open circle at its minimum position. The `thumbOpenAtMin` property can enable drawing an open thumb at the min position, which was the previous behavior. Fixes #6941
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- 09 Dec, 2016 1 commit
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Alexandre Ardhuin authored
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- 14 Sep, 2016 1 commit
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Dragoș Tiselice authored
Changed MergableMaterial to animated between states that have dividers and those that don't in order not to have dividers that appear unanimatedly. Fixes #5847.
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- 08 Sep, 2016 1 commit
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Ian Hickson authored
Previously, pumpWidget() would do a partial pump (it didn't trigger Ticker callbacks or post-frame callbacks), and pump() would do a full pump. This patch brings them closer together. It also makes runApp run a full actual frame, rather than skipping the transient callback part of the frame logic. Having "half-frames" in the system was confusing and could lead to bugs where code expecting to run before the next layout pass didn't because a "half-frame" ran first. Also, make Tickers start ticking in the frame that they were started in, if they were started during a frame. This means we no longer spin a frame for t=0, we jump straight to the first actual frame. Other changes in this patch: * rename WidgetsBinding._runApp to WidgetsBinding.attachRootWidget, so that tests can use it to more accurately mock out runApp. * allow loadStructuredData to return synchronously. * make handleBeginFrame handle not being given a time stamp. * make DataPipeImageProvider.loadAsync protected (rather than private), and document it. There wasn't really a reason for it to be private. * fix ImageConfiguration.toString. * introduce debugPrintBuildScope and debugPrintScheduleBuildForStacks, which can help debug problems with widgets getting marked as dirty but not cleaned. * make debugPrintRebuildDirtyWidgets say "Building" the first time and "Rebuilding" the second, to make it clearer when a widget is first created. This makes debugging widget lifecycle issues much easier. * make debugDumpApp more resilient. * debugPrintStack now takes a label that is printed before the stack. * improve the banner shown for debugPrintBeginFrameBanner. * various and sundry documentation fixes
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- 17 Aug, 2016 1 commit
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Dragoș Tiselice authored
This commit changes MergeableMaterial to include a flag that specifies whether connected Material slices should have dividers between them.
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- 11 Aug, 2016 1 commit
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Dragoș Tiselice authored
MergeableMaterial is an animated container that knows how to merge separate slices of Material together.
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