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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:ui' show ImageFilter;
import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'colors.dart';
import 'localizations.dart';
import 'scrollbar.dart';
// TODO(abarth): These constants probably belong somewhere more general.
const TextStyle _kCupertinoDialogTitleStyle = TextStyle(
fontFamily: '.SF UI Display',
inherit: false,
fontSize: 18.0,
fontWeight: FontWeight.w600,
color: CupertinoColors.black,
letterSpacing: 0.48,
textBaseline: TextBaseline.alphabetic,
);
const TextStyle _kCupertinoDialogContentStyle = TextStyle(
fontFamily: '.SF UI Text',
inherit: false,
fontSize: 13.4,
fontWeight: FontWeight.w400,
color: CupertinoColors.black,
height: 1.036,
letterSpacing: -0.25,
textBaseline: TextBaseline.alphabetic,
);
const TextStyle _kCupertinoDialogActionStyle = TextStyle(
fontFamily: '.SF UI Text',
inherit: false,
fontSize: 16.8,
fontWeight: FontWeight.w400,
color: CupertinoColors.activeBlue,
textBaseline: TextBaseline.alphabetic,
);
// iOS dialogs have a normal display width and another display width that is
// used when the device is in accessibility mode. Each of these widths are
// listed below.
const double _kCupertinoDialogWidth = 270.0;
const double _kAccessibilityCupertinoDialogWidth = 310.0;
// _kCupertinoDialogBlurOverlayDecoration is applied to the blurred backdrop to
// lighten the blurred image. Brightening is done to counteract the dark modal
// barrier that appears behind the dialog. The overlay blend mode does the
// brightening. The white color doesn't paint any white, it's just the basis
// for the overlay blend mode.
const BoxDecoration _kCupertinoDialogBlurOverlayDecoration = BoxDecoration(
color: CupertinoColors.white,
backgroundBlendMode: BlendMode.overlay,
);
const double _kBlurAmount = 20.0;
const double _kEdgePadding = 20.0;
const double _kMinButtonHeight = 45.0;
const double _kMinButtonFontSize = 10.0;
const double _kDialogCornerRadius = 12.0;
const double _kDividerThickness = 1.0;
// Translucent white that is painted on top of the blurred backdrop as the
// dialog's background color.
const Color _kDialogColor = Color(0xC0FFFFFF);
// Translucent white that is painted on top of the blurred backdrop as the
// background color of a pressed button.
const Color _kDialogPressedColor = Color(0x90FFFFFF);
// Translucent white that is painted on top of the blurred backdrop in the
// gap areas between the content section and actions section, as well as between
// buttons.
const Color _kButtonDividerColor = Color(0x40FFFFFF);
// The alert dialog layout policy changes depending on whether the user is using
// a "regular" font size vs a "large" font size. This is a spectrum. There are
// many "regular" font sizes and many "large" font sizes. But depending on which
// policy is currently being used, a dialog is laid out differently.
//
// Empirically, the jump from one policy to the other occurs at the following text
// scale factors:
// Largest regular scale factor: 1.3529411764705883
// Smallest large scale factor: 1.6470588235294117
//
// The following constant represents a division in text scale factor beyond which
// we want to change how the dialog is laid out.
const double _kMaxRegularTextScaleFactor = 1.4;
// Accessibility mode on iOS is determined by the text scale factor that the
// user has selected.
bool _isInAccessibilityMode(BuildContext context) {
final MediaQueryData data = MediaQuery.of(context, nullOk: true);
return data != null && data.textScaleFactor > _kMaxRegularTextScaleFactor;
}
/// An iOS-style alert dialog.
///
/// An alert dialog informs the user about situations that require
/// acknowledgement. An alert dialog has an optional title, optional content,
/// and an optional list of actions. The title is displayed above the content
/// and the actions are displayed below the content.
///
/// This dialog styles its title and content (typically a message) to match the
/// standard iOS title and message dialog text style. These default styles can
/// be overridden by explicitly defining [TextStyle]s for [Text] widgets that
/// are part of the title or content.
///
/// To display action buttons that look like standard iOS dialog buttons,
/// provide [CupertinoDialogAction]s for the [actions] given to this dialog.
///
/// Typically passed as the child widget to [showDialog], which displays the
/// dialog.
///
/// See also:
///
/// * [CupertinoPopupSurface], which is a generic iOS-style popup surface that
/// holds arbitrary content to create custom popups.
/// * [CupertinoDialogAction], which is an iOS-style dialog button.
/// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/>
class CupertinoAlertDialog extends StatelessWidget {
/// Creates an iOS-style alert dialog.
///
/// The [actions] must not be null.
const CupertinoAlertDialog({
Key key,
this.title,
this.content,
this.actions = const <Widget>[],
this.scrollController,
this.actionScrollController,
}) : assert(actions != null),
super(key: key);
/// The (optional) title of the dialog is displayed in a large font at the top
/// of the dialog.
///
/// Typically a [Text] widget.
final Widget title;
/// The (optional) content of the dialog is displayed in the center of the
/// dialog in a lighter font.
///
/// Typically a [Text] widget.
final Widget content;
/// The (optional) set of actions that are displayed at the bottom of the
/// dialog.
///
/// Typically this is a list of [CupertinoDialogAction] widgets.
final List<Widget> actions;
/// A scroll controller that can be used to control the scrolling of the
/// [content] in the dialog.
///
/// Defaults to null, and is typically not needed, since most alert messages
/// are short.
///
/// See also:
///
/// * [actionScrollController], which can be used for controlling the actions
/// section when there are many actions.
final ScrollController scrollController;
/// A scroll controller that can be used to control the scrolling of the
/// actions in the dialog.
///
/// Defaults to null, and is typically not needed.
///
/// See also:
///
/// * [scrollController], which can be used for controlling the [content]
/// section when it is long.
final ScrollController actionScrollController;
Widget _buildContent() {
final List<Widget> children = <Widget>[];
if (title != null || content != null) {
final Widget titleSection = _CupertinoAlertContentSection(
title: title,
content: content,
scrollController: scrollController,
);
children.add(Flexible(flex: 3, child: titleSection));
}
return Container(
color: _kDialogColor,
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: children,
),
);
}
Widget _buildActions() {
Widget actionSection = Container(
height: 0.0,
);
if (actions.isNotEmpty) {
actionSection = _CupertinoAlertActionSection(
children: actions,
scrollController: actionScrollController,
);
}
return actionSection;
}
@override
Widget build(BuildContext context) {
final CupertinoLocalizations localizations = CupertinoLocalizations.of(context);
final bool isInAccessibilityMode = _isInAccessibilityMode(context);
final double textScaleFactor = MediaQuery.of(context).textScaleFactor;
return MediaQuery(
data: MediaQuery.of(context).copyWith(
// iOS does not shrink dialog content below a 1.0 scale factor
textScaleFactor: math.max(textScaleFactor, 1.0),
),
child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return Center(
child: Container(
margin: const EdgeInsets.symmetric(vertical: _kEdgePadding),
width: isInAccessibilityMode
? _kAccessibilityCupertinoDialogWidth
: _kCupertinoDialogWidth,
child: CupertinoPopupSurface(
isSurfacePainted: false,
child: Semantics(
namesRoute: true,
scopesRoute: true,
explicitChildNodes: true,
label: localizations.alertDialogLabel,
child: _CupertinoDialogRenderWidget(
contentSection: _buildContent(),
actionsSection: _buildActions(),
),
),
),
),
);
},
),
);
}
}
/// An iOS-style dialog.
///
/// This dialog widget does not have any opinion about the contents of the
/// dialog. Rather than using this widget directly, consider using
/// [CupertinoAlertDialog], which implement a specific kind of dialog.
///
/// Push with `Navigator.of(..., rootNavigator: true)` when using with
/// [CupertinoTabScaffold] to ensure that the dialog appears above the tabs.
///
/// See also:
///
/// * [CupertinoAlertDialog], which is a dialog with title, contents, and
/// actions.
/// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/>
@Deprecated('Use CupertinoAlertDialog for alert dialogs. Use CupertinoPopupSurface for custom popups.')
class CupertinoDialog extends StatelessWidget {
/// Creates an iOS-style dialog.
const CupertinoDialog({
Key key,
this.child,
}) : super(key: key);
/// The widget below this widget in the tree.
final Widget child;
@override
Widget build(BuildContext context) {
return Center(
child: SizedBox(
width: _kCupertinoDialogWidth,
child: CupertinoPopupSurface(
child: child,
),
),
);
}
}
/// Rounded rectangle surface that looks like an iOS popup surface, e.g., alert dialog
/// and action sheet.
///
/// A [CupertinoPopupSurface] can be configured to paint or not paint a white
/// color on top of its blurred area. Typical usage should paint white on top
/// of the blur. However, the white paint can be disabled for the purpose of
/// rendering divider gaps for a more complicated layout, e.g., [CupertinoAlertDialog].
/// Additionally, the white paint can be disabled to render a blurred rounded
/// rectangle without any color (similar to iOS's volume control popup).
///
/// See also:
///
/// * [CupertinoAlertDialog], which is a dialog with a title, content, and
/// actions.
/// * <https://developer.apple.com/ios/human-interface-guidelines/views/alerts/>
class CupertinoPopupSurface extends StatelessWidget {
/// Creates an iOS-style rounded rectangle popup surface.
const CupertinoPopupSurface({
Key key,
this.isSurfacePainted = true,
this.child,
}) : super(key: key);
/// Whether or not to paint a translucent white on top of this surface's
/// blurred background. [isSurfacePainted] should be true for a typical popup
/// that contains content without any dividers. A popup that requires dividers
/// should set [isSurfacePainted] to false and then paint its own surface area.
///
/// Some popups, like iOS's volume control popup, choose to render a blurred
/// area without any white paint covering it. To achieve this effect,
/// [isSurfacePainted] should be set to false.
final bool isSurfacePainted;
/// The widget below this widget in the tree.
final Widget child;
@override
Widget build(BuildContext context) {
return ClipRRect(
borderRadius: BorderRadius.circular(_kDialogCornerRadius),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: _kBlurAmount, sigmaY: _kBlurAmount),
child: Container(
decoration: _kCupertinoDialogBlurOverlayDecoration,
child: Container(
color: isSurfacePainted ? _kDialogColor : null,
child: child,
),
),
),
);
}
}
// iOS style layout policy widget for sizing an alert dialog's content section and
// action button section.
//
// See [_RenderCupertinoDialog] for specific layout policy details.
class _CupertinoDialogRenderWidget extends RenderObjectWidget {
const _CupertinoDialogRenderWidget({
Key key,
@required this.contentSection,
@required this.actionsSection,
}) : super(key: key);
final Widget contentSection;
final Widget actionsSection;
@override
RenderObject createRenderObject(BuildContext context) {
return _RenderCupertinoDialog(
dividerThickness: _kDividerThickness / MediaQuery.of(context).devicePixelRatio,
isInAccessibilityMode: _isInAccessibilityMode(context),
);
}
@override
void updateRenderObject(BuildContext context, _RenderCupertinoDialog renderObject) {
renderObject.isInAccessibilityMode = _isInAccessibilityMode(context);
}
@override
RenderObjectElement createElement() {
return _CupertinoDialogRenderElement(this);
}
}
class _CupertinoDialogRenderElement extends RenderObjectElement {
_CupertinoDialogRenderElement(_CupertinoDialogRenderWidget widget) : super(widget);
Element _contentElement;
Element _actionsElement;
@override
_CupertinoDialogRenderWidget get widget => super.widget;
@override
_RenderCupertinoDialog get renderObject => super.renderObject;
@override
void visitChildren(ElementVisitor visitor) {
if (_contentElement != null) {
visitor(_contentElement);
}
if (_actionsElement != null) {
visitor(_actionsElement);
}
}
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
_contentElement = updateChild(_contentElement, widget.contentSection, _AlertDialogSections.contentSection);
_actionsElement = updateChild(_actionsElement, widget.actionsSection, _AlertDialogSections.actionsSection);
}
@override
void insertChildRenderObject(RenderObject child, _AlertDialogSections slot) {
assert(slot != null);
switch (slot) {
case _AlertDialogSections.contentSection:
renderObject.contentSection = child;
break;
case _AlertDialogSections.actionsSection:
renderObject.actionsSection = child;
break;
}
}
@override
void moveChildRenderObject(RenderObject child, _AlertDialogSections slot) {
assert(false);
}
@override
void update(RenderObjectWidget newWidget) {
super.update(newWidget);
_contentElement = updateChild(_contentElement, widget.contentSection, _AlertDialogSections.contentSection);
_actionsElement = updateChild(_actionsElement, widget.actionsSection, _AlertDialogSections.actionsSection);
}
@override
void forgetChild(Element child) {
assert(child == _contentElement || child == _actionsElement);
if (_contentElement == child) {
_contentElement = null;
} else {
assert(_actionsElement == child);
_actionsElement = null;
}
}
@override
void removeChildRenderObject(RenderObject child) {
assert(child == renderObject.contentSection || child == renderObject.actionsSection);
if (renderObject.contentSection == child) {
renderObject.contentSection = null;
} else {
assert(renderObject.actionsSection == child);
renderObject.actionsSection = null;
}
}
}
// iOS style layout policy for sizing an alert dialog's content section and action
// button section.
//
// The policy is as follows:
//
// If all content and buttons fit on screen:
// The content section and action button section are sized intrinsically and centered
// vertically on screen.
//
// If all content and buttons do not fit on screen, and iOS is NOT in accessibility mode:
// A minimum height for the action button section is calculated. The action
// button section will not be rendered shorter than this minimum. See
// [_RenderCupertinoDialogActions] for the minimum height calculation.
//
// With the minimum action button section calculated, the content section can
// take up as much space as is available, up to the point that it hits the
// minimum button height at the bottom.
//
// After the content section is laid out, the action button section is allowed
// to take up any remaining space that was not consumed by the content section.
//
// If all content and buttons do not fit on screen, and iOS IS in accessibility mode:
// The button section is given up to 50% of the available height. Then the content
// section is given whatever height remains.
class _RenderCupertinoDialog extends RenderBox {
_RenderCupertinoDialog({
RenderBox contentSection,
RenderBox actionsSection,
double dividerThickness = 0.0,
bool isInAccessibilityMode = false,
}) : _contentSection = contentSection,
_actionsSection = actionsSection,
_dividerThickness = dividerThickness,
_isInAccessibilityMode = isInAccessibilityMode;
RenderBox get contentSection => _contentSection;
RenderBox _contentSection;
set contentSection(RenderBox newContentSection) {
if (newContentSection != _contentSection) {
if (_contentSection != null) {
dropChild(_contentSection);
}
_contentSection = newContentSection;
if (_contentSection != null) {
adoptChild(_contentSection);
}
}
}
RenderBox get actionsSection => _actionsSection;
RenderBox _actionsSection;
set actionsSection(RenderBox newActionsSection) {
if (newActionsSection != _actionsSection) {
if (null != _actionsSection) {
dropChild(_actionsSection);
}
_actionsSection = newActionsSection;
if (null != _actionsSection) {
adoptChild(_actionsSection);
}
}
}
bool get isInAccessibilityMode => _isInAccessibilityMode;
bool _isInAccessibilityMode;
set isInAccessibilityMode(bool newValue) {
if (newValue != _isInAccessibilityMode) {
_isInAccessibilityMode = newValue;
markNeedsLayout();
}
}
double get _dialogWidth => isInAccessibilityMode
? _kAccessibilityCupertinoDialogWidth
: _kCupertinoDialogWidth;
final double _dividerThickness;
final Paint _dividerPaint = Paint()
..color = _kButtonDividerColor
..style = PaintingStyle.fill;
@override
void attach(PipelineOwner owner) {
super.attach(owner);
if (null != contentSection) {
contentSection.attach(owner);
}
if (null != actionsSection) {
actionsSection.attach(owner);
}
}
@override
void detach() {
super.detach();
if (null != contentSection) {
contentSection.detach();
}
if (null != actionsSection) {
actionsSection.detach();
}
}
@override
void redepthChildren() {
if (null != contentSection) {
redepthChild(contentSection);
}
if (null != actionsSection) {
redepthChild(actionsSection);
}
}
@override
void setupParentData(RenderBox child) {
if (child.parentData is! BoxParentData) {
child.parentData = BoxParentData();
}
}
@override
void visitChildren(RenderObjectVisitor visitor) {
if (contentSection != null) {
visitor(contentSection);
}
if (actionsSection != null) {
visitor(actionsSection);
}
}
@override
List<DiagnosticsNode> debugDescribeChildren() {
final List<DiagnosticsNode> value = <DiagnosticsNode>[];
if (contentSection != null) {
value.add(contentSection.toDiagnosticsNode(name: 'content'));
}
if (actionsSection != null) {
value.add(actionsSection.toDiagnosticsNode(name: 'actions'));
}
return value;
}
@override
double computeMinIntrinsicWidth(double height) {
return _dialogWidth;
}
@override
double computeMaxIntrinsicWidth(double height) {
return _dialogWidth;
}
@override
double computeMinIntrinsicHeight(double width) {
final double contentHeight = contentSection.getMinIntrinsicHeight(width);
final double actionsHeight = actionsSection.getMinIntrinsicHeight(width);
final bool hasDivider = contentHeight > 0.0 && actionsHeight > 0.0;
final double height = contentHeight + (hasDivider ? _dividerThickness : 0.0) + actionsHeight;
if (height.isFinite)
return height;
return 0.0;
}
@override
double computeMaxIntrinsicHeight(double width) {
final double contentHeight = contentSection.getMaxIntrinsicHeight(width);
final double actionsHeight = actionsSection.getMaxIntrinsicHeight(width);
final bool hasDivider = contentHeight > 0.0 && actionsHeight > 0.0;
final double height = contentHeight + (hasDivider ? _dividerThickness : 0.0) + actionsHeight;
if (height.isFinite)
return height;
return 0.0;
}
@override
void performLayout() {
if (isInAccessibilityMode) {
// When in accessibility mode, an alert dialog will allow buttons to take
// up to 50% of the dialog height, even if the content exceeds available space.
performAccessibilityLayout();
} else {
// When not in accessibility mode, an alert dialog might reduce the space
// for buttons to just over 1 button's height to make room for the content
// section.
performRegularLayout();
}
}
void performRegularLayout() {
final bool hasDivider = contentSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0
&& actionsSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0;
final double dividerThickness = hasDivider ? _dividerThickness : 0.0;
final double minActionsHeight = actionsSection.getMinIntrinsicHeight(_dialogWidth);
// Size alert dialog content.
contentSection.layout(
constraints.deflate(EdgeInsets.only(bottom: minActionsHeight + dividerThickness)),
parentUsesSize: true,
);
final Size contentSize = contentSection.size;
// Size alert dialog actions.
actionsSection.layout(
constraints.deflate(EdgeInsets.only(top: contentSize.height + dividerThickness)),
parentUsesSize: true,
);
final Size actionsSize = actionsSection.size;
// Calculate overall dialog height.
final double dialogHeight = contentSize.height + dividerThickness + actionsSize.height;
// Set our size now that layout calculations are complete.
size = constraints.constrain(
Size(_dialogWidth, dialogHeight)
);
// Set the position of the actions box to sit at the bottom of the dialog.
// The content box defaults to the top left, which is where we want it.
assert(actionsSection.parentData is BoxParentData);
final BoxParentData actionParentData = actionsSection.parentData;
actionParentData.offset = Offset(0.0, contentSize.height + dividerThickness);
}
void performAccessibilityLayout() {
final bool hasDivider = contentSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0
&& actionsSection.getMaxIntrinsicHeight(_dialogWidth) > 0.0;
final double dividerThickness = hasDivider ? _dividerThickness : 0.0;
final double maxContentHeight = contentSection.getMaxIntrinsicHeight(_dialogWidth);
final double maxActionsHeight = actionsSection.getMaxIntrinsicHeight(_dialogWidth);
Size contentSize;
Size actionsSize;
if (maxContentHeight + dividerThickness + maxActionsHeight > constraints.maxHeight) {
// There isn't enough room for everything. Following iOS's accessibility dialog
// layout policy, first we allow the actions to take up to 50% of the dialog
// height. Second we fill the rest of the available space with the content
// section.
// Size alert dialog actions.
actionsSection.layout(
constraints.deflate(EdgeInsets.only(top: constraints.maxHeight / 2.0)),
parentUsesSize: true,
);
actionsSize = actionsSection.size;
// Size alert dialog content.
contentSection.layout(
constraints.deflate(EdgeInsets.only(bottom: actionsSize.height + dividerThickness)),
parentUsesSize: true,
);
contentSize = contentSection.size;
} else {
// Everything fits. Give content and actions all the space they want.
// Size alert dialog content.
contentSection.layout(
constraints,
parentUsesSize: true,
);
contentSize = contentSection.size;
// Size alert dialog actions.
actionsSection.layout(
constraints.deflate(EdgeInsets.only(top: contentSize.height)),
parentUsesSize: true,
);
actionsSize = actionsSection.size;
}
// Calculate overall dialog height.
final double dialogHeight = contentSize.height + dividerThickness + actionsSize.height;
// Set our size now that layout calculations are complete.
size = constraints.constrain(
Size(_dialogWidth, dialogHeight)
);
// Set the position of the actions box to sit at the bottom of the dialog.
// The content box defaults to the top left, which is where we want it.
assert(actionsSection.parentData is BoxParentData);
final BoxParentData actionParentData = actionsSection.parentData;
actionParentData.offset = Offset(0.0, contentSize.height + dividerThickness);
}
@override
void paint(PaintingContext context, Offset offset) {
final BoxParentData contentParentData = contentSection.parentData;
contentSection.paint(context, offset + contentParentData.offset);
final bool hasDivider = contentSection.size.height > 0.0 && actionsSection.size.height > 0.0;
if (hasDivider) {
_paintDividerBetweenContentAndActions(context.canvas, offset);
}
final BoxParentData actionsParentData = actionsSection.parentData;
actionsSection.paint(context, offset + actionsParentData.offset);
}
void _paintDividerBetweenContentAndActions(Canvas canvas, Offset offset) {
canvas.drawRect(
Rect.fromLTWH(
offset.dx,
offset.dy + contentSection.size.height,
size.width,
_dividerThickness,
),
_dividerPaint,
);
}
@override
bool hitTestChildren(HitTestResult result, { Offset position }) {
bool isHit = false;
final BoxParentData contentSectionParentData = contentSection.parentData;
final BoxParentData actionsSectionParentData = actionsSection.parentData;
if (contentSection.hitTest(result, position: position - contentSectionParentData.offset)) {
isHit = true;
} else if (actionsSection.hitTest(result, position: position - actionsSectionParentData.offset)) {
isHit = true;
}
return isHit;
}
}
// Visual components of an alert dialog that need to be explicitly sized and
// laid out at runtime.
enum _AlertDialogSections {
contentSection,
actionsSection,
}
// The "content section" of a CupertinoAlertDialog.
//
// If title is missing, then only content is added. If content is
// missing, then only title is added. If both are missing, then it returns
// a SingleChildScrollView with a zero-sized Container.
class _CupertinoAlertContentSection extends StatelessWidget {
const _CupertinoAlertContentSection({
Key key,
this.title,
this.content,
this.scrollController,
}) : super(key: key);
// The (optional) title of the dialog is displayed in a large font at the top
// of the dialog.
//
// Typically a Text widget.
final Widget title;
// The (optional) content of the dialog is displayed in the center of the
// dialog in a lighter font.
//
// Typically a Text widget.
final Widget content;
// A scroll controller that can be used to control the scrolling of the
// content in the dialog.
//
// Defaults to null, and is typically not needed, since most alert contents
// are short.
final ScrollController scrollController;
@override
Widget build(BuildContext context) {
final double textScaleFactor = MediaQuery.of(context).textScaleFactor;
final List<Widget> titleContentGroup = <Widget>[];
if (title != null) {
titleContentGroup.add(Padding(
padding: EdgeInsets.only(
left: _kEdgePadding,
right: _kEdgePadding,
bottom: content == null ? _kEdgePadding : 1.0,
top: _kEdgePadding * textScaleFactor,
),
child: DefaultTextStyle(
style: _kCupertinoDialogTitleStyle,
textAlign: TextAlign.center,
child: title,
),
));
}
if (content != null) {
titleContentGroup.add(
Padding(
padding: EdgeInsets.only(
left: _kEdgePadding,
right: _kEdgePadding,
bottom: _kEdgePadding * textScaleFactor,
top: title == null ? _kEdgePadding : 1.0,
),
child: DefaultTextStyle(
style: _kCupertinoDialogContentStyle,
textAlign: TextAlign.center,
child: content,
),
),
);
}
if (titleContentGroup.isEmpty) {
return SingleChildScrollView(
controller: scrollController,
child: Container(width: 0.0, height: 0.0),
);
}
return CupertinoScrollbar(
child: SingleChildScrollView(
controller: scrollController,
child: Column(
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: titleContentGroup,
),
),
);
}
}
// The "actions section" of a [CupertinoAlertDialog].
//
// See [_RenderCupertinoDialogActions] for details about action button sizing
// and layout.
class _CupertinoAlertActionSection extends StatefulWidget {
const _CupertinoAlertActionSection({
Key key,
@required this.children,
this.scrollController,
}) : assert(children != null),
super(key: key);
final List<Widget> children;
// A scroll controller that can be used to control the scrolling of the
// actions in the dialog.
//
// Defaults to null, and is typically not needed, since most alert dialogs
// don't have many actions.
final ScrollController scrollController;
@override
_CupertinoAlertActionSectionState createState() => _CupertinoAlertActionSectionState();
}
class _CupertinoAlertActionSectionState extends State<_CupertinoAlertActionSection> {
@override
Widget build(BuildContext context) {
final double devicePixelRatio = MediaQuery.of(context).devicePixelRatio;
final List<Widget> interactiveButtons = <Widget>[];
for (int i = 0; i < widget.children.length; i += 1) {
interactiveButtons.add(
_PressableActionButton(
child: widget.children[i],
),
);
}
return CupertinoScrollbar(
child: SingleChildScrollView(
controller: widget.scrollController,
child: _CupertinoDialogActionsRenderWidget(
actionButtons: interactiveButtons,
dividerThickness: _kDividerThickness / devicePixelRatio,
),
),
);
}
}
// Button that updates its render state when pressed.
//
// The pressed state is forwarded to an _ActionButtonParentDataWidget. The
// corresponding _ActionButtonParentData is then interpreted and rendered
// appropriately by _RenderCupertinoDialogActions.
class _PressableActionButton extends StatefulWidget {
const _PressableActionButton({
@required this.child,
});
final Widget child;
@override
_PressableActionButtonState createState() => _PressableActionButtonState();
}
class _PressableActionButtonState extends State<_PressableActionButton> {
bool _isPressed = false;
@override
Widget build(BuildContext context) {
return _ActionButtonParentDataWidget(
isPressed: _isPressed,
child: MergeSemantics(
// TODO(mattcarroll): Button press dynamics need overhaul for iOS: https://github.com/flutter/flutter/issues/19786
child: GestureDetector(
excludeFromSemantics: true,
behavior: HitTestBehavior.opaque,
onTapDown: (TapDownDetails details) => setState(() {
_isPressed = true;
}),
onTapUp: (TapUpDetails details) => setState(() {
_isPressed = false;
}),
// TODO(mattcarroll): Cancel is currently triggered when user moves past slop instead of off button: https://github.com/flutter/flutter/issues/19783
onTapCancel: () => setState(() => _isPressed = false),
child: widget.child,
),
),
);
}
}
// ParentDataWidget that updates _ActionButtonParentData for an action button.
//
// Each action button requires knowledge of whether or not it is pressed so that
// the dialog can correctly render the button. The pressed state is held within
// _ActionButtonParentData. _ActionButtonParentDataWidget is responsible for
// updating the pressed state of an _ActionButtonParentData based on the
// incoming [isPressed] property.
class _ActionButtonParentDataWidget extends ParentDataWidget<_CupertinoDialogActionsRenderWidget> {
const _ActionButtonParentDataWidget({
Key key,
this.isPressed,
@required Widget child,
}) : super(key: key, child: child);
final bool isPressed;
@override
void applyParentData(RenderObject renderObject) {
assert(renderObject.parentData is _ActionButtonParentData);
final _ActionButtonParentData parentData = renderObject.parentData;
if (parentData.isPressed != isPressed) {
parentData.isPressed = isPressed;
// Force a repaint.
final AbstractNode targetParent = renderObject.parent;
if (targetParent is RenderObject)
targetParent.markNeedsPaint();
}
}
}
// ParentData applied to individual action buttons that report whether or not
// that button is currently pressed by the user.
class _ActionButtonParentData extends MultiChildLayoutParentData {
_ActionButtonParentData({
this.isPressed = false,
});
bool isPressed;
}
/// A button typically used in a [CupertinoAlertDialog].
///
/// See also:
///
/// * [CupertinoAlertDialog], a dialog that informs the user about situations
/// that require acknowledgement.
class CupertinoDialogAction extends StatelessWidget {
/// Creates an action for an iOS-style dialog.
const CupertinoDialogAction({
this.onPressed,
this.isDefaultAction = false,
this.isDestructiveAction = false,
this.textStyle,
@required this.child,
}) : assert(child != null);
/// The callback that is called when the button is tapped or otherwise
/// activated.
///
/// If this is set to null, the button will be disabled.
final VoidCallback onPressed;
/// Set to true if button is the default choice in the dialog.
///
/// Default buttons are bold.
final bool isDefaultAction;
/// Whether this action destroys an object.
///
/// For example, an action that deletes an email is destructive.
final bool isDestructiveAction;
/// [TextStyle] to apply to any text that appears in this button.
///
/// Dialog actions have a built-in text resizing policy for long text. To
/// ensure that this resizing policy always works as expected, [textStyle]
/// must be used if a text size is desired other than that specified in
/// [_kCupertinoDialogActionStyle].
final TextStyle textStyle;
/// The widget below this widget in the tree.
///
/// Typically a [Text] widget.
final Widget child;
/// Whether the button is enabled or disabled. Buttons are disabled by
/// default. To enable a button, set its [onPressed] property to a non-null
/// value.
bool get enabled => onPressed != null;
double _calculatePadding(BuildContext context) {
return 8.0 * MediaQuery.textScaleFactorOf(context);
}
// Dialog action content shrinks to fit, up to a certain point, and if it still
// cannot fit at the minimum size, the text content is ellipsized.
//
// This policy only applies when the device is not in accessibility mode.
Widget _buildContentWithRegularSizingPolicy({
@required BuildContext context,
@required TextStyle textStyle,
@required Widget content,
}) {
final bool isInAccessibilityMode = _isInAccessibilityMode(context);
final double dialogWidth = isInAccessibilityMode
? _kAccessibilityCupertinoDialogWidth
: _kCupertinoDialogWidth;
final double textScaleFactor = MediaQuery.textScaleFactorOf(context);
// The fontSizeRatio is the ratio of the current text size (including any
// iOS scale factor) vs the minimum text size that we allow in action
// buttons. This ratio information is used to automatically scale down action
// button text to fit the available space.
final double fontSizeRatio = (textScaleFactor * textStyle.fontSize) / _kMinButtonFontSize;
final double padding = _calculatePadding(context);
return IntrinsicHeight(
child: SizedBox(
width: double.infinity,
child: FittedBox(
fit: BoxFit.scaleDown,
child: ConstrainedBox(
constraints: BoxConstraints(
maxWidth: fontSizeRatio * (dialogWidth - (2 * padding)),
),
child: Semantics(
button: true,
onTap: onPressed,
child: DefaultTextStyle(
style: textStyle,
textAlign: TextAlign.center,
overflow: TextOverflow.ellipsis,
maxLines: 1,
child: content,
),
),
),
),
),
);
}
// Dialog action content is permitted to be as large as it wants when in
// accessibility mode. If text is used as the content, the text wraps instead
// of ellipsizing.
Widget _buildContentWithAccessibilitySizingPolicy({
@required TextStyle textStyle,
@required Widget content,
}) {
return DefaultTextStyle(
style: textStyle,
textAlign: TextAlign.center,
child: content,
);
}
@override
Widget build(BuildContext context) {
TextStyle style = _kCupertinoDialogActionStyle;
style = style.merge(textStyle);
if (isDestructiveAction) {
style = style.copyWith(color: CupertinoColors.destructiveRed);
}
if (!enabled) {
style = style.copyWith(color: style.color.withOpacity(0.5));
}
// Apply a sizing policy to the action button's content based on whether or
// not the device is in accessibility mode.
// TODO(mattcarroll): The following logic is not entirely correct. It is also
// the case that if content text does not contain a space, it should also
// wrap instead of ellipsizing. We are consciously not implementing that
// now due to complexity.
final Widget sizedContent = _isInAccessibilityMode(context)
? _buildContentWithAccessibilitySizingPolicy(
textStyle: style,
content: child,
)
: _buildContentWithRegularSizingPolicy(
context: context,
textStyle: style,
content: child,
);
return GestureDetector(
excludeFromSemantics: true,
onTap: onPressed,
behavior: HitTestBehavior.opaque,
child: ConstrainedBox(
constraints: const BoxConstraints(
minHeight: _kMinButtonHeight,
),
child: Container(
alignment: Alignment.center,
padding: EdgeInsets.all(_calculatePadding(context)),
child: sizedContent,
),
),
);
}
}
// iOS style dialog action button layout.
//
// [_CupertinoDialogActionsRenderWidget] does not provide any scrolling
// behavior for its buttons. It only handles the sizing and layout of buttons.
// Scrolling behavior can be composed on top of this widget, if desired.
//
// See [_RenderCupertinoDialogActions] for specific layout policy details.
class _CupertinoDialogActionsRenderWidget extends MultiChildRenderObjectWidget {
_CupertinoDialogActionsRenderWidget({
Key key,
@required List<Widget> actionButtons,
double dividerThickness = 0.0,
}) : _dividerThickness = dividerThickness,
super(key: key, children: actionButtons);
final double _dividerThickness;
@override
RenderObject createRenderObject(BuildContext context) {
return _RenderCupertinoDialogActions(
dialogWidth: _isInAccessibilityMode(context)
? _kAccessibilityCupertinoDialogWidth
: _kCupertinoDialogWidth,
dividerThickness: _dividerThickness,
);
}
@override
void updateRenderObject(BuildContext context, _RenderCupertinoDialogActions renderObject) {
renderObject.dialogWidth = _isInAccessibilityMode(context)
? _kAccessibilityCupertinoDialogWidth
: _kCupertinoDialogWidth;
renderObject.dividerThickness = _dividerThickness;
}
}
// iOS style layout policy for sizing and positioning an alert dialog's action
// buttons.
//
// The policy is as follows:
//
// If a single action button is provided, or if 2 action buttons are provided
// that can fit side-by-side, then action buttons are sized and laid out in a
// single horizontal row. The row is exactly as wide as the dialog, and the row
// is as tall as the tallest action button. A horizontal divider is drawn above
// the button row. If 2 action buttons are provided, a vertical divider is
// drawn between them. The thickness of the divider is set by [dividerThickness].
//
// If 2 action buttons are provided but they cannot fit side-by-side, then the
// 2 buttons are stacked vertically. A horizontal divider is drawn above each
// button. The thickness of the divider is set by [dividerThickness]. The minimum
// height of this [RenderBox] in the case of 2 stacked buttons is as tall as
// the 2 buttons stacked. This is different than the 3+ button case where the
// minimum height is only 1.5 buttons tall. See the 3+ button explanation for
// more info.
//
// If 3+ action buttons are provided then they are all stacked vertically. A
// horizontal divider is drawn above each button. The thickness of the divider
// is set by [dividerThickness]. The minimum height of this [RenderBox] in the case
// of 3+ stacked buttons is as tall as the 1st button + 50% the height of the
// 2nd button. In other words, the minimum height is 1.5 buttons tall. This
// minimum height of 1.5 buttons is expected to work in tandem with a surrounding
// [ScrollView] to match the iOS dialog behavior.
//
// Each button is expected to have an _ActionButtonParentData which reports
// whether or not that button is currently pressed. If a button is pressed,
// then the dividers above and below that pressed button are not drawn - instead
// they are filled with the standard white dialog background color. The one
// exception is the very 1st divider which is always rendered. This policy comes
// from observation of native iOS dialogs.
class _RenderCupertinoDialogActions extends RenderBox
with ContainerRenderObjectMixin<RenderBox, MultiChildLayoutParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, MultiChildLayoutParentData> {
_RenderCupertinoDialogActions({
List<RenderBox> children,
@required double dialogWidth,
double dividerThickness = 0.0,
}) : _dialogWidth = dialogWidth,
_dividerThickness = dividerThickness {
addAll(children);
}
double get dialogWidth => _dialogWidth;
double _dialogWidth;
set dialogWidth(double newWidth) {
if (newWidth != _dialogWidth) {
_dialogWidth = newWidth;
markNeedsLayout();
}
}
// The thickness of the divider between buttons.
double get dividerThickness => _dividerThickness;
double _dividerThickness;
set dividerThickness(double newValue) {
if (newValue != _dividerThickness) {
_dividerThickness = newValue;
markNeedsLayout();
}
}
final Paint _buttonBackgroundPaint = Paint()
..color = _kDialogColor
..style = PaintingStyle.fill;
final Paint _pressedButtonBackgroundPaint = Paint()
..color = _kDialogPressedColor
..style = PaintingStyle.fill;
final Paint _dividerPaint = Paint()
..color = _kButtonDividerColor
..style = PaintingStyle.fill;
Iterable<RenderBox> get _pressedButtons sync* {
RenderBox currentChild = firstChild;
while (currentChild != null) {
assert(currentChild.parentData is _ActionButtonParentData);
final _ActionButtonParentData parentData = currentChild.parentData;
if (parentData.isPressed) {
yield currentChild;
}
currentChild = childAfter(currentChild);
}
}
bool get _isButtonPressed {
RenderBox currentChild = firstChild;
while (currentChild != null) {
assert(currentChild.parentData is _ActionButtonParentData);
final _ActionButtonParentData parentData = currentChild.parentData;
if (parentData.isPressed) {
return true;
}
currentChild = childAfter(currentChild);
}
return false;
}
@override
void setupParentData(RenderBox child) {
if (child.parentData is! _ActionButtonParentData)
child.parentData = _ActionButtonParentData();
}
@override
double computeMinIntrinsicWidth(double height) {
return dialogWidth;
}
@override
double computeMaxIntrinsicWidth(double height) {
return dialogWidth;
}
@override
double computeMinIntrinsicHeight(double width) {
double minHeight;
if (childCount == 0) {
minHeight = 0.0;
} else if (childCount == 1) {
// If only 1 button, display the button across the entire dialog.
minHeight = _computeMinIntrinsicHeightSideBySide(width);
} else {
if (childCount == 2 && _isSingleButtonRow(width)) {
// The first 2 buttons fit side-by-side. Display them horizontally.
minHeight = _computeMinIntrinsicHeightSideBySide(width);
} else {
// 3+ buttons are always stacked. The minimum height when stacked is
// 1.5 buttons tall.
minHeight = _computeMinIntrinsicHeightStacked(width);
}
}
return minHeight;
}
// The minimum height for a single row of buttons is the larger of the buttons'
// min intrinsic heights.
double _computeMinIntrinsicHeightSideBySide(double width) {
assert(childCount >= 1 && childCount <= 2);
double minHeight;
if (childCount == 1) {
minHeight = firstChild.getMinIntrinsicHeight(width);
} else {
final double perButtonWidth = (width - dividerThickness) / 2.0;
minHeight = math.max(
firstChild.getMinIntrinsicHeight(perButtonWidth),
lastChild.getMinIntrinsicHeight(perButtonWidth),
);
}
return minHeight;
}
// The minimum height for 2+ stacked buttons is the height of the 1st button
// + 50% the height of the 2nd button + the divider between the two.
double _computeMinIntrinsicHeightStacked(double width) {
assert(childCount >= 2);
return firstChild.getMinIntrinsicHeight(width)
+ dividerThickness
+ (0.5 * childAfter(firstChild).getMinIntrinsicHeight(width));
}
@override
double computeMaxIntrinsicHeight(double width) {
double maxHeight;
if (childCount == 0) {
// No buttons. Zero height.
maxHeight = 0.0;
} else if (childCount == 1) {
// One button. Our max intrinsic height is equal to the button's.
maxHeight = firstChild.getMaxIntrinsicHeight(width);
} else if (childCount == 2) {
// Two buttons...
if (_isSingleButtonRow(width)) {
// The 2 buttons fit side by side so our max intrinsic height is equal
// to the taller of the 2 buttons.
final double perButtonWidth = (width - dividerThickness) / 2.0;
maxHeight = math.max(
firstChild.getMaxIntrinsicHeight(perButtonWidth),
lastChild.getMaxIntrinsicHeight(perButtonWidth),
);
} else {
// The 2 buttons do not fit side by side. Measure total height as a
// vertical stack.
maxHeight = _computeMaxIntrinsicHeightStacked(width);
}
} else {
// Three+ buttons. Stack the buttons vertically with dividers and measure
// the overall height.
maxHeight = _computeMaxIntrinsicHeightStacked(width);
}
return maxHeight;
}
// Max height of a stack of buttons is the sum of all button heights + a
// divider for each button.
double _computeMaxIntrinsicHeightStacked(double width) {
assert(childCount >= 2);
final double allDividersHeight = (childCount - 1) * dividerThickness;
double heightAccumulation = allDividersHeight;
RenderBox button = firstChild;
while (button != null) {
heightAccumulation += button.getMaxIntrinsicHeight(width);
button = childAfter(button);
}
return heightAccumulation;
}
bool _isSingleButtonRow(double width) {
bool isSingleButtonRow;
if (childCount == 1) {
isSingleButtonRow = true;
} else if (childCount == 2) {
// There are 2 buttons. If they can fit side-by-side then that's what
// we want to do. Otherwise, stack them vertically.
final double sideBySideWidth = firstChild.getMaxIntrinsicWidth(double.infinity)
+ dividerThickness
+ lastChild.getMaxIntrinsicWidth(double.infinity);
isSingleButtonRow = sideBySideWidth <= width;
} else {
isSingleButtonRow = false;
}
return isSingleButtonRow;
}
@override
void performLayout() {
if (_isSingleButtonRow(dialogWidth)) {
if (childCount == 1) {
// We have 1 button. Our size is the width of the dialog and the height
// of the single button.
firstChild.layout(
constraints,
parentUsesSize: true,
);
size = constraints.constrain(
Size(dialogWidth, firstChild.size.height)
);
} else {
// Each button gets half the available width, minus a single divider.
final BoxConstraints perButtonConstraints = BoxConstraints(
minWidth: (constraints.minWidth - dividerThickness) / 2.0,
maxWidth: (constraints.maxWidth - dividerThickness) / 2.0,
minHeight: 0.0,
maxHeight: double.infinity,
);
// Layout the 2 buttons.
firstChild.layout(
perButtonConstraints,
parentUsesSize: true,
);
lastChild.layout(
perButtonConstraints,
parentUsesSize: true,
);
// The 2nd button needs to be offset to the right.
assert(lastChild.parentData is MultiChildLayoutParentData);
final MultiChildLayoutParentData secondButtonParentData = lastChild.parentData;
secondButtonParentData.offset = Offset(firstChild.size.width + dividerThickness, 0.0);
// Calculate our size based on the button sizes.
size = constraints.constrain(
Size(
dialogWidth,
math.max(
firstChild.size.height,
lastChild.size.height,
),
)
);
}
} else {
// We need to stack buttons vertically, plus dividers above each button (except the 1st).
final BoxConstraints perButtonConstraints = constraints.copyWith(
minHeight: 0.0,
maxHeight: double.infinity,
);
RenderBox child = firstChild;
int index = 0;
double verticalOffset = 0.0;
while (child != null) {
child.layout(
perButtonConstraints,
parentUsesSize: true,
);
assert(child.parentData is MultiChildLayoutParentData);
final MultiChildLayoutParentData parentData = child.parentData;
parentData.offset = Offset(0.0, verticalOffset);
verticalOffset += child.size.height;
if (index < childCount - 1) {
// Add a gap for the next divider.
verticalOffset += dividerThickness;
}
index += 1;
child = childAfter(child);
}
// Our height is the accumulated height of all buttons and dividers.
size = constraints.constrain(
Size(dialogWidth, verticalOffset)
);
}
}
@override
void paint(PaintingContext context, Offset offset) {
final Canvas canvas = context.canvas;
if (_isSingleButtonRow(size.width)) {
_drawButtonBackgroundsAndDividersSingleRow(canvas, offset);
} else {
_drawButtonBackgroundsAndDividersStacked(canvas, offset);
}
_drawButtons(context, offset);
}
void _drawButtonBackgroundsAndDividersSingleRow(Canvas canvas, Offset offset) {
// The vertical divider sits between the left button and right button (if
// the dialog has 2 buttons). The vertical divider is hidden if either the
// left or right button is pressed.
final Rect verticalDivider = childCount == 2 && !_isButtonPressed
? Rect.fromLTWH(
offset.dx + firstChild.size.width,
offset.dy,
dividerThickness,
math.max(
firstChild.size.height,
lastChild.size.height,
),
)
: Rect.zero;
final List<Rect> pressedButtonRects = _pressedButtons.map<Rect>((RenderBox pressedButton) {
final MultiChildLayoutParentData buttonParentData = pressedButton.parentData;
return Rect.fromLTWH(
offset.dx + buttonParentData.offset.dx,
offset.dy + buttonParentData.offset.dy,
pressedButton.size.width,
pressedButton.size.height,
);
}).toList();
// Create the button backgrounds path and paint it.
final Path backgroundFillPath = Path()
..fillType = PathFillType.evenOdd
..addRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height))
..addRect(verticalDivider);
for (int i = 0; i < pressedButtonRects.length; i += 1) {
backgroundFillPath.addRect(pressedButtonRects[i]);
}
canvas.drawPath(
backgroundFillPath,
_buttonBackgroundPaint,
);
// Create the pressed buttons background path and paint it.
final Path pressedBackgroundFillPath = Path();
for (int i = 0; i < pressedButtonRects.length; i += 1) {
pressedBackgroundFillPath.addRect(pressedButtonRects[i]);
}
canvas.drawPath(
pressedBackgroundFillPath,
_pressedButtonBackgroundPaint,
);
// Create the dividers path and paint it.
final Path dividersPath = Path()
..addRect(verticalDivider);
canvas.drawPath(
dividersPath,
_dividerPaint,
);
}
void _drawButtonBackgroundsAndDividersStacked(Canvas canvas, Offset offset) {
final Offset dividerOffset = Offset(0.0, dividerThickness);
final Path backgroundFillPath = Path()
..fillType = PathFillType.evenOdd
..addRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height));
final Path pressedBackgroundFillPath = Path();
final Path dividersPath = Path();
Offset accumulatingOffset = offset;
RenderBox child = firstChild;
RenderBox prevChild;
while (child != null) {
assert(child.parentData is _ActionButtonParentData);
final _ActionButtonParentData currentButtonParentData = child.parentData;
final bool isButtonPressed = currentButtonParentData.isPressed;
bool isPrevButtonPressed = false;
if (prevChild != null) {
assert(prevChild.parentData is _ActionButtonParentData);
final _ActionButtonParentData previousButtonParentData = prevChild
.parentData;
isPrevButtonPressed = previousButtonParentData.isPressed;
}
final bool isDividerPresent = child != firstChild;
final bool isDividerPainted = isDividerPresent && !(isButtonPressed || isPrevButtonPressed);
final Rect dividerRect = Rect.fromLTWH(
accumulatingOffset.dx,
accumulatingOffset.dy,
size.width,
dividerThickness,
);
final Rect buttonBackgroundRect = Rect.fromLTWH(
accumulatingOffset.dx,
accumulatingOffset.dy + (isDividerPresent ? dividerThickness : 0.0),
size.width,
child.size.height,
);
// If this button is pressed, then we don't want a white background to be
// painted, so we erase this button from the background path.
if (isButtonPressed) {
backgroundFillPath.addRect(buttonBackgroundRect);
pressedBackgroundFillPath.addRect(buttonBackgroundRect);
}
// If this divider is needed, then we erase the divider area from the
// background path, and on top of that we paint a translucent gray to
// darken the divider area.
if (isDividerPainted) {
backgroundFillPath.addRect(dividerRect);
dividersPath.addRect(dividerRect);
}
accumulatingOffset += (isDividerPresent ? dividerOffset : Offset.zero)
+ Offset(0.0, child.size.height);
prevChild = child;
child = childAfter(child);
}
canvas.drawPath(backgroundFillPath, _buttonBackgroundPaint);
canvas.drawPath(pressedBackgroundFillPath, _pressedButtonBackgroundPaint);
canvas.drawPath(dividersPath, _dividerPaint);
}
void _drawButtons(PaintingContext context, Offset offset) {
RenderBox child = firstChild;
while (child != null) {
final MultiChildLayoutParentData childParentData = child.parentData;
context.paintChild(child, childParentData.offset + offset);
child = childAfter(child);
}
}
@override
bool hitTestChildren(HitTestResult result, { Offset position }) {
return defaultHitTestChildren(result, position: position);
}
}