table_border.dart 10.2 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'package:flutter/foundation.dart';
import 'package:flutter/painting.dart' hide Border;

/// Border specification for [Table] widgets.
///
/// This is like [Border], with the addition of two sides: the inner horizontal
/// borders between rows and the inner vertical borders between columns.
///
/// The sides are represented by [BorderSide] objects.
@immutable
class TableBorder {
  /// Creates a border for a table.
  ///
  /// All the sides of the border default to [BorderSide.none].
  const TableBorder({
20 21 22 23 24 25
    this.top = BorderSide.none,
    this.right = BorderSide.none,
    this.bottom = BorderSide.none,
    this.left = BorderSide.none,
    this.horizontalInside = BorderSide.none,
    this.verticalInside = BorderSide.none,
26 27 28 29 30 31
  });

  /// A uniform border with all sides the same color and width.
  ///
  /// The sides default to black solid borders, one logical pixel wide.
  factory TableBorder.all({
32 33 34
    Color color = const Color(0xFF000000),
    double width = 1.0,
    BorderStyle style = BorderStyle.solid,
35 36 37 38 39 40 41 42
  }) {
    final BorderSide side = new BorderSide(color: color, width: width, style: style);
    return new TableBorder(top: side, right: side, bottom: side, left: side, horizontalInside: side, verticalInside: side);
  }

  /// Creates a border for a table where all the interior sides use the same
  /// styling and all the exterior sides use the same styling.
  factory TableBorder.symmetric({
43 44
    BorderSide inside = BorderSide.none,
    BorderSide outside = BorderSide.none,
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
  }) {
    return new TableBorder(
      top: outside,
      right: outside,
      bottom: outside,
      left: outside,
      horizontalInside: inside,
      verticalInside: inside,
    );
  }

  /// The top side of this border.
  final BorderSide top;

  /// The right side of this border.
  final BorderSide right;

  /// The bottom side of this border.
  final BorderSide bottom;

  /// The left side of this border.
  final BorderSide left;

  /// The horizontal interior sides of this border.
  final BorderSide horizontalInside;

  /// The vertical interior sides of this border.
  final BorderSide verticalInside;

  /// The widths of the sides of this border represented as an [EdgeInsets].
  ///
  /// This can be used, for example, with a [Padding] widget to inset a box by
  /// the size of these borders.
  EdgeInsets get dimensions {
    return new EdgeInsets.fromLTRB(left.width, top.width, right.width, bottom.width);
  }

82 83
  /// Whether all the sides of the border (outside and inside) are identical.
  /// Uniform borders are typically more efficient to paint.
84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
  bool get isUniform {
    assert(top != null);
    assert(right != null);
    assert(bottom != null);
    assert(left != null);
    assert(horizontalInside != null);
    assert(verticalInside != null);

    final Color topColor = top.color;
    if (right.color != topColor ||
        bottom.color != topColor ||
        left.color != topColor ||
        horizontalInside.color != topColor ||
        verticalInside.color != topColor)
      return false;

    final double topWidth = top.width;
    if (right.width != topWidth ||
        bottom.width != topWidth ||
        left.width != topWidth ||
        horizontalInside.width != topWidth ||
        verticalInside.width != topWidth)
      return false;

    final BorderStyle topStyle = top.style;
    if (right.style != topStyle ||
        bottom.style != topStyle ||
        left.style != topStyle ||
        horizontalInside.style != topStyle ||
        verticalInside.style != topStyle)
      return false;

    return true;
  }

119 120 121 122
  /// Creates a copy of this border but with the widths scaled by the factor `t`.
  ///
  /// The `t` argument represents the multiplicand, or the position on the
  /// timeline for an interpolation from nothing to `this`, with 0.0 meaning
123
  /// that the object returned should be the nil variant of this object, 1.0
124 125 126 127 128 129 130 131 132 133
  /// meaning that no change should be applied, returning `this` (or something
  /// equivalent to `this`), and other values meaning that the object should be
  /// multiplied by `t`. Negative values are treated like zero.
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
  /// See also:
  ///
  ///  * [BorderSide.scale], which is used to implement this method.
134 135
  TableBorder scale(double t) {
    return new TableBorder(
136 137 138 139 140 141
      top: top.scale(t),
      right: right.scale(t),
      bottom: bottom.scale(t),
      left: left.scale(t),
      horizontalInside: horizontalInside.scale(t),
      verticalInside: verticalInside.scale(t),
142 143 144 145 146 147 148
    );
  }

  /// Linearly interpolate between two table borders.
  ///
  /// If a border is null, it is treated as having only [BorderSide.none]
  /// borders.
149 150 151 152 153 154 155 156 157 158 159 160
  ///
  /// The `t` argument represents position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
  /// 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
161
  static TableBorder lerp(TableBorder a, TableBorder b, double t) {
162
    assert(t != null);
163 164 165 166 167 168 169 170 171 172 173 174
    if (a == null && b == null)
      return null;
    if (a == null)
      return b.scale(t);
    if (b == null)
      return a.scale(1.0 - t);
    return new TableBorder(
      top: BorderSide.lerp(a.top, b.top, t),
      right: BorderSide.lerp(a.right, b.right, t),
      bottom: BorderSide.lerp(a.bottom, b.bottom, t),
      left: BorderSide.lerp(a.left, b.left, t),
      horizontalInside: BorderSide.lerp(a.horizontalInside, b.horizontalInside, t),
175
      verticalInside: BorderSide.lerp(a.verticalInside, b.verticalInside, t),
176 177 178 179 180 181 182 183
    );
  }

  /// Paints the border around the given [Rect] on the given [Canvas], with the
  /// given rows and columns.
  ///
  /// Uniform borders are more efficient to paint than more complex borders.
  ///
184 185 186 187 188
  /// The `rows` argument specifies the vertical positions between the rows,
  /// relative to the given rectangle. For example, if the table contained two
  /// rows of height 100.0 each, then `rows` would contain a single value,
  /// 100.0, which is the vertical position between the two rows (relative to
  /// the top edge of `rect`).
189
  ///
190 191 192 193 194
  /// The `columns` argument specifies the horizontal positions between the
  /// columns, relative to the given rectangle. For example, if the table
  /// contained two columns of height 100.0 each, then `columns` would contain a
  /// single value, 100.0, which is the vertical position between the two
  /// columns (relative to the left edge of `rect`).
195
  ///
196 197 198
  /// The [verticalInside] border is only drawn if there are at least two
  /// columns. The [horizontalInside] border is only drawn if there are at least
  /// two rows. The horizontal borders are drawn after the vertical borders.
199 200
  ///
  /// The outer borders (in the order [top], [right], [bottom], [left], with
201
  /// [left] above the others) are painted after the inner borders.
202 203 204 205
  ///
  /// The paint order is particularly notable in the case of
  /// partially-transparent borders.
  void paint(Canvas canvas, Rect rect, {
206 207
    @required Iterable<double> rows,
    @required Iterable<double> columns,
208 209 210 211 212 213 214 215 216 217 218 219 220
  }) {
    // properties can't be null
    assert(top != null);
    assert(right != null);
    assert(bottom != null);
    assert(left != null);
    assert(horizontalInside != null);
    assert(verticalInside != null);

    // arguments can't be null
    assert(canvas != null);
    assert(rect != null);
    assert(rows != null);
221
    assert(rows.isEmpty || (rows.first >= 0.0 && rows.last <= rect.height));
222
    assert(columns != null);
223
    assert(columns.isEmpty || (columns.first >= 0.0 && columns.last <= rect.width));
224

225 226 227
    if (columns.isNotEmpty || rows.isNotEmpty) {
      final Paint paint = new Paint();
      final Path path = new Path();
228

229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
      if (columns.isNotEmpty) {
        switch (verticalInside.style) {
          case BorderStyle.solid:
            paint
              ..color = verticalInside.color
              ..strokeWidth = verticalInside.width
              ..style = PaintingStyle.stroke;
            path.reset();
            for (double x in columns) {
              path.moveTo(rect.left + x, rect.top);
              path.lineTo(rect.left + x, rect.bottom);
            }
            canvas.drawPath(path, paint);
            break;
          case BorderStyle.none:
            break;
245
        }
246
      }
247

248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
      if (rows.isNotEmpty) {
        switch (horizontalInside.style) {
          case BorderStyle.solid:
            paint
              ..color = horizontalInside.color
              ..strokeWidth = horizontalInside.width
              ..style = PaintingStyle.stroke;
            path.reset();
            for (double y in rows) {
              path.moveTo(rect.left, rect.top + y);
              path.lineTo(rect.right, rect.top + y);
            }
            canvas.drawPath(path, paint);
            break;
          case BorderStyle.none:
            break;
264
        }
265
      }
266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
    }
    paintBorder(canvas, rect, top: top, right: right, bottom: bottom, left: left);
  }

  @override
  bool operator ==(dynamic other) {
    if (identical(this, other))
      return true;
    if (runtimeType != other.runtimeType)
      return false;
    final TableBorder typedOther = other;
    return top == typedOther.top
        && right == typedOther.right
        && bottom == typedOther.bottom
        && left == typedOther.left
        && horizontalInside == typedOther.horizontalInside
        && verticalInside == typedOther.verticalInside;
  }

  @override
  int get hashCode => hashValues(top, right, bottom, left, horizontalInside, verticalInside);

  @override
  String toString() => 'TableBorder($top, $right, $bottom, $left, $horizontalInside, $verticalInside)';
}