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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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import 'dart:collection';
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import 'dart:math' as math;
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import 'dart:typed_data';
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import 'dart:ui' as ui show Gradient, lerpDouble;

import 'package:flutter/foundation.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'alignment.dart';
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import 'basic_types.dart';

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class _ColorsAndStops {
  _ColorsAndStops(this.colors, this.stops);
  final List<Color> colors;
  final List<double> stops;
}

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/// Calculate the color at position [t] of the gradient defined by [colors] and [stops].
Color _sample(List<Color> colors, List<double> stops, double t) {
  assert(colors != null);
  assert(colors.isNotEmpty);
  assert(stops != null);
  assert(stops.isNotEmpty);
  assert(t != null);
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  if (t <= stops.first) {
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    return colors.first;
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  }
  if (t >= stops.last) {
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    return colors.last;
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  }
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  final int index = stops.lastIndexWhere((double s) => s <= t);
  assert(index != -1);
  return Color.lerp(
      colors[index], colors[index + 1],
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      (t - stops[index]) / (stops[index + 1] - stops[index]),
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  )!;
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}

_ColorsAndStops _interpolateColorsAndStops(
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  List<Color> aColors,
  List<double> aStops,
  List<Color> bColors,
  List<double> bStops,
  double t,
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) {
  assert(aColors.length >= 2);
  assert(bColors.length >= 2);
  assert(aStops.length == aColors.length);
  assert(bStops.length == bColors.length);
  final SplayTreeSet<double> stops = SplayTreeSet<double>()
    ..addAll(aStops)
    ..addAll(bStops);
  final List<double> interpolatedStops = stops.toList(growable: false);
  final List<Color> interpolatedColors = interpolatedStops.map<Color>(
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          (double stop) => Color.lerp(_sample(aColors, aStops, stop), _sample(bColors, bStops, stop), t)!,
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  ).toList(growable: false);
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  return _ColorsAndStops(interpolatedColors, interpolatedStops);
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}

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/// Base class for transforming gradient shaders without applying the same
/// transform to the entire canvas.
///
/// For example, a [SweepGradient] normally starts its gradation at 3 o'clock
/// and draws clockwise. To have the sweep appear to start at 6 o'clock, supply
/// a [GradientRotation] of `pi/4` radians (i.e. 45 degrees).
@immutable
abstract class GradientTransform {
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  /// Abstract const constructor. This constructor enables subclasses to provide
  /// const constructors so that they can be used in const expressions.
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  const GradientTransform();

  /// When a [Gradient] creates its [Shader], it will call this method to
  /// determine what transform to apply to the shader for the given [Rect] and
  /// [TextDirection].
  ///
  /// Implementers may return null from this method, which achieves the same
  /// final effect as returning [Matrix4.identity].
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  Matrix4? transform(Rect bounds, {TextDirection? textDirection});
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}

/// A [GradientTransform] that rotates the gradient around the center-point of
/// its bounding box.
///
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/// {@tool snippet}
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///
/// This sample would rotate a sweep gradient by a quarter turn clockwise:
///
/// ```dart
/// const SweepGradient gradient = SweepGradient(
///   colors: <Color>[Color(0xFFFFFFFF), Color(0xFF009900)],
///   transform: GradientRotation(math.pi/4),
/// );
/// ```
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/// {@end-tool}
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@immutable
class GradientRotation extends GradientTransform {
  /// Constructs a [GradientRotation] for the specified angle.
  ///
  /// The angle is in radians in the clockwise direction.
  const GradientRotation(this.radians);

  /// The angle of rotation in radians in the clockwise direction.
  final double radians;

  @override
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  Matrix4 transform(Rect bounds, {TextDirection? textDirection}) {
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    assert(bounds != null);
    final double sinRadians = math.sin(radians);
    final double oneMinusCosRadians = 1 - math.cos(radians);
    final Offset center = bounds.center;
    final double originX = sinRadians * center.dy + oneMinusCosRadians * center.dx;
    final double originY = -sinRadians * center.dx + oneMinusCosRadians * center.dy;

    return Matrix4.identity()
      ..translate(originX, originY)
      ..rotateZ(radians);
  }
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  @override
  bool operator ==(Object other) {
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    if (identical(this, other)) {
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      return true;
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    }
    if (other.runtimeType != runtimeType) {
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      return false;
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    }
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    return other is GradientRotation
        && other.radians == radians;
  }

  @override
  int get hashCode => radians.hashCode;

  @override
  String toString() {
    return '${objectRuntimeType(this, 'GradientRotation')}(radians: ${debugFormatDouble(radians)})';
  }
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}

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/// A 2D gradient.
///
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/// This is an interface that allows [LinearGradient], [RadialGradient], and
/// [SweepGradient] classes to be used interchangeably in [BoxDecoration]s.
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///
/// See also:
///
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///  * [Gradient](dart-ui/Gradient-class.html), the class in the [dart:ui] library.
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///
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@immutable
abstract class Gradient {
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  /// Initialize the gradient's colors and stops.
  ///
  /// The [colors] argument must not be null, and must have at least two colors
  /// (the length is not verified until the [createShader] method is called).
  ///
  /// If specified, the [stops] argument must have the same number of entries as
  /// [colors] (this is also not verified until the [createShader] method is
  /// called).
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  ///
  /// The [transform] argument can be applied to transform _only_ the gradient,
  /// without rotating the canvas itself or other geometry on the canvas. For
  /// example, a `GradientRotation(math.pi/4)` will result in a [SweepGradient]
  /// that starts from a position of 6 o'clock instead of 3 o'clock, assuming
  /// no other rotation or perspective transformations have been applied to the
  /// [Canvas]. If null, no transformation is applied.
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  const Gradient({
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    required this.colors,
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    this.stops,
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    this.transform,
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  }) : assert(colors != null);

  /// The colors the gradient should obtain at each of the stops.
  ///
  /// If [stops] is non-null, this list must have the same length as [stops].
  ///
  /// This list must have at least two colors in it (otherwise, it's not a
  /// gradient!).
  final List<Color> colors;

  /// A list of values from 0.0 to 1.0 that denote fractions along the gradient.
  ///
  /// If non-null, this list must have the same length as [colors].
  ///
  /// If the first value is not 0.0, then a stop with position 0.0 and a color
  /// equal to the first color in [colors] is implied.
  ///
  /// If the last value is not 1.0, then a stop with position 1.0 and a color
  /// equal to the last color in [colors] is implied.
  ///
  /// The values in the [stops] list must be in ascending order. If a value in
  /// the [stops] list is less than an earlier value in the list, then its value
  /// is assumed to equal the previous value.
  ///
  /// If stops is null, then a set of uniformly distributed stops is implied,
  /// with the first stop at 0.0 and the last stop at 1.0.
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  final List<double>? stops;
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  /// The transform, if any, to apply to the gradient.
  ///
  /// This transform is in addition to any other transformations applied to the
  /// canvas, but does not add any transformations to the canvas.
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  final GradientTransform? transform;
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  List<double> _impliedStops() {
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    if (stops != null) {
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      return stops!;
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    }
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    assert(colors.length >= 2, 'colors list must have at least two colors');
    final double separation = 1.0 / (colors.length - 1);
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    return List<double>.generate(
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      colors.length,
      (int index) => index * separation,
      growable: false,
    );
  }
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  /// Creates a [Shader] for this gradient to fill the given rect.
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  ///
  /// If the gradient's configuration is text-direction-dependent, for example
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  /// it uses [AlignmentDirectional] objects instead of [Alignment]
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  /// objects, then the `textDirection` argument must not be null.
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  ///
  /// The shader's transform will be resolved from the [transform] of this
  /// gradient.
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  @factory
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  Shader createShader(Rect rect, { TextDirection? textDirection });
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  /// Returns a new gradient with its properties scaled by the given factor.
  ///
  /// A factor of 0.0 (or less) should result in a variant of the gradient that
  /// is invisible; any two factors epsilon apart should be unnoticeably
  /// different from each other at first glance. From this it follows that
  /// scaling a gradient with values from 1.0 to 0.0 over time should cause the
  /// gradient to smoothly disappear.
  ///
  /// Typically this is the same as interpolating from null (with [lerp]).
  Gradient scale(double factor);

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  /// Linearly interpolates from another [Gradient] to `this`.
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  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `a`. In that case, [lerp] will try `a`'s [lerpTo]
  /// method instead.
  ///
  /// If `a` is null, this must not return null. The base class implements this
  /// by deferring to [scale].
  ///
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  /// The `t` argument represents position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `this` (or something equivalent to `this`), and values in
  /// between meaning that the interpolation is at the relevant point on the
  /// timeline between `a` and `this`. The interpolation can be extrapolated
  /// beyond 0.0 and 1.0, so negative values and values greater than 1.0 are
  /// valid (and can easily be generated by curves such as
  /// [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
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  /// Instead of calling this directly, use [Gradient.lerp].
  @protected
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  Gradient? lerpFrom(Gradient? a, double t) {
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    if (a == null) {
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      return scale(t);
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    }
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    return null;
  }

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  /// Linearly interpolates from `this` to another [Gradient].
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  ///
  /// This is called if `b`'s [lerpTo] did not know how to handle this class.
  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `b`. In that case, [lerp] will apply a default
  /// behavior instead.
  ///
  /// If `b` is null, this must not return null. The base class implements this
  /// by deferring to [scale].
  ///
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  /// The `t` argument represents position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `this` (or something
  /// equivalent to `this`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `this` and `b`. The interpolation can be extrapolated beyond 0.0
  /// and 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
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  /// Instead of calling this directly, use [Gradient.lerp].
  @protected
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  Gradient? lerpTo(Gradient? b, double t) {
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    if (b == null) {
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      return scale(1.0 - t);
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    }
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    return null;
  }

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  /// Linearly interpolates between two [Gradient]s.
  ///
  /// This defers to `b`'s [lerpTo] function if `b` is not null. If `b` is
  /// null or if its [lerpTo] returns null, it uses `a`'s [lerpFrom]
  /// function instead. If both return null, it returns `a` before `t == 0.5`
  /// and `b` after `t == 0.5`.
  ///
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  /// {@macro dart.ui.shadow.lerp}
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  static Gradient? lerp(Gradient? a, Gradient? b, double t) {
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    assert(t != null);
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    Gradient? result;
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    if (b != null) {
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      result = b.lerpFrom(a, t); // if a is null, this must return non-null
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    }
    if (result == null && a != null) {
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      result = a.lerpTo(b, t); // if b is null, this must return non-null
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    }
    if (result != null) {
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      return result;
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    }
    if (a == null && b == null) {
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      return null;
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    }
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    assert(a != null && b != null);
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    return t < 0.5 ? a!.scale(1.0 - (t * 2.0)) : b!.scale((t - 0.5) * 2.0);
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  }
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  Float64List? _resolveTransform(Rect bounds, TextDirection? textDirection) {
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    return transform?.transform(bounds, textDirection: textDirection)?.storage;
  }
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}

/// A 2D linear gradient.
///
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/// This class is used by [BoxDecoration] to represent linear gradients. This
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/// abstracts out the arguments to the [ui.Gradient.linear] constructor from
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/// the `dart:ui` library.
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///
/// A gradient has two anchor points, [begin] and [end]. The [begin] point
/// corresponds to 0.0, and the [end] point corresponds to 1.0. These points are
/// expressed in fractions, so that the same gradient can be reused with varying
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/// sized boxes without changing the parameters. (This contrasts with [
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/// ui.Gradient.linear], whose arguments are expressed in logical pixels.)
///
/// The [colors] are described by a list of [Color] objects. There must be at
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/// least two colors. The [stops] list, if specified, must have the same length
/// as [colors]. It specifies fractions of the vector from start to end, between
/// 0.0 and 1.0, for each color. If it is null, a uniform distribution is
/// assumed.
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///
/// The region of the canvas before [begin] and after [end] is colored according
/// to [tileMode].
///
/// Typically this class is used with [BoxDecoration], which does the painting.
/// To use a [LinearGradient] to paint on a canvas directly, see [createShader].
///
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/// {@tool dartpad}
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/// This sample draws a picture with a gradient sweeping through different
/// colors, by having a [Container] display a [BoxDecoration] with a
/// [LinearGradient].
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///
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/// ** See code in examples/api/lib/painting/gradient/linear_gradient.0.dart **
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/// {@end-tool}
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///
/// See also:
///
///  * [RadialGradient], which displays a gradient in concentric circles, and
///    has an example which shows a different way to use [Gradient] objects.
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///  * [SweepGradient], which displays a gradient in a sweeping arc around a
///    center point.
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///  * [BoxDecoration], which can take a [LinearGradient] in its
///    [BoxDecoration.gradient] property.
class LinearGradient extends Gradient {
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  /// Creates a linear gradient.
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  ///
  /// The [colors] argument must not be null. If [stops] is non-null, it must
  /// have the same length as [colors].
  const LinearGradient({
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    this.begin = Alignment.centerLeft,
    this.end = Alignment.centerRight,
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    required super.colors,
    super.stops,
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    this.tileMode = TileMode.clamp,
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    super.transform,
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  }) : assert(begin != null),
       assert(end != null),
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       assert(tileMode != null);
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  /// The offset at which stop 0.0 of the gradient is placed.
  ///
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  /// If this is an [Alignment], then it is expressed as a vector from
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  /// coordinate (0.0, 0.0), in a coordinate space that maps the center of the
  /// paint box at (0.0, 0.0) and the bottom right at (1.0, 1.0).
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  ///
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  /// For example, a begin offset of (-1.0, 0.0) is half way down the
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  /// left side of the box.
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  ///
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  /// It can also be an [AlignmentDirectional], where the start is the
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  /// left in left-to-right contexts and the right in right-to-left contexts. If
  /// a text-direction-dependent value is provided here, then the [createShader]
  /// method will need to be given a [TextDirection].
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  final AlignmentGeometry begin;
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  /// The offset at which stop 1.0 of the gradient is placed.
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  ///
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  /// If this is an [Alignment], then it is expressed as a vector from
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  /// coordinate (0.0, 0.0), in a coordinate space that maps the center of the
  /// paint box at (0.0, 0.0) and the bottom right at (1.0, 1.0).
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  ///
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  /// For example, a begin offset of (1.0, 0.0) is half way down the
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  /// right side of the box.
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  ///
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  /// It can also be an [AlignmentDirectional], where the start is the left in
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  /// left-to-right contexts and the right in right-to-left contexts. If a
  /// text-direction-dependent value is provided here, then the [createShader]
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  /// method will need to be given a [TextDirection].
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  final AlignmentGeometry end;
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  /// How this gradient should tile the plane beyond in the region before
  /// [begin] and after [end].
  ///
  /// For details, see [TileMode].
  ///
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  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_clamp_linear.png)
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  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_decal_linear.png)
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  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_mirror_linear.png)
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_repeated_linear.png)
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  final TileMode tileMode;

  @override
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  Shader createShader(Rect rect, { TextDirection? textDirection }) {
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    return ui.Gradient.linear(
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      begin.resolve(textDirection).withinRect(rect),
      end.resolve(textDirection).withinRect(rect),
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      colors, _impliedStops(), tileMode, _resolveTransform(rect, textDirection),
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    );
  }

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  /// Returns a new [LinearGradient] with its colors scaled by the given factor.
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  ///
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  /// Since the alpha component of the Color is what is scaled, a factor
  /// of 0.0 or less results in a gradient that is fully transparent.
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  @override
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  LinearGradient scale(double factor) {
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    return LinearGradient(
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      begin: begin,
      end: end,
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      colors: colors.map<Color>((Color color) => Color.lerp(null, color, factor)!).toList(),
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      stops: stops,
      tileMode: tileMode,
    );
  }

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  @override
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  Gradient? lerpFrom(Gradient? a, double t) {
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    if (a == null || (a is LinearGradient)) {
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      return LinearGradient.lerp(a as LinearGradient?, this, t);
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    }
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    return super.lerpFrom(a, t);
  }

  @override
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  Gradient? lerpTo(Gradient? b, double t) {
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    if (b == null || (b is LinearGradient)) {
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      return LinearGradient.lerp(this, b as LinearGradient?, t);
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    }
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    return super.lerpTo(b, t);
  }

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  /// Linearly interpolate between two [LinearGradient]s.
  ///
  /// If either gradient is null, this function linearly interpolates from a
  /// a gradient that matches the other gradient in [begin], [end], [stops] and
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  /// [tileMode] and with the same [colors] but transparent (using [scale]).
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  ///
  /// If neither gradient is null, they must have the same number of [colors].
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  ///
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  /// The `t` argument represents a position on the timeline, with 0.0 meaning
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  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
  /// 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
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  static LinearGradient? lerp(LinearGradient? a, LinearGradient? b, double t) {
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    assert(t != null);
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    if (a == null && b == null) {
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      return null;
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    }
    if (a == null) {
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      return b!.scale(t);
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    }
    if (b == null) {
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      return a.scale(1.0 - t);
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    }
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    final _ColorsAndStops interpolated = _interpolateColorsAndStops(
        a.colors,
        a._impliedStops(),
        b.colors,
        b._impliedStops(),
        t,
    );
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    return LinearGradient(
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      begin: AlignmentGeometry.lerp(a.begin, b.begin, t)!,
      end: AlignmentGeometry.lerp(a.end, b.end, t)!,
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      colors: interpolated.colors,
      stops: interpolated.stops,
      tileMode: t < 0.5 ? a.tileMode : b.tileMode, // TODO(ianh): interpolate tile mode
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    );
  }

  @override
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  bool operator ==(Object other) {
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    if (identical(this, other)) {
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      return true;
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    }
    if (other.runtimeType != runtimeType) {
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      return false;
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    }
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    return other is LinearGradient
        && other.begin == begin
        && other.end == end
        && other.tileMode == tileMode
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        && other.transform == transform
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        && listEquals<Color>(other.colors, colors)
        && listEquals<double>(other.stops, stops);
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  }

  @override
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  int get hashCode => Object.hash(
    begin,
    end,
    tileMode,
    transform,
    Object.hashAll(colors),
    stops == null ? null : Object.hashAll(stops!),
  );
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  @override
  String toString() {
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    final List<String> description = <String>[
      'begin: $begin',
      'end: $end',
      'colors: $colors',
      if (stops != null) 'stops: $stops',
      'tileMode: $tileMode',
      if (transform != null) 'transform: $transform',
    ];

    return '${objectRuntimeType(this, 'LinearGradient')}(${description.join(', ')})';
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  }
}

/// A 2D radial gradient.
///
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/// This class is used by [BoxDecoration] to represent radial gradients. This
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/// abstracts out the arguments to the [ui.Gradient.radial] constructor from
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/// the `dart:ui` library.
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///
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/// A normal radial gradient has a [center] and a [radius]. The [center] point
/// corresponds to 0.0, and the ring at [radius] from the center corresponds
/// to 1.0. These lengths are expressed in fractions, so that the same gradient
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/// can be reused with varying sized boxes without changing the parameters.
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/// (This contrasts with [ui.Gradient.radial], whose arguments are expressed
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/// in logical pixels.)
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///
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/// It is also possible to create a two-point (or focal pointed) radial gradient
/// (which is sometimes referred to as a two point conic gradient, but is not the
/// same as a CSS conic gradient which corresponds to a [SweepGradient]). A [focal]
/// point and [focalRadius] can be specified similarly to [center] and [radius],
/// which will make the rendered gradient appear to be pointed or directed in the
/// direction of the [focal] point. This is only important if [focal] and [center]
/// are not equal or [focalRadius] > 0.0 (as this case is visually identical to a
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/// normal radial gradient).  One important case to avoid is having [focal] and
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/// [center] both resolve to [Offset.zero] when [focalRadius] > 0.0. In such a case,
/// a valid shader cannot be created by the framework.
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///
/// The [colors] are described by a list of [Color] objects. There must be at
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/// least two colors. The [stops] list, if specified, must have the same length
/// as [colors]. It specifies fractions of the radius between 0.0 and 1.0,
/// giving concentric rings for each color stop. If it is null, a uniform
/// distribution is assumed.
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///
/// The region of the canvas beyond [radius] from the [center] is colored
/// according to [tileMode].
///
/// Typically this class is used with [BoxDecoration], which does the painting.
/// To use a [RadialGradient] to paint on a canvas directly, see [createShader].
///
599
/// {@tool snippet}
600 601 602 603 604
///
/// This function draws a gradient that looks like a sun in a blue sky.
///
/// ```dart
/// void paintSky(Canvas canvas, Rect rect) {
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///   const RadialGradient gradient = RadialGradient(
///     center: Alignment(0.7, -0.6), // near the top right
607
///     radius: 0.2,
608 609 610
///     colors: <Color>[
///       Color(0xFFFFFF00), // yellow sun
///       Color(0xFF0099FF), // blue sky
611
///     ],
612
///     stops: <double>[0.4, 1.0],
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///   );
///   // rect is the area we are painting over
615
///   final Paint paint = Paint()
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///     ..shader = gradient.createShader(rect);
///   canvas.drawRect(rect, paint);
/// }
/// ```
620
/// {@end-tool}
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///
/// See also:
///
///  * [LinearGradient], which displays a gradient in parallel lines, and has an
///    example which shows a different way to use [Gradient] objects.
626 627
///  * [SweepGradient], which displays a gradient in a sweeping arc around a
///    center point.
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///  * [BoxDecoration], which can take a [RadialGradient] in its
///    [BoxDecoration.gradient] property.
///  * [CustomPainter], which shows how to use the above sample code in a custom
///    painter.
class RadialGradient extends Gradient {
  /// Creates a radial gradient.
  ///
  /// The [colors] argument must not be null. If [stops] is non-null, it must
  /// have the same length as [colors].
  const RadialGradient({
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    this.center = Alignment.center,
    this.radius = 0.5,
640 641
    required super.colors,
    super.stops,
642
    this.tileMode = TileMode.clamp,
643
    this.focal,
644
    this.focalRadius = 0.0,
645
    super.transform,
646 647
  }) : assert(center != null),
       assert(radius != null),
648
       assert(tileMode != null),
649
       assert(focalRadius != null);
650

651 652
  /// The center of the gradient, as an offset into the (-1.0, -1.0) x (1.0, 1.0)
  /// square describing the gradient which will be mapped onto the paint box.
653
  ///
654
  /// For example, an alignment of (0.0, 0.0) will place the radial
655
  /// gradient in the center of the box.
656
  ///
657
  /// If this is an [Alignment], then it is expressed as a vector from
658 659
  /// coordinate (0.0, 0.0), in a coordinate space that maps the center of the
  /// paint box at (0.0, 0.0) and the bottom right at (1.0, 1.0).
660
  ///
661
  /// It can also be an [AlignmentDirectional], where the start is the left in
662 663
  /// left-to-right contexts and the right in right-to-left contexts. If a
  /// text-direction-dependent value is provided here, then the [createShader]
664
  /// method will need to be given a [TextDirection].
665
  final AlignmentGeometry center;
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  /// The radius of the gradient, as a fraction of the shortest side
  /// of the paint box.
  ///
  /// For example, if a radial gradient is painted on a box that is
  /// 100.0 pixels wide and 200.0 pixels tall, then a radius of 1.0
  /// will place the 1.0 stop at 100.0 pixels from the [center].
  final double radius;

  /// How this gradient should tile the plane beyond the outer ring at [radius]
  /// pixels from the [center].
  ///
  /// For details, see [TileMode].
  ///
680
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_clamp_radial.png)
681
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_decal_radial.png)
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  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_mirror_radial.png)
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_repeated_radial.png)
684
  ///
685
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_clamp_radialWithFocal.png)
686
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_decal_radialWithFocal.png)
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  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_mirror_radialWithFocal.png)
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_repeated_radialWithFocal.png)
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  final TileMode tileMode;

691
  /// The focal point of the gradient.  If specified, the gradient will appear
692 693
  /// to be focused along the vector from [center] to focal.
  ///
694
  /// See [center] for a description of how the coordinates are mapped.
695
  ///
696 697 698
  /// If this value is specified and [focalRadius] > 0.0, care should be taken
  /// to ensure that either this value or [center] will not both resolve to
  /// [Offset.zero], which would fail to create a valid gradient.
699
  final AlignmentGeometry? focal;
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  /// The radius of the focal point of gradient, as a fraction of the shortest
  /// side of the paint box.
  ///
  /// For example, if a radial gradient is painted on a box that is
  /// 100.0 pixels wide and 200.0 pixels tall, then a radius of 1.0
706
  /// will place the 1.0 stop at 100.0 pixels from the [focal] point.
707
  ///
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  /// If this value is specified and is greater than 0.0, either [focal] or
  /// [center] must not resolve to [Offset.zero], which would fail to create
  /// a valid gradient.
  final double focalRadius;

713
  @override
714
  Shader createShader(Rect rect, { TextDirection? textDirection }) {
715
    return ui.Gradient.radial(
716
      center.resolve(textDirection).withinRect(rect),
717
      radius * rect.shortestSide,
718
      colors, _impliedStops(), tileMode,
719
      _resolveTransform(rect, textDirection),
720
      focal == null  ? null : focal!.resolve(textDirection).withinRect(rect),
721
      focalRadius * rect.shortestSide,
722 723 724
    );
  }

725 726
  /// Returns a new [RadialGradient] with its colors scaled by the given factor.
  ///
727 728
  /// Since the alpha component of the Color is what is scaled, a factor
  /// of 0.0 or less results in a gradient that is fully transparent.
729 730
  @override
  RadialGradient scale(double factor) {
731
    return RadialGradient(
732 733
      center: center,
      radius: radius,
734
      colors: colors.map<Color>((Color color) => Color.lerp(null, color, factor)!).toList(),
735 736
      stops: stops,
      tileMode: tileMode,
737
      focal: focal,
738
      focalRadius: focalRadius,
739 740 741 742
    );
  }

  @override
743
  Gradient? lerpFrom(Gradient? a, double t) {
744
    if (a == null || (a is RadialGradient)) {
745
      return RadialGradient.lerp(a as RadialGradient?, this, t);
746
    }
747 748 749 750
    return super.lerpFrom(a, t);
  }

  @override
751
  Gradient? lerpTo(Gradient? b, double t) {
752
    if (b == null || (b is RadialGradient)) {
753
      return RadialGradient.lerp(this, b as RadialGradient?, t);
754
    }
755 756 757 758 759 760 761 762 763 764
    return super.lerpTo(b, t);
  }

  /// Linearly interpolate between two [RadialGradient]s.
  ///
  /// If either gradient is null, this function linearly interpolates from a
  /// a gradient that matches the other gradient in [center], [radius], [stops] and
  /// [tileMode] and with the same [colors] but transparent (using [scale]).
  ///
  /// If neither gradient is null, they must have the same number of [colors].
765
  ///
766
  /// The `t` argument represents a position on the timeline, with 0.0 meaning
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  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
  /// 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
777
  static RadialGradient? lerp(RadialGradient? a, RadialGradient? b, double t) {
778
    assert(t != null);
779
    if (a == null && b == null) {
780
      return null;
781 782
    }
    if (a == null) {
783
      return b!.scale(t);
784 785
    }
    if (b == null) {
786
      return a.scale(1.0 - t);
787
    }
788 789 790 791 792 793 794
    final _ColorsAndStops interpolated = _interpolateColorsAndStops(
        a.colors,
        a._impliedStops(),
        b.colors,
        b._impliedStops(),
        t,
    );
795
    return RadialGradient(
796 797
      center: AlignmentGeometry.lerp(a.center, b.center, t)!,
      radius: math.max(0.0, ui.lerpDouble(a.radius, b.radius, t)!),
798 799 800
      colors: interpolated.colors,
      stops: interpolated.stops,
      tileMode: t < 0.5 ? a.tileMode : b.tileMode, // TODO(ianh): interpolate tile mode
801
      focal: AlignmentGeometry.lerp(a.focal, b.focal, t),
802
      focalRadius: math.max(0.0, ui.lerpDouble(a.focalRadius, b.focalRadius, t)!),
803 804 805
    );
  }

806
  @override
807
  bool operator ==(Object other) {
808
    if (identical(this, other)) {
809
      return true;
810 811
    }
    if (other.runtimeType != runtimeType) {
812
      return false;
813
    }
814 815 816 817
    return other is RadialGradient
        && other.center == center
        && other.radius == radius
        && other.tileMode == tileMode
818
        && other.transform == transform
819 820 821 822
        && listEquals<Color>(other.colors, colors)
        && listEquals<double>(other.stops, stops)
        && other.focal == focal
        && other.focalRadius == focalRadius;
823 824 825
  }

  @override
826 827 828 829 830 831 832 833 834 835
  int get hashCode => Object.hash(
    center,
    radius,
    tileMode,
    transform,
    Object.hashAll(colors),
    stops == null ? null : Object.hashAll(stops!),
    focal,
    focalRadius,
  );
836 837 838

  @override
  String toString() {
839 840 841 842 843 844 845 846 847 848 849 850
    final List<String> description = <String>[
      'center: $center',
      'radius: ${debugFormatDouble(radius)}',
      'colors: $colors',
      if (stops != null) 'stops: $stops',
      'tileMode: $tileMode',
      if (focal != null) 'focal: $focal',
      'focalRadius: ${debugFormatDouble(focalRadius)}',
      if (transform != null) 'transform: $transform',
    ];

    return '${objectRuntimeType(this, 'RadialGradient')}(${description.join(', ')})';
851 852
  }
}
853 854 855 856

/// A 2D sweep gradient.
///
/// This class is used by [BoxDecoration] to represent sweep gradients. This
857
/// abstracts out the arguments to the [ui.Gradient.sweep] constructor from
858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875
/// the `dart:ui` library.
///
/// A gradient has a [center], a [startAngle], and an [endAngle]. The [startAngle]
/// corresponds to 0.0, and the [endAngle] corresponds to 1.0. These angles are
/// expressed in radians.
///
/// The [colors] are described by a list of [Color] objects. There must be at
/// least two colors. The [stops] list, if specified, must have the same length
/// as [colors]. It specifies fractions of the vector from start to end, between
/// 0.0 and 1.0, for each color. If it is null, a uniform distribution is
/// assumed.
///
/// The region of the canvas before [startAngle] and after [endAngle] is colored
/// according to [tileMode].
///
/// Typically this class is used with [BoxDecoration], which does the painting.
/// To use a [SweepGradient] to paint on a canvas directly, see [createShader].
///
876
/// {@tool snippet}
877 878 879 880
///
/// This sample draws a different color in each quadrant.
///
/// ```dart
881
/// Container(
882
///   decoration: const BoxDecoration(
883
///     gradient: SweepGradient(
884
///       center: FractionalOffset.center,
885
///       colors: <Color>[
886 887 888 889 890
///         Color(0xFF4285F4), // blue
///         Color(0xFF34A853), // green
///         Color(0xFFFBBC05), // yellow
///         Color(0xFFEA4335), // red
///         Color(0xFF4285F4), // blue again to seamlessly transition to the start
891
///       ],
892
///       stops: <double>[0.0, 0.25, 0.5, 0.75, 1.0],
893 894 895 896 897 898
///     ),
///   )
/// )
/// ```
/// {@end-tool}
///
899
/// {@tool snippet}
900 901 902 903 904 905
///
/// This sample takes the above gradient and rotates it by `math.pi/4` radians,
/// i.e. 45 degrees.
///
/// ```dart
/// Container(
906
///   decoration: const BoxDecoration(
907 908
///     gradient: SweepGradient(
///       center: FractionalOffset.center,
909
///       colors: <Color>[
910 911 912 913 914 915
///         Color(0xFF4285F4), // blue
///         Color(0xFF34A853), // green
///         Color(0xFFFBBC05), // yellow
///         Color(0xFFEA4335), // red
///         Color(0xFF4285F4), // blue again to seamlessly transition to the start
///       ],
916
///       stops: <double>[0.0, 0.25, 0.5, 0.75, 1.0],
917 918
///       transform: GradientRotation(math.pi/4),
///     ),
919
///   ),
920
/// )
921
/// ```
922
/// {@end-tool}
923 924 925 926 927 928 929 930 931 932 933 934 935 936 937
///
/// See also:
///
///  * [LinearGradient], which displays a gradient in parallel lines, and has an
///    example which shows a different way to use [Gradient] objects.
///  * [RadialGradient], which displays a gradient in concentric circles, and
///    has an example which shows a different way to use [Gradient] objects.
///  * [BoxDecoration], which can take a [SweepGradient] in its
///    [BoxDecoration.gradient] property.
class SweepGradient extends Gradient {
  /// Creates a sweep gradient.
  ///
  /// The [colors] argument must not be null. If [stops] is non-null, it must
  /// have the same length as [colors].
  const SweepGradient({
938 939 940
    this.center = Alignment.center,
    this.startAngle = 0.0,
    this.endAngle = math.pi * 2,
941 942
    required super.colors,
    super.stops,
943
    this.tileMode = TileMode.clamp,
944
    super.transform,
945 946 947
  }) : assert(center != null),
       assert(startAngle != null),
       assert(endAngle != null),
948
       assert(tileMode != null);
949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981

  /// The center of the gradient, as an offset into the (-1.0, -1.0) x (1.0, 1.0)
  /// square describing the gradient which will be mapped onto the paint box.
  ///
  /// For example, an alignment of (0.0, 0.0) will place the sweep
  /// gradient in the center of the box.
  ///
  /// If this is an [Alignment], then it is expressed as a vector from
  /// coordinate (0.0, 0.0), in a coordinate space that maps the center of the
  /// paint box at (0.0, 0.0) and the bottom right at (1.0, 1.0).
  ///
  /// It can also be an [AlignmentDirectional], where the start is the left in
  /// left-to-right contexts and the right in right-to-left contexts. If a
  /// text-direction-dependent value is provided here, then the [createShader]
  /// method will need to be given a [TextDirection].
  final AlignmentGeometry center;

  /// The angle in radians at which stop 0.0 of the gradient is placed.
  ///
  /// Defaults to 0.0.
  final double startAngle;

  /// The angle in radians at which stop 1.0 of the gradient is placed.
  ///
  /// Defaults to math.pi * 2.
  final double endAngle;

  /// How this gradient should tile the plane beyond in the region before
  /// [startAngle] and after [endAngle].
  ///
  /// For details, see [TileMode].
  ///
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_clamp_sweep.png)
982
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_decal_sweep.png)
983 984 985 986 987
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_mirror_sweep.png)
  /// ![](https://flutter.github.io/assets-for-api-docs/assets/dart-ui/tile_mode_repeated_sweep.png)
  final TileMode tileMode;

  @override
988
  Shader createShader(Rect rect, { TextDirection? textDirection }) {
989
    return ui.Gradient.sweep(
990 991 992 993
      center.resolve(textDirection).withinRect(rect),
      colors, _impliedStops(), tileMode,
      startAngle,
      endAngle,
994
      _resolveTransform(rect, textDirection),
995 996 997 998 999 1000 1001 1002 1003
    );
  }

  /// Returns a new [SweepGradient] with its colors scaled by the given factor.
  ///
  /// Since the alpha component of the Color is what is scaled, a factor
  /// of 0.0 or less results in a gradient that is fully transparent.
  @override
  SweepGradient scale(double factor) {
1004
    return SweepGradient(
1005 1006 1007
      center: center,
      startAngle: startAngle,
      endAngle: endAngle,
1008
      colors: colors.map<Color>((Color color) => Color.lerp(null, color, factor)!).toList(),
1009 1010 1011 1012 1013 1014
      stops: stops,
      tileMode: tileMode,
    );
  }

  @override
1015
  Gradient? lerpFrom(Gradient? a, double t) {
1016
    if (a == null || (a is SweepGradient)) {
1017
      return SweepGradient.lerp(a as SweepGradient?, this, t);
1018
    }
1019 1020 1021 1022
    return super.lerpFrom(a, t);
  }

  @override
1023
  Gradient? lerpTo(Gradient? b, double t) {
1024
    if (b == null || (b is SweepGradient)) {
1025
      return SweepGradient.lerp(this, b as SweepGradient?, t);
1026
    }
1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047
    return super.lerpTo(b, t);
  }

  /// Linearly interpolate between two [SweepGradient]s.
  ///
  /// If either gradient is null, then the non-null gradient is returned with
  /// its color scaled in the same way as the [scale] function.
  ///
  /// If neither gradient is null, they must have the same number of [colors].
  ///
  /// The `t` argument represents a position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
  /// 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
1048
  static SweepGradient? lerp(SweepGradient? a, SweepGradient? b, double t) {
1049
    assert(t != null);
1050
    if (a == null && b == null) {
1051
      return null;
1052 1053
    }
    if (a == null) {
1054
      return b!.scale(t);
1055 1056
    }
    if (b == null) {
1057
      return a.scale(1.0 - t);
1058
    }
1059 1060 1061 1062 1063 1064 1065
    final _ColorsAndStops interpolated = _interpolateColorsAndStops(
        a.colors,
        a._impliedStops(),
        b.colors,
        b._impliedStops(),
        t,
    );
1066
    return SweepGradient(
1067 1068 1069
      center: AlignmentGeometry.lerp(a.center, b.center, t)!,
      startAngle: math.max(0.0, ui.lerpDouble(a.startAngle, b.startAngle, t)!),
      endAngle: math.max(0.0, ui.lerpDouble(a.endAngle, b.endAngle, t)!),
1070 1071 1072 1073 1074 1075 1076
      colors: interpolated.colors,
      stops: interpolated.stops,
      tileMode: t < 0.5 ? a.tileMode : b.tileMode, // TODO(ianh): interpolate tile mode
    );
  }

  @override
1077
  bool operator ==(Object other) {
1078
    if (identical(this, other)) {
1079
      return true;
1080 1081
    }
    if (other.runtimeType != runtimeType) {
1082
      return false;
1083
    }
1084 1085 1086 1087 1088
    return other is SweepGradient
        && other.center == center
        && other.startAngle == startAngle
        && other.endAngle == endAngle
        && other.tileMode == tileMode
1089
        && other.transform == transform
1090 1091
        && listEquals<Color>(other.colors, colors)
        && listEquals<double>(other.stops, stops);
1092 1093 1094
  }

  @override
1095 1096 1097 1098 1099 1100 1101 1102 1103
  int get hashCode => Object.hash(
    center,
    startAngle,
    endAngle,
    tileMode,
    transform,
    Object.hashAll(colors),
    stops == null ? null : Object.hashAll(stops!),
  );
1104 1105 1106

  @override
  String toString() {
1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117
    final List<String> description = <String>[
      'center: $center',
      'startAngle: ${debugFormatDouble(startAngle)}',
      'endAngle: ${debugFormatDouble(endAngle)}',
      'colors: $colors',
      if (stops != null) 'stops: $stops',
      'tileMode: $tileMode',
      if (transform != null) 'transform: $transform',
    ];

    return '${objectRuntimeType(this, 'SweepGradient')}(${description.join(', ')})';
1118 1119
  }
}