build_ios.dart 2.98 KB
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:async';

import '../application_package.dart';
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import '../base/common.dart';
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import '../base/logger.dart';
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import '../base/utils.dart';
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import '../build_info.dart';
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import '../globals.dart';
import '../ios/mac.dart';
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import 'build.dart';
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class BuildIOSCommand extends BuildSubCommand {
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  BuildIOSCommand() {
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    usesTargetOption();
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    usesPubOption();
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    argParser.addFlag('debug',
      negatable: false,
      help: 'Build a debug version of your app (default mode for iOS simulator builds).');
    argParser.addFlag('profile',
      negatable: false,
      help: 'Build a version of your app specialized for performance profiling.');
    argParser.addFlag('release',
      negatable: false,
      help: 'Build a release version of your app (default mode for device builds).');
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    argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.');
    argParser.addFlag('codesign', negatable: true, defaultsTo: true,
        help: 'Codesign the application bundle (only available on device builds).');
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  }

  @override
  final String name = 'ios';

  @override
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  final String description = 'Build an iOS application bundle (Mac OS X host only).';
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  @override
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  Future<Null> runCommand() async {
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    final bool forSimulator = argResults['simulator'];
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    defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;

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    await super.runCommand();
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    if (getCurrentHostPlatform() != HostPlatform.darwin_x64)
      throwToolExit('Building for iOS is only supported on the Mac.');
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    final IOSApp app = applicationPackages.getPackageForPlatform(TargetPlatform.ios);
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    if (app == null)
      throwToolExit('Application not configured for iOS');
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    final bool shouldCodesign = argResults['codesign'];
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    if (!forSimulator && !shouldCodesign) {
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      printStatus('Warning: Building for device with codesigning disabled. You will '
        'have to manually codesign before deploying to device.');
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    }
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    if (forSimulator && !isEmulatorBuildMode(getBuildMode()))
      throwToolExit('${toTitleCase(getModeName(getBuildMode()))} mode is not supported for emulators.');
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    final String logTarget = forSimulator ? 'simulator' : 'device';
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    final String typeName = artifacts.getEngineType(TargetPlatform.ios, getBuildMode());
    final Status status = logger.startProgress('Building $app for $logTarget ($typeName)...',
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        expectSlowOperation: true);
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    final XcodeBuildResult result = await buildXcodeProject(
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      app: app,
      mode: getBuildMode(),
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      target: targetFile,
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      buildForDevice: !forSimulator,
      codesign: shouldCodesign
    );
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Devon Carew committed
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    status.stop();
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    if (!result.success) {
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      await diagnoseXcodeBuildFailure(result);
      throwToolExit('Encountered error while building for $logTarget.');
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    }

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    if (result.output != null)
      printStatus('Built ${result.output}.');
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  }
}