Commit 3f9dcfe1 authored by Chinmay Garde's avatar Chinmay Garde

Add: flutter build ios [--[no-]simulator]

This allows the user to build an iOS application bundle from the command line even if no device is attached to the workstation.
parent 342bbe83
......@@ -8,12 +8,14 @@ import 'dart:io';
import '../globals.dart';
import '../runner/flutter_command.dart';
import 'build_apk.dart';
import 'build_ios.dart';
import 'build_flx.dart';
class BuildCommand extends FlutterCommand {
BuildCommand() {
addSubcommand(new BuildApkCommand());
addSubcommand(new BuildCleanCommand());
addSubcommand(new BuildIOSCommand());
addSubcommand(new BuildFlxCommand());
}
......
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import '../application_package.dart';
import '../build_configuration.dart';
import '../globals.dart';
import '../ios/mac.dart';
import '../runner/flutter_command.dart';
class BuildIOSCommand extends FlutterCommand {
BuildIOSCommand() {
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle.';
@override
Future<int> runInProject() async {
if (getCurrentHostPlatform() != HostPlatform.mac) {
printError('Building for iOS is only supported on the Mac.');
return 1;
}
printTrace('Ensuring toolchains are up to date.');
await Future.wait([
downloadToolchain(),
downloadApplicationPackages(),
], eagerError: true);
IOSApp app = applicationPackages.iOS;
if (app == null) {
printError('Application not configured for iOS');
return 1;
}
bool forSimulator = argResults['simulator'];
String logTarget = forSimulator ? "simulator" : "device";
printStatus('Building the application for $logTarget.');
bool result = await buildIOSXcodeProject(app, buildForDevice: !forSimulator);
if (!result) {
printError('Encountered error while building for $logTarget.');
return 1;
}
printStatus('Done.');
return 0;
}
}
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