floating_action_button.dart 21.9 KB
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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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import 'dart:math' as math;

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import 'package:flutter/foundation.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/widgets.dart';
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import 'button.dart';
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import 'floating_action_button_theme.dart';
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import 'scaffold.dart';
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import 'theme.dart';
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import 'theme_data.dart';
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import 'tooltip.dart';
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const BoxConstraints _kSizeConstraints = BoxConstraints.tightFor(
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  width: 56.0,
  height: 56.0,
);

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const BoxConstraints _kMiniSizeConstraints = BoxConstraints.tightFor(
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  width: 40.0,
  height: 40.0,
);

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const BoxConstraints _kExtendedSizeConstraints = BoxConstraints(
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  minHeight: 48.0,
  maxHeight: 48.0,
);
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class _DefaultHeroTag {
  const _DefaultHeroTag();
  @override
  String toString() => '<default FloatingActionButton tag>';
}
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/// A material design floating action button.
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///
/// A floating action button is a circular icon button that hovers over content
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/// to promote a primary action in the application. Floating action buttons are
/// most commonly used in the [Scaffold.floatingActionButton] field.
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///
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/// {@youtube 560 315 https://www.youtube.com/watch?v=2uaoEDOgk_I}
///
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/// Use at most a single floating action button per screen. Floating action
/// buttons should be used for positive actions such as "create", "share", or
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/// "navigate". (If more than one floating action button is used within a
/// [Route], then make sure that each button has a unique [heroTag], otherwise
/// an exception will be thrown.)
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///
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/// If the [onPressed] callback is null, then the button will be disabled and
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/// will not react to touch. It is highly discouraged to disable a floating
/// action button as there is no indication to the user that the button is
/// disabled. Consider changing the [backgroundColor] if disabling the floating
/// action button.
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///
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/// {@tool dartpad --template=stateless_widget_material}
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/// This example shows how to display a [FloatingActionButton] in a
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/// [Scaffold], with a pink [backgroundColor] and a thumbs up [Icon].
///
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/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/floating_action_button.png)
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///
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/// ```dart
/// Widget build(BuildContext context) {
///   return Scaffold(
///     appBar: AppBar(
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///       title: const Text('Floating Action Button'),
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///     ),
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///     body: const Center(
///       child: Text('Press the button below!')
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///     ),
///     floatingActionButton: FloatingActionButton(
///       onPressed: () {
///         // Add your onPressed code here!
///       },
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///       child: const Icon(Icons.navigation),
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///       backgroundColor: Colors.green,
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///     ),
///   );
/// }
/// ```
/// {@end-tool}
///
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/// {@tool dartpad --template=stateless_widget_material}
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/// This example shows how to make an extended [FloatingActionButton] in a
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/// [Scaffold], with a  pink [backgroundColor], a thumbs up [Icon] and a
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/// [Text] label that reads "Approve".
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///
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/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/floating_action_button_label.png)
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///
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/// ```dart
/// Widget build(BuildContext context) {
///   return Scaffold(
///     appBar: AppBar(
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///       title: const Text('Floating Action Button Label'),
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///     ),
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///     body: const Center(
///       child: Text('Press the button with a label below!'),
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///     ),
///     floatingActionButton: FloatingActionButton.extended(
///       onPressed: () {
///         // Add your onPressed code here!
///       },
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///       label: const Text('Approve'),
///       icon: const Icon(Icons.thumb_up),
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///       backgroundColor: Colors.pink,
///     ),
///   );
/// }
/// ```
/// {@end-tool}
///
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/// See also:
///
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///  * [Scaffold], in which floating action buttons typically live.
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///  * [ElevatedButton], a filled button whose material elevates when pressed.
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///  * <https://material.io/design/components/buttons-floating-action-button.html>
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class FloatingActionButton extends StatelessWidget {
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  /// Creates a circular floating action button.
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  ///
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  /// The [mini] and [clipBehavior] arguments must not be null. Additionally,
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  /// [elevation], [highlightElevation], and [disabledElevation] (if specified)
  /// must be non-negative.
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  const FloatingActionButton({
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    Key? key,
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    this.child,
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    this.tooltip,
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    this.foregroundColor,
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    this.backgroundColor,
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    this.focusColor,
    this.hoverColor,
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    this.splashColor,
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    this.heroTag = const _DefaultHeroTag(),
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    this.elevation,
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    this.focusElevation,
    this.hoverElevation,
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    this.highlightElevation,
    this.disabledElevation,
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    required this.onPressed,
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    this.mouseCursor,
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    this.mini = false,
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    this.shape,
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    this.clipBehavior = Clip.none,
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    this.focusNode,
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    this.autofocus = false,
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    this.materialTapTargetSize,
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    this.isExtended = false,
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    this.enableFeedback,
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  }) : assert(elevation == null || elevation >= 0.0),
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       assert(focusElevation == null || focusElevation >= 0.0),
       assert(hoverElevation == null || hoverElevation >= 0.0),
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       assert(highlightElevation == null || highlightElevation >= 0.0),
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       assert(disabledElevation == null || disabledElevation >= 0.0),
       assert(mini != null),
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       assert(clipBehavior != null),
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       assert(isExtended != null),
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       assert(autofocus != null),
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       _sizeConstraints = mini ? _kMiniSizeConstraints : _kSizeConstraints,
       super(key: key);
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  /// Creates a wider [StadiumBorder]-shaped floating action button with
  /// an optional [icon] and a [label].
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  ///
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  /// The [label], [autofocus], and [clipBehavior] arguments must not be null.
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  /// Additionally, [elevation], [highlightElevation], and [disabledElevation]
  /// (if specified) must be non-negative.
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  FloatingActionButton.extended({
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    Key? key,
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    this.tooltip,
    this.foregroundColor,
    this.backgroundColor,
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    this.focusColor,
    this.hoverColor,
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    this.heroTag = const _DefaultHeroTag(),
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    this.elevation,
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    this.focusElevation,
    this.hoverElevation,
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    this.splashColor,
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    this.highlightElevation,
    this.disabledElevation,
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    required this.onPressed,
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    this.mouseCursor = SystemMouseCursors.click,
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    this.shape,
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    this.isExtended = true,
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    this.materialTapTargetSize,
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    this.clipBehavior = Clip.none,
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    this.focusNode,
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    this.autofocus = false,
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    Widget? icon,
    required Widget label,
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    this.enableFeedback,
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  }) : assert(elevation == null || elevation >= 0.0),
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       assert(focusElevation == null || focusElevation >= 0.0),
       assert(hoverElevation == null || hoverElevation >= 0.0),
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       assert(highlightElevation == null || highlightElevation >= 0.0),
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       assert(disabledElevation == null || disabledElevation >= 0.0),
       assert(isExtended != null),
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       assert(clipBehavior != null),
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       assert(autofocus != null),
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       _sizeConstraints = _kExtendedSizeConstraints,
       mini = false,
       child = _ChildOverflowBox(
         child: Row(
           mainAxisSize: MainAxisSize.min,
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           children: icon == null
             ? <Widget>[
                 const SizedBox(width: 20.0),
                 label,
                 const SizedBox(width: 20.0),
               ]
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             : !isExtended ? <Widget>[
               const SizedBox(width: 20.0),
               icon,
               const SizedBox(width: 20.0),
           ] : <Widget>[
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                 const SizedBox(width: 16.0),
                 icon,
                 const SizedBox(width: 8.0),
                 label,
                 const SizedBox(width: 20.0),
               ],
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         ),
       ),
       super(key: key);
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  /// The widget below this widget in the tree.
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  ///
  /// Typically an [Icon].
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  final Widget? child;
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  /// Text that describes the action that will occur when the button is pressed.
  ///
  /// This text is displayed when the user long-presses on the button and is
  /// used for accessibility.
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  final String? tooltip;
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  /// The default foreground color for icons and text within the button.
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  ///
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  /// If this property is null, then the
  /// [FloatingActionButtonThemeData.foregroundColor] of
  /// [ThemeData.floatingActionButtonTheme] is used. If that property is also
  /// null, then the [ColorScheme.onSecondary] color of [ThemeData.colorScheme]
  /// is used.
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  final Color? foregroundColor;
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  /// The button's background color.
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  ///
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  /// If this property is null, then the
  /// [FloatingActionButtonThemeData.backgroundColor] of
  /// [ThemeData.floatingActionButtonTheme] is used. If that property is also
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  /// null, then the [Theme]'s [ColorScheme.secondary] color is used.
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  final Color? backgroundColor;
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  /// The color to use for filling the button when the button has input focus.
  ///
  /// Defaults to [ThemeData.focusColor] for the current theme.
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  final Color? focusColor;
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  /// The color to use for filling the button when the button has a pointer
  /// hovering over it.
  ///
  /// Defaults to [ThemeData.hoverColor] for the current theme.
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  final Color? hoverColor;
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  /// The splash color for this [FloatingActionButton]'s [InkWell].
  ///
  /// If null, [FloatingActionButtonThemeData.splashColor] is used, if that is
  /// null, [ThemeData.splashColor] is used.
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  final Color? splashColor;
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  /// The tag to apply to the button's [Hero] widget.
  ///
  /// Defaults to a tag that matches other floating action buttons.
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  ///
  /// Set this to null explicitly if you don't want the floating action button to
  /// have a hero tag.
  ///
  /// If this is not explicitly set, then there can only be one
  /// [FloatingActionButton] per route (that is, per screen), since otherwise
  /// there would be a tag conflict (multiple heroes on one route can't have the
  /// same tag). The material design specification recommends only using one
  /// floating action button per screen.
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  final Object? heroTag;
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  /// The callback that is called when the button is tapped or otherwise activated.
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  ///
  /// If this is set to null, the button will be disabled.
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  final VoidCallback? onPressed;
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  /// {@macro flutter.material.RawMaterialButton.mouseCursor}
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  final MouseCursor? mouseCursor;
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  /// The z-coordinate at which to place this button relative to its parent.
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  ///
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  /// This controls the size of the shadow below the floating action button.
  ///
  /// Defaults to 6, the appropriate elevation for floating action buttons. The
  /// value is always non-negative.
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  ///
  /// See also:
  ///
  ///  * [highlightElevation], the elevation when the button is pressed.
  ///  * [disabledElevation], the elevation when the button is disabled.
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  final double? elevation;
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  /// The z-coordinate at which to place this button relative to its parent when
  /// the button has the input focus.
  ///
  /// This controls the size of the shadow below the floating action button.
  ///
  /// Defaults to 8, the appropriate elevation for floating action buttons
  /// while they have focus. The value is always non-negative.
  ///
  /// See also:
  ///
  ///  * [elevation], the default elevation.
  ///  * [highlightElevation], the elevation when the button is pressed.
  ///  * [disabledElevation], the elevation when the button is disabled.
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  final double? focusElevation;
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  /// The z-coordinate at which to place this button relative to its parent when
  /// the button is enabled and has a pointer hovering over it.
  ///
  /// This controls the size of the shadow below the floating action button.
  ///
  /// Defaults to 8, the appropriate elevation for floating action buttons while
  /// they have a pointer hovering over them. The value is always non-negative.
  ///
  /// See also:
  ///
  ///  * [elevation], the default elevation.
  ///  * [highlightElevation], the elevation when the button is pressed.
  ///  * [disabledElevation], the elevation when the button is disabled.
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  final double? hoverElevation;
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  /// The z-coordinate at which to place this button relative to its parent when
  /// the user is touching the button.
  ///
  /// This controls the size of the shadow below the floating action button.
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  ///
  /// Defaults to 12, the appropriate elevation for floating action buttons
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  /// while they are being touched. The value is always non-negative.
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  ///
  /// See also:
  ///
  ///  * [elevation], the default elevation.
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  final double? highlightElevation;
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  /// The z-coordinate at which to place this button when the button is disabled
  /// ([onPressed] is null).
  ///
  /// This controls the size of the shadow below the floating action button.
  ///
  /// Defaults to the same value as [elevation]. Setting this to zero makes the
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  /// floating action button work similar to an [ElevatedButton] but the titular
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  /// "floating" effect is lost. The value is always non-negative.
  ///
  /// See also:
  ///
  ///  * [elevation], the default elevation.
  ///  * [highlightElevation], the elevation when the button is pressed.
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  final double? disabledElevation;
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  /// Controls the size of this button.
  ///
  /// By default, floating action buttons are non-mini and have a height and
  /// width of 56.0 logical pixels. Mini floating action buttons have a height
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  /// and width of 40.0 logical pixels with a layout width and height of 48.0
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  /// logical pixels. (The extra 4 pixels of padding on each side are added as a
  /// result of the floating action button having [MaterialTapTargetSize.padded]
  /// set on the underlying [RawMaterialButton.materialTapTargetSize].)
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  final bool mini;
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  /// The shape of the button's [Material].
  ///
  /// The button's highlight and splash are clipped to this shape. If the
  /// button has an elevation, then its drop shadow is defined by this
  /// shape as well.
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  final ShapeBorder? shape;
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  /// {@macro flutter.material.Material.clipBehavior}
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  ///
  /// Defaults to [Clip.none], and must not be null.
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  final Clip clipBehavior;

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  /// True if this is an "extended" floating action button.
  ///
  /// Typically [extended] buttons have a [StadiumBorder] [shape]
  /// and have been created with the [FloatingActionButton.extended]
  /// constructor.
  ///
  /// The [Scaffold] animates the appearance of ordinary floating
  /// action buttons with scale and rotation transitions. Extended
  /// floating action buttons are scaled and faded in.
  final bool isExtended;

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  /// {@macro flutter.widgets.Focus.focusNode}
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  final FocusNode? focusNode;
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  /// {@macro flutter.widgets.Focus.autofocus}
  final bool autofocus;

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  /// Configures the minimum size of the tap target.
  ///
  /// Defaults to [ThemeData.materialTapTargetSize].
  ///
  /// See also:
  ///
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  ///  * [MaterialTapTargetSize], for a description of how this affects tap targets.
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  final MaterialTapTargetSize? materialTapTargetSize;
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  /// Whether detected gestures should provide acoustic and/or haptic feedback.
  ///
  /// For example, on Android a tap will produce a clicking sound and a
  /// long-press will produce a short vibration, when feedback is enabled.
  ///
  /// If null, [FloatingActionButtonThemeData.enableFeedback] is used.
  /// If both are null, then default value is true.
  ///
  /// See also:
  ///
  ///  * [Feedback] for providing platform-specific feedback to certain actions.
  final bool? enableFeedback;

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  final BoxConstraints _sizeConstraints;

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  static const double _defaultElevation = 6;
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  static const double _defaultFocusElevation = 6;
  static const double _defaultHoverElevation = 8;
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  static const double _defaultHighlightElevation = 12;
  static const ShapeBorder _defaultShape = CircleBorder();
  static const ShapeBorder _defaultExtendedShape = StadiumBorder();

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  @override
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  Widget build(BuildContext context) {
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    final ThemeData theme = Theme.of(context);
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    final FloatingActionButtonThemeData floatingActionButtonTheme = theme.floatingActionButtonTheme;

    final Color foregroundColor = this.foregroundColor
      ?? floatingActionButtonTheme.foregroundColor
      ?? theme.colorScheme.onSecondary;
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    final Color backgroundColor = this.backgroundColor
      ?? floatingActionButtonTheme.backgroundColor
      ?? theme.colorScheme.secondary;
    final Color focusColor = this.focusColor
      ?? floatingActionButtonTheme.focusColor
      ?? theme.focusColor;
    final Color hoverColor = this.hoverColor
      ?? floatingActionButtonTheme.hoverColor
      ?? theme.hoverColor;
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    final Color splashColor = this.splashColor
      ?? floatingActionButtonTheme.splashColor
      ?? theme.splashColor;
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    final double elevation = this.elevation
      ?? floatingActionButtonTheme.elevation
      ?? _defaultElevation;
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    final double focusElevation = this.focusElevation
      ?? floatingActionButtonTheme.focusElevation
      ?? _defaultFocusElevation;
    final double hoverElevation = this.hoverElevation
      ?? floatingActionButtonTheme.hoverElevation
      ?? _defaultHoverElevation;
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    final double disabledElevation = this.disabledElevation
      ?? floatingActionButtonTheme.disabledElevation
      ?? elevation;
    final double highlightElevation = this.highlightElevation
      ?? floatingActionButtonTheme.highlightElevation
      ?? _defaultHighlightElevation;
    final MaterialTapTargetSize materialTapTargetSize = this.materialTapTargetSize
      ?? theme.materialTapTargetSize;
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    final bool enableFeedback = this.enableFeedback
      ?? floatingActionButtonTheme.enableFeedback ?? true;
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    final TextStyle textStyle = theme.textTheme.button!.copyWith(
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      color: foregroundColor,
      letterSpacing: 1.2,
    );
    final ShapeBorder shape = this.shape
      ?? floatingActionButtonTheme.shape
      ?? (isExtended ? _defaultExtendedShape : _defaultShape);

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    Widget result = RawMaterialButton(
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      onPressed: onPressed,
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      mouseCursor: mouseCursor,
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      elevation: elevation,
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      focusElevation: focusElevation,
      hoverElevation: hoverElevation,
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      highlightElevation: highlightElevation,
      disabledElevation: disabledElevation,
      constraints: _sizeConstraints,
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      materialTapTargetSize: materialTapTargetSize,
      fillColor: backgroundColor,
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      focusColor: focusColor,
      hoverColor: hoverColor,
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      splashColor: splashColor,
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      textStyle: textStyle,
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      shape: shape,
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      clipBehavior: clipBehavior,
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      focusNode: focusNode,
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      autofocus: autofocus,
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      enableFeedback: enableFeedback,
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      child: child,
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    );

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    if (tooltip != null) {
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      result = Tooltip(
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        message: tooltip!,
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        child: result,
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      );
    }

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    if (heroTag != null) {
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      result = Hero(
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        tag: heroTag!,
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        child: result,
      );
    }

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    return MergeSemantics(child: result);
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  }
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  @override
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(ObjectFlagProperty<VoidCallback>('onPressed', onPressed, ifNull: 'disabled'));
    properties.add(StringProperty('tooltip', tooltip, defaultValue: null));
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    properties.add(ColorProperty('foregroundColor', foregroundColor, defaultValue: null));
    properties.add(ColorProperty('backgroundColor', backgroundColor, defaultValue: null));
    properties.add(ColorProperty('focusColor', focusColor, defaultValue: null));
    properties.add(ColorProperty('hoverColor', hoverColor, defaultValue: null));
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    properties.add(ColorProperty('splashColor', splashColor, defaultValue: null));
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    properties.add(ObjectFlagProperty<Object>('heroTag', heroTag, ifPresent: 'hero'));
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    properties.add(DoubleProperty('elevation', elevation, defaultValue: null));
    properties.add(DoubleProperty('focusElevation', focusElevation, defaultValue: null));
    properties.add(DoubleProperty('hoverElevation', hoverElevation, defaultValue: null));
    properties.add(DoubleProperty('highlightElevation', highlightElevation, defaultValue: null));
    properties.add(DoubleProperty('disabledElevation', disabledElevation, defaultValue: null));
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    properties.add(DiagnosticsProperty<ShapeBorder>('shape', shape, defaultValue: null));
    properties.add(DiagnosticsProperty<FocusNode>('focusNode', focusNode, defaultValue: null));
    properties.add(FlagProperty('isExtended', value: isExtended, ifTrue: 'extended'));
    properties.add(DiagnosticsProperty<MaterialTapTargetSize>('materialTapTargetSize', materialTapTargetSize, defaultValue: null));
  }
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}
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// This widget's size matches its child's size unless its constraints
// force it to be larger or smaller. The child is centered.
//
// Used to encapsulate extended FABs whose size is fixed, using Row
// and MainAxisSize.min, to be as wide as their label and icon.
class _ChildOverflowBox extends SingleChildRenderObjectWidget {
  const _ChildOverflowBox({
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    Key? key,
    Widget? child,
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  }) : super(key: key, child: child);

  @override
  _RenderChildOverflowBox createRenderObject(BuildContext context) {
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    return _RenderChildOverflowBox(
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      textDirection: Directionality.of(context),
    );
  }

  @override
  void updateRenderObject(BuildContext context, _RenderChildOverflowBox renderObject) {
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    renderObject.textDirection = Directionality.of(context);
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  }
}

class _RenderChildOverflowBox extends RenderAligningShiftedBox {
  _RenderChildOverflowBox({
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    RenderBox? child,
    TextDirection? textDirection,
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  }) : super(child: child, alignment: Alignment.center, textDirection: textDirection);

  @override
  double computeMinIntrinsicWidth(double height) => 0.0;

  @override
  double computeMinIntrinsicHeight(double width) => 0.0;

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  @override
  Size computeDryLayout(BoxConstraints constraints) {
    if (child != null) {
      final Size childSize = child!.getDryLayout(const BoxConstraints());
      return Size(
        math.max(constraints.minWidth, math.min(constraints.maxWidth, childSize.width)),
        math.max(constraints.minHeight, math.min(constraints.maxHeight, childSize.height)),
      );
    } else {
      return constraints.biggest;
    }
  }

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  @override
  void performLayout() {
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    final BoxConstraints constraints = this.constraints;
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    if (child != null) {
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      child!.layout(const BoxConstraints(), parentUsesSize: true);
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      size = Size(
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        math.max(constraints.minWidth, math.min(constraints.maxWidth, child!.size.width)),
        math.max(constraints.minHeight, math.min(constraints.maxHeight, child!.size.height)),
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      );
      alignChild();
    } else {
      size = constraints.biggest;
    }
  }
}