- 
Adam Barth authoredInstead of using getTotalMatrix and setMatrix, we can just use save/restore, which is more idiomatic. The getTotalMatrix/setMatrix pattern was introduced to improve performance, but the original code was calling getTotalMatrix/setMatrix at every node in the sprite tree, which is much slower than the normal save/transform/restore pattern. Related to #4254 afe3158d
| Name | Last commit | Last update | 
|---|---|---|
| .. | ||
| src | ||
| flutter_sprites.dart |