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Pierrick Bouvier authored
To implement windows-arm64 support, it is needed to add architecture as a subdirectory (https://github.com/flutter/flutter/issues/129805). In short, when performing a flutter windows build, we have: - Before: build/windows/runner/Release/gallery.exe - After: build/windows/x64/runner/Release/gallery.exe This convention follows what flutter linux build does. Addresses: https://github.com/flutter/flutter/issues/129805 Addresses: https://github.com/flutter/flutter/issues/116196 Design doc: [flutter.dev/go/windows-arm64](https://flutter.dev/go/windows-arm64)
| Name |
Last commit
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Last update |
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| .. | ||
| api | ||
| flutter_view | ||
| hello_world | ||
| image_list | ||
| layers | ||
| platform_channel | ||
| platform_channel_swift | ||
| platform_view | ||
| splash | ||
| texture | ||
| .clang-format | ||
| README.md | ||
| flutter_gallery.readme |