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Hixie authored
- move _uniqueChild earlier since a comment now mentions it earlier. - reorder methods in Element to more closely reflect call order. - change mount to be the place that sets the parent pointer, for consistency. - make the lifecycleState a purely debug-time thing for consistency. - make BuildableElement.unmount set dirty to false so that we won't build unmounted objects. - rename "updated" to "newWidget" for clarity. - change how we unmount things so that the slot is reset up to a RenderObjectElement, but not further, and don't reset the depth.
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